
Learn Blender's interface, navigation, and essential shortcuts for modeling. Practice moving, rotating, scaling, and placing objects using the 3D cursor and global and local axes to build simple characters.
Learn to navigate blender's interface, switch between edit mode and object mode, and master basics of manipulation, reset transformations, and understanding vertices, edges, and faces for sculpture.
Learn how to start a Blender sculpture by adding subdivisions, switching to sculpt mode, and using core brushes like draw, inflate, and grab, with masking and remesh for refinement.
Explore organizing image references with mood boards and model sheets in Blender, compare concept art and model sheets, and start sculpture through blocking to shape a character's general form.
Block out a simple cartoon character in Blender using a sphere and cylinders, enable symmetry, and refine in sculpt mode, then mirror limbs for a quick basic blocking.
Block and shape a hand in Blender using cubes, refine the palm and fingers with subdivision surfaces and sculpting, and add nails for a complete beginner character hand.
Block and refine a beginner hand in Blender, using backup hands, duplications, and edit and sculpt modes to shape fingers, inclinations, and a second mirrored hand.
Block and model a shoe in Blender. Combine blocking and sculpting techniques to shape the shoe and prepare for detail.
Refine the block character in Blender by detailing features, mirroring and joining parts, converting curves to meshes, adjusting anatomy to match a reference, and preparing for cloth and hair steps.
In Blender, model a t-shirt using poll by poll topology, mask extraction, and subdivision surface with solidify and mirror modifiers, then refine density and topology for animation-ready cloth.
Model a pair of shorts for a beginner character in blender by editing mesh loops, using mirror and sculpting to shape cloth, then apply solidify and subdivision for realism.
Learn hair blocking in Blender by analyzing reference images, shaping bangs and sideburns with curves, refining with mask extraction, sculpting and remesh to achieve a coherent, stylized character.
Refine a beginner Blender character through sculpting, detailing, and shading to create a lifelike mascot with color and materials.
Refine the character's face, hair, and textures, then paint clothing and shoes to finalize the look. Convert to mesh, remesh, and sculpt details for a unified, polished character.
Learn look development in Blender by painting textures on a character, refining materials, UV mapping, and cloth textures for shirt, shorts, and shoes.
Learn to correct character materials in Blender by creating new materials, adjusting vertex colors, applying color attributes and ramps, and refining saturation, subsurface, and node setups for consistent skin tones.
Pose a simple Blender character using the armature, refine topology with edit and sculpt tools, and preview a final render guided by a reference image.
Apply node-based compositing, color balance, and denoise in Blender to refine a simple beginner character render into a clean final image.
Block the character in Blender using front and side image references, enable symmetry, and shape a basic head and neck before refining with sculpting.
Block the legs and arms using reference overlays and symmetry, then refine with sculpting and transforms to build a coherent cartoon character.
Block the hand in Blender by building a palm and fingers, using anatomy references from Anatomy 360, and posing variations to achieve a relaxed, natural look.
In this training, the student will learn to create mascots and characters for advertising and will be able to serve small and medium-sized companies in their region.
we will start with the analysis of the concept art, we will block and sculpt our character a boy in cartoon style. we will also model the clothes using the poly by poly modeling technique to facilitate the opening of the mesh and the application of textures. then we will create materials and paint using the new vertex painting resource available in blender from version 3.2 onwards.
finally we will make a basic pose according to our concept art and finally the render and final composition using the cycles renderer.
At the end of this training, the student will understand fundamental concepts for the character creation process, such as:
- Analyze and understand the concept art and model sheet
- blocking of the model aiming at the general structure of the model
-basic 3d sculpture
-familiarity with the tools and feature of modeling and digital sculpting
- vertex painting directly on the 3d model
-character rendering for advertising.
Don't miss the opportunity to learn about the step-by-step process that will lead you to the first steps in the 3d universe in a solid and promising area that is character modeling for advertising, games, printing and cinema.