Creating and Monetizing 3D Models for Beginners
3.8 (3 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
21 students enrolled

Creating and Monetizing 3D Models for Beginners

Create a Character! Monetize your work!
3.8 (3 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
21 students enrolled
Created by Casey Sinclair
Last updated 11/2018
English [Auto]
Current price: $34.99 Original price: $49.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 9 hours on-demand video
  • 1 article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Create basic low poly game ready models.
  • Paint textures in Blender (with some demonstrations of using Substance Painter and Photoshop to create improved textures)
  • Rig and bring humanoid characters to life in the Unity game engine.
  • Monetize models or find work.
  • Build a quality art portfolio.
  • Blender 2.79 and basic knowledge of the interface and installation
  • Any current 3D modelling knowledge is great, but not required.
  • Unity (version at least in the 2017s).

This course takes you from beginning to end in designing a character in Blender and then importing it into the Unity Game Engine; we even get it moving/animating there! We then explore various forums and sites to monetize your work and network as a new 3D artist.

In short I would describe it as a primer to becoming a freelance 3D artist able to offer your services to others or even solo publish.

Who this course is for:
  • Beginner 3D Modellers who have some basic knowledge about Blender and Unity
  • Intermediate modellers looking for more ways to monetize their models and network.
  • People looking for options to make legitimate money Online.
Course content
Expand all 42 lectures 08:45:52
+ Introduction
6 lectures 19:04

Don't be afraid to contact me to look over a model for some 1 on 1 feedback now and again! That is, if you take this course!

Preview 02:28

Welcome! Here I will go into some of the programs you might see, though you will only be working with Blender and Unity. I may suggest some paid tools later that really help out. Also, I have set up a discord server! feel free to see the resources to join and get 1 on 1 feedback on your models or just chat about 3D stuff. It is my hope this server can grow into a network place in and of itself at some point!

Preview 02:13

I know I said I wouldn't go into the basics too much, but I think a real quick recap and overview of what we will be using is a good idea. Also as a quick thing I forgot, extrude can be used on pretty much any part of a mesh from vertex to edge with face being the end one. Extruding is a good way to block out or begin a lot of shapes and objects.

Preview 03:59

Pretty much the title. Learn these shortcuts, it is worth the extra time. Also perusing the manual is a great way to find answers to some questions, and if all else fails google it. Even experts google things daily! UPDATE: Blender 2.8 might change a lot of these keys... Stay tuned or be like me and just keep using 2.79 for a bit hah.

Preview 04:25

Lets take a look at what we will be importing to and do a quick test import! Sorry, I got a bit distracted may re-record this. Been a bit since I worked with Unity Directly! Don't worry will brush up and be ready when we really dive in!

Quick look around unity!

Just some notes about updates!

Course Updates
+ Beginning your 3D modelling journey with a simple character.
10 lectures 03:03:16

Before you start be sure to download the starter files for basic reference images and a blender scene. If you want to challenge yourself a bit try and set up your own scene with these references, otherwise use the pre-made setup.

This is a rather quick start on modelling the leg of a character. I go a bit slower here at the start showing some various ways to edit your model. This lecture is a bit slower and clunkier, I wanted to show you more how to do some fine editing with single vertexes before I moved to more advanced techniques.

Box modelling your character: The Leg

Creating the upper body. Here I talk about some more advanced tools like proportional editing and mesh cleanup. It is still mostly E to extrude and cntrl R for cutting edge loops. I then G to move vertexes with and without proportional editing.

Box modelling your character: Pelvis>Body>Arms

Here we create the hands... and you can see these alone take quite a bit of time. If you are going to have close ups of your hands you probably want to take even more time with them!

Creating the Hands

A really rough attachment job. This could probably be optimized a bit more, but I will save that for an update or another video for now.

Attaching hands to body, and some body refinement

Now I am taking a really simplified approach to the head here... We are basically making something similar to a lego head. Everything is pretty blank and empty, a canvas for you to paint a face on. Normally you want edge loops and face flow so you can not only animate the face but also give it expressions. In this example we are painting the expressions as different textures. Will I make a more traditional head in the future? Maybe, we will see the demand!

Modelling the HeadPT1

A quick look over our body and edge flow to see if any improvements could be made and then on to modelling the ears! You often want to do quick checks over your model to make sure it all looks relatively okay. But you can also fix it whenever, even after rigging it as long as the shape stays the same... if you add extra arms you might need to do some more rigging and such hah.

Finishing the Head

Just some shorts, shirt, and simple shoes for now... I want to show you how I do some clothes really quick in blender. There are a lot of cool programs to help for this like Marvelous Designer though! But if you are on a budget you probably want to learn how to do it with as few tools as possible.

Creating a simple outfit

How to create some poly hair for your character. This is one method, and probably the most expensive resource wise, but a decent idea for an anime character.


Box modelling is not the ONLY way to make a character, it is just the way I learned and one of the more common techniques. You should definitely research other techniques to see what works best for you. Certain modeling techniques may be better suited for a task, splines may be a good way to start modelling hair for example.

Discussing other modelling techniques

Not required, but a little bit of fun. Try and make a weapon for your character, I made a hammer and a sword. Actually this was kind of a challenge for me even! Got to brush up on my weapon making skills here!

Bonus lecture! Make a weapon!

Testing your knowledge of box modelling

Box modelling quiz!
5 questions
+ Texturing your character.
8 lectures 02:54:27

Thankfully blender does a pretty good job of this with its UV tools. UV unwrapping can be an art, and sometimes you have to manually adjust things. I would describe it like your are a taxidermist, You need to skin whatever you are creating so it lays flat to allow you to paint it to be fur, skin, whatever.

