
Learn what will be covered in this course
Learn how to install Unity on your computer
Learn how to create a Unity project
Learn how to set up a simple user interface for a text adventure
Learn how to get the resource files for this course
Learn about the resource files used in this course
Learn how to create the C# script that will contain all of the code for the text adventure
Learn how to add navigation logic to the OldSchoolGameLogic script
Learn how to add story segment functions to the OldSchoolGameLogic script
Learn the disadvantages of using the old school coding approach
Learn how to create a scriptable object, add copies of the scriptable object to the Unity editor and add a data element to the scriptable objects
Learn how to add an array of scriptable objects to a scriptable object as a data element and populate it with data
Learn how to create the NewSchoolGameLogic script
Learn how to add navigation code to the NewSchoolGameLogic script
Learn the advantages of using the new school scriptable objects approach
Learn how to build out the project to a stand alone application that can be run outside of Unity and shared with others
Learn about other use cases for scriptable objects
Project files
All software and resources used in this course are free.
In this course, you will learn from an instructor with 40 years application development experience the advantages of using scriptable objects to manage game data over traditional coding. You will create a short, humorous text adventure called Castle Buttercup first using traditional coding to manage game data and again using scriptable objects to do the same thing much more quickly and easily. No unity or programming experience needed. All you need to do is follow what the instructor does. This is what you will learn in the course.
- How to download, install and configure Unity and Visual Studio for C#
- How to use the different panes in the Unity editor
- How to create a canvas
- How to create a panel
- How to create Text Mesh Pro objects
- How to create a simple user interface for a text adventure
- How to assign objects to public variables
- How to create a text adventure using traditional coding only
- How to create a text adventure using scriptable objects
- How to create and assign scripts to objects
- How to create and populate scriptable objects
- How to add a scriptable object to a project in the Unity editor
- How to create scriptable objects within scriptable objects
- How to investigate and resolve errors
- How to test the application throughout the development process
- How to build the application into a stand alone, executable program