
Learn to create realistic 3d props using blender and substance painter, modeling with boolean modifiers, texturing, and rendering in a 16-step workflow.
Learn to build a basic Pokédex shape in Blender using reference images, align to axes, and refine in edit mode by adjusting edges and creating rounded edges via scaling.
Enable the Typekit extra in the edit references panel to unlock additional object options, expanding the prop choices you can use in upcoming Blender 3D and Substance Painter lessons.
Learn to use boolean operations—difference, union, and intersection—alongside extrude, align, snap, and bevel to create a door-like panel in Blender, with proper shading and edit-mode workflows.
Master Blender's boolean workflow: separate data for modifiers, apply scaling, and export to Substance Painter, then place the 3D cursor precisely to create and align cylinders for cuts.
Manage the modifier stack in blender by always positioning the bevel at the bottom after adding booleans, apply scale before detailing, and extrude to refine parts.
Apply modifiers in Blender, align the reference image, and build and join insect parts, then extrude and bevel edges to refine the geometry for a detailed prop.
Chapter six deepens prop creation by teaching how to model screens in Blender, using planes rotated 90 degrees, isolating components, extruding, and applying modifiers to assemble a connected prop.
Create a complete prop in Blender by modeling with cubes and planes, duplicating parts, using edit mode and booleans, adjusting scale, and assembling the pieces with attention to detail.
Master chapter 8 of 3D prop creation in Blender and Substance Painter by building a detailed prop using extrusion and scale operations, applying modifiers, isolation mode, and blueprint-based duplication.
Chapter 9 guides finalizing a prop model in Blender, refining boolean cuts, shaping with cylinders, applying modifiers like skin and intersection, and preparing for unwrap and export.
Finish the modeling stage by applying all modifiers to convert to a single mesh, delete helper boxes, ensure normals and consistent materials across all objects for export to Substance Painter.
Navigate Blender to Substance Painter workflow, fix shading glitches from booleans, triangulate geometry, export MDX, and adjust anti-aliasing and resolution for clean ambient occlusion and smart materials.
Learn to use Substance Painter to manage materials, layers, masks, and textures, adjust base color, metallic, roughness, height, and normal, duplicate or exclude parts, and apply latex and plastic textures.
Boost realism in Blender 3D and Substance Painter by layering base color with dirt, occlusion, and grunge maps, then refine edges, discoloration, and wear using masks and selective edits.
Import a file into the library, position satellite imagery on screen objects, apply masks and stickers, fine-tune emission and brightness with the grunge map, and render the scene in Blender.
Explore creating a 3d prop in blender with painting scratches and color tweaks, export templates, lighting with hdri, cycle rendering, and post-processing glare and compositing.
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pokedex from Start to Finish.
We will start with modelling the Pokedex in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.
This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.