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Design 3D & Animation 3D Modeling

Creating modular environments

This course teaches you to build modularly and apply it in a large landscape
Rating: 4.5 out of 54.5 (173 ratings)
2,035 students
Created by Rob Tuytel
Last updated 1/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Making modular buildings with modular objects
  • Creating a large environment Terrain
  • Working with light and atmosphere
  • Make game ready modular assets

Requirements

  • Minimum 16/32 GB Ram
  • Mid-range PC

Description

Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming industry.

This course is designed for students who have basic knowledge of Blender and have a passion for large scale environments. If you are new to Blender and have no 3D background, I fully recommend the ‘Creating 3D environments’ course to start with, also available on Udemy.


This course includes a massive amount of high quality content

· large library of high quality 8K texture Photo-scans (Texturehaven)

· 26 hours of  video content ( Udemy uses 1080p)

· Photo scanned wooden beams and rocks

· Animated medieval characters, sheep's and cows

· 4k aerial video reference content

· Nature pack with grass, plants and trees


I know how to make a scene, but the next step scares me...

If you reached the point of making a small environment scene with some buildings and vegetation, you know how much time this involves. Thinking about creating a small village or city can scare you because of the large number of buildings and terrain objects.

This course covers this creation process. In 8 chapters, you are able to design your own modular collection and build any type of building you can imagine in a very quick way. Each chapter covers a specific part of this process. It is a fun and easy-going course that won’t stress you.

But it’s not only about building design. The course also shows the story behind the scene: how to find a subject, work it out, and make it yours. From start to end, it will feel like an adventure that you don't want to stop. We care a lot about your development, therefor you can join the discourse masterclass for personal help.


Course overview:


Chapter 1: Introduction

In this chapter, we start with some introductory lessons. We talk about planning, motivation, and field experience. There is no need to take action with Blender, just write down the things you want to remember. You get background information about modular building creation and how this works in 3D. At the end of this chapter, you will know exactly what to expect from the course.


Chapter 2: Basics of Modular Building

In this chapter, we make our way in Blender and start with introductory lessons on modular building. This is one of the most fun lessons I ever worked on and it could be a course in itself. We will design some simple modular objects and make a construction collection.

After making a basic set of modular pieces, you can start building a simple medieval house. Everything will be explained step by step. After completing this chapter, you can start making brick building variations. I trapped myself making constructions because it was so simple and still so effective.


Chapter 3: Making a Modular Building Set

From this point, we start with the building process. We will design some modular walls and other types of modular objects. In the end, we will build a simple medieval house. At the same time, we start with the shaping of the large environment by making a base map with some rough shapes.

We will work on the master material shader and work with vertex paint to blend materials on the landscape. After this chapter, you can easily construct medieval modular constructions and outline and shape a landscape in Blender.


Chapter 4: Making A More Advanced Modular Set

In this chapter, we continue making modular building parts. We will add a new wall material and work on a thatch roof design. This allows you to make a farmhouse or similar types of thatch buildings.

At the end of this chapter, we will continue shaping the landscape and add some low poly trees and bushes. We use the EEVEE rendering engine to preview the scene. After completing this chapter, you will have a wide range of modular objects to design all types of medieval buildings.


Chapter 5: Building A Church And Making Trees

We will continue with making some new modular walls, this time focusing on ornamental walls with a large window frame. With these new modular walls, you can construct a church that will be the hotspot of your village.

After completing the church, we will design some pine and fir trees. There is no need for a plugin, we will create the trees from scratch in Blender


Chapter 6: Making A Ruin & Castle Complex

In Chapter 6, we will design a new set of modular walls to construct a castle and a ruin complex. By making battlements and crenellations, you will have the freedom to build any type of castle you prefer.

We offer a blueprint that helps you design the complex but feel free to make your own structure in this chapter. We will also work on two new tree types, the birch and maple tree. For this, we work with the free add-on M tree.


Chapter 7: Finishing The Main Scene

Now that we have all the necessary modular building blocks, we will make some building variations. We will construct some more modular buildings, a fort, and a town hall to fill up the scene.

For this purpose, we will import all the buildings and work out the main scene. We will add displacement maps on the terrain and add more details to enrich the scene. We end up making a final scene render in cycles.


Chapter 8: Making Scene Renders

Now that we have a large landscape, we can pick some nice spots to make some nice-looking scene renders. We will make some new particle systems to add grass and reed.

