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Indie Developer Playbook: Creating 2D Games and Assets

Create awesome 2D App Games with Gamemaker and Spritekit!
Rating: 5.0 out of 55.0 (2 ratings)
4,105 students
Created by John Bura, Mammoth Interactive
Last updated 6/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Build 2D games in SpriteKit.
  • Navigate Xcode's interface.
  • Create over 20 games in GameMaker
  • Organize your project and animate sprites.
  • Plan, design, and develop games from scratch.
  • And More!

Course content

57 sections • 376 lectures • 110h 11m total length

  • Preview04:15
  • Preview04:40
  • Preview15:47
  • Intro to SKView
    08:30
  • Intro to SKScene
    16:58
  • Intro to SKNode
    14:40
  • Accessing Nodes via Swift File
    23:43
  • Node Section Wrap up
    13:59
  • Intro to SKActions
    18:24
  • Attaching Actions to Nodes Through Code
    24:01
  • Intro to Physics Bodies
    22:15
  • Modifying Physics Body Attributes Through Code
    22:43
  • Fixing Contact Collision Problem with Physics Bodies
    28:07
  • Intro to Field Nodes
    21:39
  • Intro to SpriteKit - Source Code
    00:02

  • Intro and Demo
    03:27
  • Learning Goals
    01:58
  • Setting up the Main Game Scene
    13:15
  • Initializing Scene Variables and Creating a Boundary
    18:34
  • Implementing Player Movement and Brick Removal
    15:31
  • Implementing Game Over Logic
    21:20
  • Fixing Collision Issues
    27:29
  • Summary
    11:20
  • Breakout Clone Tutorial - Source Code
    00:02

  • Intro and Demo
    04:03
  • Learning Goals
    02:27
  • Building Scene in sks File
    09:59
  • Finishing Set up in GameScene.swift
    15:34
  • Implementing Player and Opponent Movement
    13:05
  • Adding a Scoring System
    31:33
  • Fixing Slow Moving Collision Issues
    11:03
  • Summary
    08:12
  • Bonus - Modded Paddle Collision
    19:38
  • Pong Clone Tutorial - Source Code
    00:02

  • Intro and Demo
    03:37
  • Learning Goals
    02:52
  • Setting up the Scene
    12:56
  • Finishing Set up in Swift File
    11:28
  • Implementing Player and Alien Movement
    13:26
  • Spawning and Firing Bullets
    17:59
  • Implementing Bullet Contact
    08:59
  • Implementing End Game Logic
    20:40
  • Pixelart Scene Setup
    03:18
  • Pixelart UFO
    07:45
  • Pixelart Spacecraft
    09:36
  • Pixelart Resize and Exporting
    06:01
  • Space Background
    13:08
  • Adding Textures and Summary
    15:24
  • Bonus Features
    25:15
  • Space Invaders Clone Tutorial - Source Code
    00:02

  • Introduction - Part 1
    21:58
  • Introduction - Part 2
    24:42
  • Introduction - Part 3
    10:57

  • Deep Dive - Events and Actions - Part 1
    19:53
  • Deep Dive - Events and Actions - Part 2
    20:26
  • Deep Dive - Events and Actions - Part 3
    11:30
  • Deep Dive - Events and Actions - Part 4
    13:26

  • Deep Dive - Coding - Part 1
    24:06
  • Deep Dive - Coding - Part 2
    20:13
  • Deep Dive - Coding - Part 3
    14:20

  • Shooter - Part 1
    26:12
  • Shooter - Part 2
    20:17
  • Shooter - Part 3
    15:56

  • Rollerball - Part 1
    26:57
  • Rollerball - Part 2
    17:34
  • Rollerball - Part 3
    20:15

  • Platformer - Part 1
    27:32
  • Platformer - Part 2
    22:57
  • Platformer - Part 3
    12:24

Requirements

  • Download GameMaker Studio.
  • To follow along with these tutorials, you will need SpriteKit, Apple's free framework for making 2D games.
  • The GameMaker section of this course is recorded on a PC. The Mac version of Game Maker studio is different but can be used.
  • This course was recorded on a Mac computer. SpriteKit is only available for Apple-owned products.
  • You MUST have a Mac to take this course. Don't buy this course unless you have a Mac.

Description

We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.

Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It's ​free​! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a ​fun​ interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. 

Anyone can use SpriteKit. 

In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make ​both the code and the design ​for the games from scratch. 

Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

Don't worry if you've never coded before. We ​start simple​ and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. ​You get to learn at your own pace with a practical model method of learning.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up or slow down the video if you want to.

This course is ​project-based​ so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. 

We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable ​skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. 

Learn it today and get a head start for tomorrow. ​People who can master technology will rule the future.

Is this course for me?

Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

By taking this course, you will gain the tools you need to continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!

We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started.

Enroll now to join the Mammoth community!

Who this course is for:

  • Anyone who wants to learn to use SpriteKit.
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.
  • No prior coding or digital art skills necessary.
  • People who want to make games.

Instructors

John Bura
Best Selling Instructor Web/App/Game Developer 700k Students
John Bura
  • 4.3 Instructor Rating
  • 18,098 Reviews
  • 343,756 Students
  • 293 Courses

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

Mammoth Interactive
Top-Rated Instructor, 700,000+ Students
Mammoth Interactive
  • 4.2 Instructor Rating
  • 10,749 Reviews
  • 217,249 Students
  • 261 Courses

"I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." – Student Matt W.

"Very good at explaining the basics then building to more complex features." – Student Kevin L.

Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development.

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