
This lecture will guide you on how to set up a new app on Facebook developer page for the Facebook Instant Game platform.
This lecture will guide you on how to set up you game in unity: we will start by creating a demo scene in unity and then build the demo scene for Facebook Instant platform.
In this lecture we will add the required libraries to our build so that it can successfully run on both the instant messenger and browser platform
Since most scaling issues for messenger platform cannot be handled from unity editor, in this lecture we will modify the html style sheet so that the messenger canvas can display the game properly.
In this final lecture we will add leaderboards and interact with the instant game library which can be considered the most difficult part of building an Instant game using Unity3D since it requires communication between the web html and the unity build. This lecture will simplify this process so that people with little or no experience can implement leaderboards. This method can also be used to implement Ads and other features, Sample code attached.
The recent popularity in Facebook Instant Messenger Games means a great opportunity for indie developers with Unique ideas. However there is little to no documentation on how to convert a Unity Game to Instant platform, with the only viable option being expensive external softwares.
This course provides all the necessary knowledge to students on how to convert a Unity Game to be compatible with Facebook Instant Game Platform and enough knowledge to be able to implement Facebook leaderboards and interact with the Facebook Instant Library for ads and other features.