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Creating Game Environments For Mobile & VR
Rating: 5.0 out of 5(4 ratings)
59 students

Creating Game Environments For Mobile & VR

Learn how a professional environment artist works when creating environments for mobile and VR games.
Last updated 4/2024
English

What you'll learn

  • Learn how to create optimized models and textures for VR & Mobile
  • Learn how to setup optimized environments in Unreal Engine 4
  • Learn how to use both Substance Designer & Substance Painter for texture creation
  • Learn how to do basic sculpting in Zbrush

Course content

1 section21 lectures9h 49m total length
  • Blockout20:42
  • Asset Pipeline Part128:28
  • Asset Pipeline Part234:35
  • Asset Pipeline Part327:44
  • Asset Pipeline Part45:51
  • Trimsheets Part129:11
  • Trimsheets Part226:44

    Bake high and low poly trims in Blender, export FBX for Unreal, and bake maps in Substance Painter to create normal maps, ambient occlusion maps, and curvature maps.

  • Trimsheets Part329:36
  • Trimsheets Part429:06
  • Lighting & Decorations Part129:15
  • Lighting & Decorations Part228:38
  • Lighting & Decorations Part330:35
  • Lighting & Decorations Part430:00

    Tweak material colors and emissive saturation, compare detail lighting mode with lit mode to balance brightness, and bake lighting with lower lightmaps for mobile performance.

  • Creating the background Part130:41
  • Creating the background Part229:50
  • Creating the background Part329:53
  • Creating the background Part429:56
  • Polishing our environment Part129:48
  • Polishing our environment Part229:52
  • Polishing our environment Part329:41
  • Polishing our environment Part429:45

    Polish the mobile environment by decorating the scene, refining lighting and composition, baking lightmaps in Unreal Engine, and creating a Photoshop LUT for in-engine color grading.

Requirements

  • We recommend that you already have a basic understanding of Blender, Substance Painter & Unreal Engine

Description

Creating Game Environments For Mobile & VR - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for mobile and VR games. You’ll learn techniques like Modular Modeling, optimization techniques for Mobile/VR, trim sheet workflows, level art & composition in UE, rock sculpting in Zbrush, Modeling in Blender and so much more!


BLENDER, SUBSTANCE, AND UNREAL ENGINE 4
All the modeling will be done in Blender3d & Zbrush, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials and textures are created using substance painter and a little bit of substance designer. Level art, lighting and composition will be done in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment. The key focus of this course is to create the environment in a very optimized way in order to make it run smoothly for mobile and VR.


10 HOURS!
This course contains over 10 hours of content – You can follow along with every single step – This course does not contain any time lapses.

The course will start of with going over how to create a Blockout directly in Unreal so that we know the dimensions and composition of our scene.
Then we will move on to our asset pipeline, where we will show how to create high and low poly models, bake them and do the texture creation.

Once this is done we will move on to the trim sheet creation. we will go over on how to create quick and efficient trims sheets that we can use in our level to enhance the quality with just a single texture.

Then it is time to go back to Unreal Engine and start with the environment, lighting and, decoration setup.
We will spend a bit more time after that on the background assets and look and then finish off with the general polish of our scene.

SKILL LEVEL - BEGINNER/INTERMEDIATE
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Designer/Painter, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

  • Blender3D

  • Substance 3D Designer and Substance 3D Painter

  • Unreal Engine 4

  • Zbrush

YOUR INSTRUCTOR
Nico Cluckers is an experienced 3D generalist with a history as Modeling Supervisor during the production of mobile and VR games, such as Buck and Hubris. He is currently active as a lecturer and freelancer.


Who this course is for:

  • This course is perfect for beginner to intermediate 3D artists