
Block out an anime character in Blender by starting with a cube, adding subdivisions, and shaping the head using frontal and side references; refine with subdivision surface and proportional edit.
Block and shape the mouth on a male anime character in Blender by separating the face, applying a loop cut, and extruding faces to refine lips and chin.
Learn to model anime eyes in blender by isolating the eye area, using inset and extrusion, adjusting loops, spacing, and tilting for iris placement, ready for shape keys.
Block out the nose by extruding faces between the eyes, prepare the ears and mouth interior, and refine cheek and jaw proportions for a cel shaded side view.
Master ear topology in Blender by extruding and merging vertices, adding loop cuts, and shaping the inner ear to fit reference while maintaining quad topology.
Reattach the face to the back of the head and refine topology to prevent shading artifacts, adjust the mouth, chin, and cheeks, and set up proper shading with a matcap.
you can optionally change your characters looks to that of a modern one with simple editing of the face, make sure your reference is on at all times for best results
Learn to build anime-style hair in blender with hair curves and a circle curve mesh guiding the bevel for shading, while aligning strands to the scalp.
Concludes the hair work by matching ends and closing gaps in the side hair. Extrudes hair routes, inflates thin areas with alt s, and preserves root curvature in blender.
Space and duplicate front hairs to create top variations, then shade the scalp and hair strands to finish the side hair part 2 in the next lesson.
Duplicate the side hair to form the front side hair, shorten it, vary strands and stray hairs, avoid mirroring, and merge with back hair while fixing gaps at the forehead.
Advance front hair part 2 by molding smaller strands to close the side, using the full process as reference for learners navigating hair and rigging challenges.
Finalizing the hair part 2 covers spacing the hair, duplicating frontal hairs for variation, and shading the scalp and strands before moving to body sizing in the next lesson.
in this lecture I start with blocking out the body proportions and making the torso
In Blender, this lecture covers building anime character hands via retopology to quad topology, refining edge flow, extruding, and shaping with knife tool, then attaching the hand to the arm.
continue shaping the hand in blender by reattaching the hand, localizing topology, and extruding finger circles, then individually refine each finger for a natural look and prepare three deformation spans.
here we attach the hands to the body
Refine the character's shoes by detailing edges, inserting the toe area, adding laces with bezier curves, and preparing for UV unwrapping and texturing.
Learn to unwrap clothing by placing UV seams on shirt sides and sleeves, adjust face UVs for ambient occlusion under the chin, mark leg seams, and export to Substance Painter.
learn to build a basic toon shader, transfer normals, and blend a texture from substance painter for anime-style shading with an outline.
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