
Model a cube in Blender, apply a solidify modifier for thickness, extrude flaps, add loop cuts and bevels, then fit Suzanne inside the box.
Join Suzanne and the cube, create and assign multiple materials to faces, adjust base colors, and preview with viewport shading in Blender and Three.js.
Add an armature with bones, position bones for the flaps and head, assign vertices to bone groups, and test in pose mode to rotate flaps and move the head.
Create and manage three Blender animations for an armature, using dope sheet and action editor, keyframes across frames 1, 12, 24, and 36, and stash as a non linear action.
Add and position a camera and a point light, use G and axis keys to frame the box, duplicate lights, and prepare the scene for web export.
Create a 512x512 Krita texture for a light flare by painting a radial white gradient over a black background, adjusting the layer opacity, and saving the image.
Open the project in Visual Studio Code, install webpack and three, create src and dist folders, and run npm run build to generate main.js.
Display a Blender figure on the page using Three.js, set a full-width fixed canvas, load a glb model with GLTFLoader, and animate with requestAnimationFrame.
Learn to add lens flare to Blender lights in Three.js by loading a scene, creating Lensflare elements with a flare image and color, attaching them to point lights, then building.
Animate a flare in a Three.js scene by controlling size growth with flareCounter, flareCounterMax, flareGrowing, and flareGrowValue, iterating over point lights with forEach, and calling moveFlare in animate.
Animate a box to float in space by using an armature with two target points, switching between them, and translating along an axis.
Design a page header with a navigation bar using data-target and data-animation to trigger animations like home and ArmatureAction, featuring about and quality items linked to ArmatureAction.001 and ArmatureAction.002.
Learn to manage blender animations in a Three.js scene by wiring an animationMixer, clock, and animationsRef, loading glb animations, and controlling play, timescale, and looping with an animationManager.
Create and reveal webpage sections using hr, article and section blocks, with a home/about/quality structure, show class, and fadeIn animation; modify index.js and build to verify interactive section changes.
Add a functional page footer by inserting social media icons with Fork Awesome via cdn, using i elements, creating a styled footer block with a separator, and saving the page.
Finish the Blender and Three.js webpage tutorial by inviting questions in the comments and encouraging viewers to leave a review. Thank you and see you next time.
Welcome to "Creating a webpage using Blender and Three.js".
Sometimes, the web developer do not have the knowledge to use Blender, or the 3D designer do not have knowledge to display the 3D figures in a web page.
This tutorial can help both, the developer and the designer to get an idea of how to use blender and three.js to create a basic website
In this tutorial
we will learn how to create a web page that will display a 3D figure created in Blender with different animations that you can control using javascript events.
We will use Blender to:
Create a 3D figure
Assign an armature to the figure
Create 3 different animations for the figure
Create a Scenario with camera and lighting to export it and use it in the web page.
We will use Visual Studio Code to:
Configure the project
display the 3D figure on a web page using Three.js
Control the animations using Javascript events
At the end, you will have a base project that you can modify freely for your needs.
Hope this can help you to get a basic knowledge to create your how projects.
If you have any question, please let me know in the comment section.
Thanks and have fun.