
Block and refine a beginner hand in Blender, using backup hands, duplications, and edit and sculpt modes to shape fingers, inclinations, and a second mirrored hand.
Refine the block character in Blender by detailing features, mirroring and joining parts, converting curves to meshes, adjusting anatomy to match a reference, and preparing for cloth and hair steps.
Model a pair of shorts for a beginner character in blender by editing mesh loops, using mirror and sculpting to shape cloth, then apply solidify and subdivision for realism.
Learn hair blocking in Blender by analyzing reference images, shaping bangs and sideburns with curves, refining with mask extraction, sculpting and remesh to achieve a coherent, stylized character.
In this training, the student will learn to create mascots and characters for advertising and will be able to serve small and medium-sized companies in their region.
we will start with the analysis of the concept art, we will block and sculpt our character a boy in cartoon style. we will also model the clothes using the poly by poly modeling technique to facilitate the opening of the mesh and the application of textures. then we will create materials and paint using the new vertex painting resource available in blender from version 3.2 onwards.
finally we will make a basic pose according to our concept art and finally the render and final composition using the cycles renderer.
At the end of this training, the student will understand fundamental concepts for the character creation process, such as:
- Analyze and understand the concept art and model sheet
- blocking of the model aiming at the general structure of the model
-basic 3d sculpture
-familiarity with the tools and feature of modeling and digital sculpting
- vertex painting directly on the 3d model
-character rendering for advertising.
Don't miss the opportunity to learn about the step-by-step process that will lead you to the first steps in the 3d universe in a solid and promising area that is character modeling for advertising, games, printing and cinema.