
Learn to set up image planes in Maya 2022 by importing a reference image, adjusting units and scale, positioning on the ground, and preparing for modeling.
Begin blocking the head in Maya 2022, using a sphere or cube to form a cartoony horror face and capture emotion. Refine with smoothing and soft select.
Improve a stylized horror character's t-shirt by refining edge softness, adding crease details, increasing resolution with edge loops, and careful vertex adjustments to shape folds while managing display quality.
Create legs with a cylinder, reduce subdivision axis from 20 to 12, and shape in front and side views with vertex moves; fix creases by adding edge loops via multi-cut.
Finish the bunny ears in Maya 2022 by positioning and shaping them, aligning to the head and refining edge loops for a cartoony look.
Build the bunny's facial topology with quad draw, attach the ears to the head, weld vertices, and ensure all faces are four-sided for a perfect match.
Master quad draw to create the bunny's facial topology in Maya, tracing around the body, filling back of the head and chin gaps, and using the corner method for resolution.
Create the tongue from a cube, flatten and position it in the mouth, then extrude and bevel lips and eyes, adjusting edge flow for hard edges.
Copy the base head, enable a live quad-draw workflow in Maya 2022, and map the eyes, mouth, and neck. Create clean edge loops for proper topology around the head.
Learn to model horror teeth in Maya by blocking with a cube, beveling for a domed shape, refining with multi cut and edge flow, then mirroring for a full mouth.
Learn to model a simple cartoony nose in Maya 2022 by extruding a face, adjusting vertices and edges, using multicut and target weld, and aligning geometry for a clean bridge.
Master creating new bunny ears in Maya 2022 for a stylized horror character, including ear placement, pivot centering, and using the CV curve tool for the next steps.
Finish the arm by refining hand topology with edge flow, multi cut and edge loops, adjust vertices for a rounded, proportionate hand, using side view as reference in Maya 2022.
Finish the hand by turning triangles and five-sided pieces into four-sided geometry, adding edges and resolution, then soften and slide edges with soft selection for a more human-like hand.
Finish the hand in Maya by adding bevels and extra geometry to form knuckles and bulk, while refining falloff and edge loops for cleaner joints.
In Maya 2022, widen the blood element on the stylized horror character to increase visibility and impact, making the blood appear broader and more pronounced.
Create varied horror character hair in Maya 2022 by duplicating and rotating strands, adjusting length with soft select, isolating sections, and refining with curve, extrusion, and multi-cut tools.
Apply a Lambert material to the head in Maya 2022 to reveal gaps in the stylized hair, then use soft select and the manipulator to fill gaps.
Continue the bow by adjusting control vertices (CVs), duplicating and flipping curves, and building quad polygon geometry for a smooth, clean bow shape.
Texture the tee shirt by editing the UV map in Photoshop, applying a white base with daisy text and a blood spatter, then save as a color JPEG for Maya.
Texture the knife in Maya 2022 using a Photoshop UV map: unlock the map, paint with white, add blood, and save the JPEG in source images, preserving the master file.
Apply an Arnold standard surface shader named knife I to the blade in maya, texture it with blood, and light the scene to reveal the knife texture.
In maya, create a head texture shader in hypershade using a standard surface, apply a head color map, and adjust lighting to enhance dripping details and jet-black eyes.
Finish texturing the rest of the character and background in Maya 2022, using hypershade to assign white and black materials to shapes and refine shading before rendering.
If you like character modelling then this course is for you!
You will begin by getting familiar with the Maya interface. Then you will learn some of the basic concepts and modelling tools inside of Maya. It is important to learn how to navigate the camera and how to select objects.
Next, you will begin the modelling process. This is a human character so you will learn how to model the head, eyes, mouth, teeth, tongue, and the rest of the body, like the arms, hands, and legs. You will learn the importance of topology and how to get the topological workflow right to achieve a great looking result.
Then we will move to the UV mapping process. This is an important step in the 3D model creaton, as creating UV maps will allow you to paint textures and plug these texture maps into the model. The texturing process will be done in Photoshop.
Then we will go back into Maya, and you will learn how to plug the texture maps into the 3D models using shaders from Maya's Hypershade menu.
Finally, we will create a background, and set up a camera, which will enable us to render the character. You will also learn and understand the concept of how lights work in Maya, and how to use these lights to create a great looking scene. And finally, you will learn how to render out the final render to give yourself a gorgeous looking render.