We will also import the animals and characters to fill up the scene and add multiple cameras to easily switch the camera position.

Who this course is for:

  • Game designers
  • Architects
  • level designers

Featured review

Steffen Tobias Meier
Steffen Tobias Meier
46 courses
21 reviews
Rating: 5.0 out of 54 weeks ago
There might be some things that are a little tedious(like the lego chapter, really not necessary in that detail) but the results speak for themselves. You will have built important(!) muscles when having finished this course. The tempo is very good.

Course content

8 sections • 168 lectures • 27h 50m total length

  • Preview03:40
  • Discourse community platform
    01:23
  • It all starts with an idea
    03:26
  • Preview02:21
  • Organizing your work
    01:56
  • Use of content
    01:51

  • Introduction (1)
    01:04
  • Installing and folder organization (2)
    02:27
  • Working with modular objects (3)
    08:12
  • Making a modular brick (4)
    10:33
  • Making brick variations (5)
    06:36
  • Making more brick variations (6)
    05:46
  • Making a skew shape brick (7)
    12:12
  • Making flat bricks (8)
    08:01
  • Making a door frame (9)
    09:22
  • Adding bevel and shader (10)
    13:19
  • Make a floor (11)
    11:45
  • Preview08:42
  • Finish the house (13)
    11:15
  • Scene rendering (14)
    08:34
  • Recap (15)
    00:55

  • Introduction (1)
    01:05
  • Organizing the collection (2)
    04:17
  • Texture/Poly Haven (3)
    06:18
  • Organizing folders (4)
    02:37
  • Importing wooden beams (5)
    05:01
  • Build a wall (6)
    06:22
  • Add plaster material (7)
    09:05
  • Make a small wall (8)
    12:10
  • Make a door wall (9)
    16:37
  • Make a window wall (10)
    11:25
  • Make a roof (11)
    11:38
  • Make wall borders (12)
    12:33
  • Creating a corner wall (13)
    09:08
  • Making a large window wall (14)
    09:53
  • Creating a roof wall window (15)
    11:10
  • Creating wall variations (16)
    09:33
  • Fixing assets / adding blueprints (17)
    08:53
  • Creating a house (18)
    13:36
  • Completing the building (19)
    11:28
  • Completing the house (20)
    10:05
  • Make a scene file (21)
    09:14
  • Shape the river (22)
    15:20
  • Creating master shader terrain (23)
    12:43
  • Adding river vertex paint (24)
    11:43
  • Scene organization (25)
    02:18
  • Recap (26)
    00:57

  • Introduction (1)
    00:59
  • Preparing collection (2)
    03:32
  • Modeling cylinder beams (3)
    10:45
  • Model a thatch roof (4)
    12:49
  • Adding roof dirt (5)
    09:49
  • Adding roof side bars (6)
    08:29
  • Making a roof wall (7)
    10:07
  • Adding beam collection (8)
    12:52
  • making wall variations (9)
    06:09
  • Making a corner wall (10)
    08:38
  • Create a new thatch building (11)
    08:20
  • Constructing the building (12)
    10:05
  • Make a second thatch building (13)
    15:10
  • Shaping the landscape (14)
    11:19
  • Adding low poly trees (15)
    15:36
  • Creating bush lanes (16)
    11:58
  • Adding lane vertex dirt (17)
    08:24
  • Adding landscape vertex paint (18)
    10:31
  • Adding mountain material (19)
    08:13
  • Recap (20)
    00:50

  • Introduction (1)
    00:32
  • Making church walls (2)
    14:59
  • Creating a wall window (3)
    09:11
  • Creating a church door (4)
    14:09
  • Completing church door (5)
    08:58
  • Creating large church window (6)
    16:24
  • Modeling window ornament (7)
    14:18
  • Completing church window (8)
    09:54
  • Creating church tower (9)
    12:53
  • Modeling church roof (10)
    09:18
  • Organizing scene (11)
    08:28
  • Building the church (12)
    16:31
  • Adding more details (13)
    09:57
  • Making a pine twig (14)
    10:15
  • Making a branch (15)
    12:25
  • Making a pine tree (16)
    10:48
  • Finish pine tree (17)
    11:30
  • Making tree variations (18)
    11:04
  • Making a fir twig (19)
    11:31
  • Make a fir branch (20)
    11:21
  • Make a fir tree (21)
    15:18
  • Updating scenes with trees (22)
    12:44
  • Recap (23)
    00:30

