Creating your first game in Unity | 2D space shooter
What you'll learn
- Install the Unity game engine
- Learn to use the core Unity interface
- Learn the C# programming language from scratch
- Learn what reactive programming is and learn how to use the UniRx library
- Create your first game and share it with your friends
- Programming skills are not required, all you need is a computer and desire!
Want to create games in Unity? Try your hand!
This course will take you step by step from installation to your first game.
In the first module:
You will install the Unity game engine.
Disassemble UnityHub and all additional resources installed in it.
Learn about the Unity interface. What is it divided into and what is each part used for.
In the second module, master from the very beginning:
C# programming language
Operators, loops and more
in the third module.
You will create your space shooter game in stages:
Creating the main menu
Creating a game scene
Adding 2D and 3D object to the scene
Object Collision Handling
Learning Reactive Programming
To begin with, I want to tell you general information about the GameDev sphere.
The development team consists of various positions:
Game designer - develops the main idea of the game, as well as ideas for all game mechanics with which the player interacts.
The director thinks over the plot and dialogues of the game
Designers, 2D and 3D artists are working on the visual component of the project
And the developer combines all these elements into a single whole, collecting models, forcing the game world to come to life.
The term "game engine" is a direct copy of the English "Game Engine".
In fact, this is a complex of programs combined into a single whole, with the help of which visualization, sound accompaniment, movement of game characters, their actions in accordance with scripts, and much more are provided.
This term first appeared in the mid-1990s. It was associated with games in the genre of "first-person shooter",
or rather, with the most popular at that time Doom. The source code of this game was built very thoughtfully, with the main components highlighted: 3D graphics system, sounds, collision calculations, scripts. This led to the fact that game programmers did not write their own code, but used the achievements of the Doom developers,
having made some changes to the code: drawing other levels, changing the graphics and appearance of weapons, adjusting the rules and releasing new games based on the same code from Doom.
This is a translated course.
Who this course is for:
- For those who like games
- For those who dream of creating their own worlds and sharing them with people
- For those who want to work as a game developer but don't know where to start
Здравствуйте, я разработчик игр на Unity со стажем более 5 лет. Хочу помочь людям изучить новое и закрепить старое с помощью моих курсов.
Немного о себе:
С детства интересовался разработкой игр именно по этому пошел после школы в РАНХиГС на ближайшую к моей мечте специальности в моем городе "Информационные системы". Еще во время учебы понял , что там не научат тому, чего я хочу. Начал сам изучать Unity и делать игры для себя и друзей. На последнем курсе устроился в HeroCraft на позицию Junior. Постепенно изучая новое и совершенствуя старое я ушел в фриланс работая над различными инди проектами. Так как это казалось мне более интересным на тот момент
Сейчас я участвую в разработке игры жанра MMORPG компании GULI Games.