
Install Godot by visiting engine.org, download the standard version for all platforms, and choose from scoop, Itch.io, or Steam options to start a project using GD script.
Set up a new visual novel project in the Godot engine, organize folders for characters and scripts, and install and enable the Dialogic plugin to start creating scenes and characters.
Create and customize a character in the visual novel using the dialogic tab, adding a display name and color. Import portraits for expressions and save as a JSON file.
Explore how to customize themes for dialog boxes in Godot for visual novels, adjusting text color, name label visibility, background, and dialog placement.
Create and manage glossary terms in the Godot visual novel project, define entries like pizza and pasta, and enable hover popups to help players understand key terms.
Create a dialogue timeline for a visual novel in Godot, enabling characters to join or leave, set animations, manage multi-line text, and switch backgrounds.
Explore values in a Godot visual novel by creating string and number values, inserting them into dialogue with brackets, and using age-based conditions to drive choices.
Design and implement if statements in a visual novel, using a completed tutorial flag to gate content, save progress, and drive branching dialogue through true/false checks.
Learn to emit and receive the dialogic_signal in Godot, pass data like Hanako, connect to a recipient, and trigger dialogue across scenes.
Create a main menu with a loading system and options for new game, continue, quit. Implement save slots, a load menu, and player name input to start the visual novel.
Learn how to properly set the slot variable in custom slots to ensure the correct save slot when continuing a game in the Godot Engine visual novel course.
Implement a new game flow in Godot: allow player name input, save slot selection, and enable the start button via signals and UI components for a visual novel.
Provide any requests for more specifics on this course that you want to see.
Learn to create games in the Godot game engine using a python-like programming language, GDscript.
In this course, we will learn everything we need to start making a visual novel game that is cross-platform for MacOS, Windows, Linux, Android, IOS or even embed into a browser.
While on your game development journey you will gain the skills and ability to create the Space Shooter you want.
****If you have no experience in coding or want to familiarize yourself with the language, my course on learning the GDscript language is recommended to help at least learn basic code terminology and structure****
You will learn:
Create story characters
Create timelines
Save and Load
Multiple Save Slots
Themes
Voice Lines
Branching Options
Custom Player Name
Create Glossary Defined Words
and much more!
****If you have no experience in coding or want to familiarize yourself with the language, my course on learning the GDscript language is recommended to help at least learn basic code terminology and structure****
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.