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Creating Custom Decals for Games
Rating: 5.0 out of 5(1 rating)
28 students

Creating Custom Decals for Games

Learn how a professional environment artist works when creating custom decals for games.
Last updated 4/2024
English

What you'll learn

  • Learn how to create decals from scratch for games
  • Learn how to create custom leak decals
  • Learn how to create procedural decals
  • Learn how to turn geometry into decals

Course content

1 section12 lectures5h 11m total length
  • Creating Our Procedural Leaks Part137:12
  • Creating Our Procedural Leaks Part222:27
  • Creating Our Hand Painted Leaks32:40
  • Creating Edge Damage And Welding Decals46:19
  • Creating Crack Decals42:10
  • Creating Pothole Decals20:46
  • Using Atlases With Decals17:48
  • Creating POM Decals Part121:47
  • Creating Unique POM Details Part119:15
  • Creating Unique POM Details Part220:51
  • Image Based Decals19:56
  • Creating Our Decal Showcase10:09

Requirements

  • We recommend that you already know the basics of Substance Designer & Painter and Unreal Engine

Description

Creating Custom Decals for Games – In-Depth Tutorial Course

Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!


SUBSTANCE DESIGNER & PAINTER, ZBRUSH, PHOTOSHOP, UNREAL ENGINE 5

We will cover various topics in this tutorial course, but the main ones are as followed:

  • Creating procedural leak decals using Substance Designer.

  • Creating Hand Painted leak decals using Substance Painter

  • Create edge damage and welding decals using Zbrush and Marmoset

  • Creating road cracks and pothole decals using Substance designer

  • Creating POM decals in Unreal Engine which stands for parallax occlusion mapping. It is a technique that uses height maps to make decals feel like they are made from geometry.

  • Creating image-based decals

  • Creating normal-map only decals that you can use on terrains

  • Setting up various decal materials in unreal engine 5

  • Using atlases with decals to optimize your scene

  • Showcasing how to use decals in your levels

And so much more.

The general takeaway of this course is that in the end, you will have the knowledge on how to create a wide variety of decals to use for your games so that you no longer feel limited in your decal creation.


5+ HOURS!
This course contains over 5+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks.


SKILL LEVEL
This game art tutorial is perfect for students who have familiarity with Unreal Engine & Substance – Everything in this tutorial will be explained in detail. However, if you have never touched Unreal Engine or Substance Designer/Painter before, then we recommend that you first watch an introduction course


TOOLS USED

  • Unreal Engine 5

  • Substance Painter

  • Substance Designer

  • Zbrush

  • Marmoset Toolbag 4

  • Photoshop


YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. Next to this he is also the owner of a tutorial publishing brand called FastTrackTutorials.


Who this course is for:

  • Perfect for beginner to advanced artists