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30-Day Money-Back Guarantee
Design 3D & Animation 3D Modeling

Creating character using 3ds max and Substance Painter

Series of lectures how to create an awesome robot character in 3d max and texture it using Substance Painter
Rating: 4.4 out of 54.4 (34 ratings)
269 students
Created by Ivan Panasenko
Last updated 2/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Create character fast and easy
  • Get best knowledge of Substance painter texturing your character
  • Visualise your characters in the best way using 3ds max

Requirements

  • Basic 3ds max knowlegde of interface and modelling
  • You have to have installed 3ds Max and Substance Painter
  • Additionally you have to have installed V-ray. But you can use any preferred render engine

Description

  • You will learn how to create and visualise character using 3ds Max and Substance Painter easily less than in 6  hours!

  • 26 videos will show you whole of the process of creating beautiful result

  • If you are beginner and mid-user of 3ds Max this course is perfect for you!

  • Whole course less than 6 hour-long and it will give you a lot of useful information about Substance Painter and also 3ds Max.

  • You will be able to build your character from scratch and in the end of a course you'll be surprised how fast you can get the best results!

  • If you really into creating great-looking characters this course is definetely for you!

Who this course is for:

  • This course is for students who already have basic knowdlege about 3ds max interface and are familiar with modelling
  • It is also for students who doesn't know anything about Substance Painter
  • Also basic knowledge of any render engine will be an advantage

Course content

5 sections • 26 lectures • 5h 35m total length

  • Preview01:16
  • Preview00:20

  • Preview01:26
  • Preview03:19
  • Preview03:42
  • Preview12:33
  • Modelling. Part 4
    17:00
  • Modelling. Part 6
    14:18
  • Modelling. Part 7
    15:37
  • Modelling. Part 8
    15:17
  • Modelling. Part 9
    16:39
  • Modelling. Part 10
    20:42
  • Modelling. Part 11
    15:55
  • Modelling. Part 12
    13:00
  • Modelling. Part 13
    21:15
  • Modelling. Part 14
    05:04

  • Unwrapping. Part 1
    17:06
  • Unwrapping. Part 2
    12:24
  • Unwrapping. Part 3
    13:00
  • Unwrapping. Part 4
    07:52

  • Texturing. Part 1
    13:20
  • Texturing. Part 2
    11:55
  • Texturing. Part 3
    28:25
  • Texturing. Part 4
    25:10

  • Rendering
    27:48
  • Final result. Images
    00:50

Instructor

Ivan Panasenko
CG Artist/Animator
Ivan Panasenko
  • 4.3 Instructor Rating
  • 241 Reviews
  • 3,848 Students
  • 4 Courses

I am CG Artist since 2006, I began as 3d modeller with 3d studio max, and now I do mostly cinematics for games, advertisments, architecture visualizations, mobile games and a lot of other things. While working as CG artist I have learned a lot of different software in CG industry: 3ds max, ZBrush, Marvelous Designer, Photoshop, After Effects, Cinema 4d, RealFlow, Vue, Maya, DAZ Studio and lots of plugins for them.

Mostly I use 3ds max as a main Tool, but it is always easier to work when you know different ways to create this or that scene. That's why I always tell to people to learn more different software.

I worked with lots of studios, such as Trailer Studio, Birdlife Production, ARt DDs Video& VFX Production, Geizer and many others. There were different kind of projects from architecture design to game cinematics, automobile advertizing videos and web-product videotrailers. And everyone of them were really challenging!

Every time you learn something new!

And now I would like to tell some of my secrets to you, so lets start!

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