
Explore the foundations of game mechanic systems in Unreal Engine, covering level design basics, first-person shooter mechanics, and new character mechanics.
Install Unreal Engine, set up a 4.20.2 project with a first person shooter template, explore content browser, world outliner, details panel, create blueprints, and adjust lights and scalability.
Create a sliding door in Unreal Engine using a door mesh, a box trigger, and a matinee actor, with a level blueprint to open and close on overlap.
Create a basic elevator in Unreal Engine using a platform, box trigger, and a matinee movement track; use a flip-flop on begin overlap to raise and lower.
Create and toggle a flashlight using blueprint in Unreal Engine, attaching a spotlight to the gun and wiring an input action with flip-flop logic to control visibility.
Create a day and night cycle in unreal engine by building a sun cycle blueprint that drives the directional light and sky sphere using delta seconds and sun angle.
Create a basic sprint system in Unreal Engine using blueprints, managing stamina with a sprint timer, and adjusting walk and run speeds based on input action left shift.
Learn level streaming in Unreal Engine by creating a persistent and a streaming level, then use a blueprint to toggle visibility and load the streamed level by name.
Create a pickup object in Unreal Engine blueprints, add an integer score on the first person character, and update, print, and destroy the pickup on overlap.
Create a first-person projectile blueprint in Unreal Engine, configure damage types and impulse, apply damage to targets, and test by printing damage in a custom projectile blueprint.
Often times, learning a new game engine can be difficult, especially when it comes to Unreal Engine 4. Unreal Engine 4 makes your 2D and 3D games stand out, as long as you know how to properly use it.
This course will teach you exactly how to use it. The 15 lecture course (which only takes an hour and a half of your time) starts off with the basics. It teaches you how to implement the basics to create great visuals that are real to the human mind. From there, you are taught simple, clear concepts. That way it’s easy to follow and Unreal Engine 4 becomes much easier to use.
The best part is, you will use the concepts learned for every single game project that you will ever develop. You will even discover and love using the difficult feature, the marketplace. While others (who didn’t take the course) will find that feature hard to maneuver.
By the end of the course, you will be able to:
Apply what you learned to build your own games from start to finish.
Organize your game development to make your workflow not only quality but faster.
Make use of Unreal’s blueprints to expand on first-person shooting and create new characteristics.
What’s more? If you struggle with programming and coding, you are in luck! This course gives you examples upon examples guiding you through the fundamentals of Blueprint programming. So that in little to no time, you will be able to make magic with Blueprints.
You will finally get a course that teaches you how to build a game, from A to Z. When you are done, you will know how to make quality 2D and 3D that sets you apart.
Simply click the Enroll Now button to get started right now!
More about the Instructor:
This course is designed by Animation Hacks which is the visual effect studio with high-quality skill artist work on numerous unannounced projects. In addition, they enjoy sharing their knowledge with those students who learn 3D online.
NOTE FOR STUDENTS - please take a look Section 1 / Lecture 1 to downloads for the source attachment link with the lesson.)