UV unwrapping your character

Ambient occlusion bake to make sure your UV map is good before you start painting. An AO map will quickly show if you have any overlap issues in your texture maps without spending time to fix them later! I noticed some other things to fix while I was here, like unwrapping the hair and noting a slight mistake there!

AO bake to test your unwrap

Now, I will show this. However, I will also say I don't really do this. I have seen great results from texturing in blender, but I prefer to do my texturing in other programs. So this will just be a primer lecture about texturing in blender and not the a to z instruction manual hah. So here are the basics, and I will show you more of what I actually do soon!

Painting in Blender!

Sculpting Hair and outfit.

Blender is actually surprisingly good sculpting, and it keeps getting better! I can safely say you can do some top notch normal maps here without too much trouble at all. It does have it's limits, but for a 3D artist just starting out it works great.

Sculpting high detail meshes for normal mapping

Sculpting PT 2 finishing up some body details. More refinement is definitely a good idea, but for the purposes of this course this is a good idea of what needs to be done.

Sculpting the Body

Here we bake a normal map in blender. It is not required for the upcoming sections, but it does add more to your model to have one available! And we already did the sculpts needed for it!

Bonus: Baking Normal Maps in Blender

This is my go to currently for texturing. I just do the base meshes in blender and then export a Low poly mesh and a High poly mesh to Substance.

Using a texturing program like Substance Painter (quick, realistic textures)

Here I am going to paint a simple face for our guy in Photoshop. However, there are some free options for image editing programs if you look around a bit! GIMP is probably the best free one.

a question might be: why don't you just do this in substance or blender? I probably could, but I have settled into this method and it works for me. And one downside about substance is they don't really support pen pressure and opacity too well.

Painting the Face in an image editting program

Lets see what you learned!

UV unwrapping and texture questions
4 questions
+ Rigging your character
4 lectures 59:47

Here we create a basic humanoid rig to be used for our character. I leave out a lot of IK and animating helpers, but we are not animating this char in this course. Unity's standard assets will be animating it!

Setting up your rig PT1

Here we refine the rig a bit more and make sure everything is working properly. We also weight paint the mesh and get that up and running as well! I thought it would take more testing etc but I think we can take this straight to unity now!

Setting up your rig PT2+Weighting the mesh

In this video I do a bit of final cleanup and export the full body out to save for later. Turns out this was a short section! Hurray! And this is why you should never call a file "Final". Found a bug and added another lecture vid to show the fix!

Almost Final notes!

Our rig had a problem due to the parenting to the foot control bone. This vid has the fix: just parent it back to the lower leg bone. Bam! We have a humanoid rig that unity recognizes! Also a sneak peak of the character running around, which we will go into more in the coming lectures.

Fixing a unity import bug
+ Now to bring your character to life!
4 lectures 31:14

Here we import the character we just created into the Unity game engine and get him/her moving around!

Setting up the standard assets to use your character(No coding needed!)

A quick overview of the benefits of the humanoid rig!

The usefullness of Mechanim and humanoid characters.

So here I make a quick bridge, drop a cube in, drop a terrain in and show you some really quick level building with the Unity game engine. This is just the beginning though! I hope you will experiment and create more than I show here. And as always if you have questions come to the discord!

Building a world to move around in with basic primitives inside unity.
Bonus: setting this up for the unity asset store PT1

Stuff you needed to do to make this happen!

Testing your knowledge on necromancy I mean bringing your char to life!
4 questions
+ Sketchfab
2 lectures 24:25

Sketch-fab accounts are free! No reason not so make one and start sharing real time 3D views of your characters! Great for networking and getting feedback! This video walks you through importing your model and sharing it.

Setting up Sketchfab

In the last video we saw a small glitch in our normal map that affected the visual quality of our model. Lets fix that now! You may or may not have this depending on how you sculpting but good to know this anyways.

Fixing that normal bug we saw on sketchfab
+ Networking as a new 3D artist
4 lectures 16:27
Using TIGsource

Unity's built in social place. Find jobs, other indies, etc.

Unity Connect

How to present yourself for work. It is a mindset!

How to present yourself for work!

You probably won't find much work out of the gate with your block men and characters. However, you CAN still post whatever you do create, or at the very least ask. The worst they can do is say no.

Doubting your skills? Just do it!
+ How to make money and get feedback!
4 lectures 17:12

Great for beginners because there is no review process. Just sign up, follow their upload guidelines and see what happens! You will get some scores and feedback pretty quick on your models. They give you 70 percent of the profit and charge about .75 for processing the order. Hook up a paypal account and you are good to go!


These are good if you are a fan of a game and know how to create the style. Their in game marketplaces are great places to sell! It may be a bit hard to get past the screening process because they do want high quality stuff. It is a published game after all. So maybe not so beginner friendly, but if you know of a game that allows players to create content give it ago! Nothing ventured nothing gained!

Player Studios

You can find these gigs on places like TIGsource and Unity Connect mentioned earlier. Try your luck and work out a rate. Be sure you have a signed contract though. Thankfully with models if you send them and they don't pay you only lose some time; but this is to be avoided if possible; but sometimes you just have to take a little risk.

Direct payment from an indie game project

While this is the end of this course, I hope it has got the ball rolling for you a bit. Look at all you have learned! You can literally make characters and test levels already on your own in Unity! You know places you can go to talk to others and possibly even sell your budding 3D talents! And best of all you now know of marketplaces looking for models like yours to fill their windows, when you are ready of course. You want to make sure you at least come semi close the the competition when selling models. Take a search and see what you are up against, and don't despair if you are not quite ready yet. But also don't wait too long, if in doubt always try and submit and see what they say!

Also don't forget! I am around to chat in discord, this doesn't have to be the final good bye! If you liked my course come on over and hang out!

Go forth and create awesome stuff!