  • Introduction (1)
    00:47
  • Creating a castle wall (2)
    10:51
  • Creating a corner wall (3)
    10:16
  • Creating a window wall (4)
    16:19
  • Creating a window wall variation (5)
    13:43
  • Creating more window walls (6)
    08:40
  • Creating a tower wall (7)
    06:15
  • UV unwrap the wall (8)
    09:15
  • Make a cylinder window wall (9)
    12:16
  • Making a top battlement (10)
    08:26
  • Making crenellations (11)
    07:46
  • Finish crenellations (12)
    13:56
  • Make a small broken wall (13)
    11:04
  • Preparing castle construction (14)
    10:19
  • Building the towers (15)
    14:25
  • Building the castle complex (16)
    15:43
  • Adding extra details castle (17)
    08:07
  • Making castle towers (18)
    16:16
  • Making broken walls (19)
    09:22
  • Making more ruine walls (20)
    17:49
  • Making columns (21)
    10:52
  • Adding textures columns (22)
    13:57
  • Constructing the ruine (23)
    11:12
  • Continue constructing the ruine (24)
    11:49
  • Finish the ruine (25)
    14:36
  • Adding vertex paint (26)
    07:49
  • Creating a maple branch (27)
    13:33
  • Using the M-tree Add-on (28)
    15:43
  • Creating a birch tree (29)
    18:32
  • Making birch variations (30)
    11:32
  • Creating bushes (31)
    15:38
  • Importing trees and bushes (32)
    13:43
  • Updating the river (33)
    13:27
  • Baking the scene (34)
    14:41
  • Recap (35)
    00:43

  • Introduction (1)
    00:56
  • Prepare building assets (2)
    10:10
  • Making a T shape building (3)
    15:25
  • Making building variations (4)
    11:47
  • Building a small fort (5)
    11:48
  • Adding a fort roof (6)
    12:43
  • Making a town hall (7)
    13:16
  • Completing the town hall (8)
    13:56
  • Adding modillions (9)
    11:23
  • Make single building objects (10)
    07:46
  • Making a palisade (11)
    11:53
  • Building a fence (12)
    12:14
  • Making a fence variation (13)
    09:42
  • Organizing the props (14)
    06:55
  • Building a village (15)
    12:09
  • Adding fort & palisade (16)
    11:41
  • Adding forest rocks (17)
    14:22
  • Adding castle (18)
    09:26
  • Adding ruine (19)
    11:43
  • Adding poles on landscape (20)
    12:21
  • Adding fence (21)
    10:38
  • Improving terrain (22)
    10:03
  • Adding river rocks (23)
    14:15
  • Adding river displacement (24)
    09:01
  • Adding statue (25)
    09:18
  • Improving scene (26)
    13:13
  • Adding more river details (27)
    10:16
  • Adding ruine Ivy (28)
    16:00
  • Recap (29)
    01:08

  • Introduction (1)
    00:47
  • Working out a new shot (2)
    09:25
  • Adding weight layer (3)
    10:11
  • Adding extra nature assets (4)
    11:24
  • Adding animals (5)
    16:23
  • Working out new scene render (6)
    12:33
  • Improving the scene (7)
    09:22
  • Making small adjustments (8)
    06:32
  • Working out new scene render (9)
    08:11
  • Creating a path (10)
    10:46
  • Adding a character (11)
    13:28
  • Adding more characters (12)
    15:32
  • Optimizing scene layout (13)
    14:04
  • Recap (14)
    01:06

Instructor

Rob Tuytel
Founder Texture Haven
Rob Tuytel
  • 4.6 Instructor Rating
  • 9,023 Reviews
  • 71,108 Students
  • 2 Courses

My name is Rob Tuytel and I have been a full time Blender user for the last 12 years. I have always loved using my imagination to create 3D art and Blender has been the right tool to help me with this.

Even before I started using Blender, I always loved environments. When I started to create them, I studied art books in order to be able to design these kinds of scenes in Blender.

My 3D artwork is now used in art books, featured in 3D artist magazine, museums, and even appears on nationwide television. I was honored to be asked to create environment scenes for the Blender Institute open movie Tears of Steel. This was a fantastic learning opportunity that allowed me to work with other environment artists. Learning new skills in such a project is one of the best ways artists can bring themselves to a higher level.

Together with Greg Zahl I run the Haven platform. Providing free high quality texture scans. To see more of my work you can visit my Artstation profile page.

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