
Model a stylized horror character in Maya 2022 by building Daisy and detailing her hair, bow, t-shirt, knife, and bunny toy, and add a floor for grounding the scene.
Master Maya 2022 modeling basics: access and customize modeling tools and shelves, use shortcuts for move, rotate, scale, and navigate with controlled orbit and pivot in object and world modes.
Master component selection in Maya by learning to add with shift, remove with ctrl, and invert selections across faces, vertices, and edges, while Maya remembers your previous picks across modes.
Open Maya and access the outliner, create a new project named Daisy with default folders on the C drive, then test by opening a scene and saving as Daisy one.
Learn to set up image planes in Maya 2022 by importing a reference image, adjusting units and scale, positioning on the ground, and preparing for modeling.
Begin blocking the head in Maya 2022, using a sphere or cube to form a cartoony horror face and capture emotion. Refine with smoothing and soft select.
Block the neck with a cylinder, adjust resolution, and shape a curved neck using edge loops and the multi-cut tool for a ready-to-pose stylized horror character.
Start the stylized horror character's t-shirt in Maya 2022 by blocking a cube, aligning bottom vertices, and shaping the torso with edge flow and smoothing.
Learn to model a stylized sleeve in Maya 2022 by circularizing the arm, building clean edge loops with multicut, extruding for thickness, and mirroring for a seam.
Improve a stylized horror character's t-shirt by refining edge softness, adding crease details, increasing resolution with edge loops, and careful vertex adjustments to shape folds while managing display quality.
Model a clean v-neck on a t-shirt by adjusting vertices, using edge loops and edge flow for a smooth falloff, and checking the front with backface culling.
Create a v-neck tee shirt collar in Maya 2022 by building clean topology with edge loops, multi-cut, and extrusion, refining resolution to smooth triangles and achieve a finished look.
Create legs with a cylinder, reduce subdivision axis from 20 to 12, and shape in front and side views with vertex moves; fix creases by adding edge loops via multi-cut.
Create boot geometry in Maya 2022 by turning cylinders into boots or socks, then refine with extrude, edge flow, and multi-cut to shape curvature along the foot.
Finish a stylized horror character boot in Maya 2022 by refining topology with multicut and edge flow, adjusting vertices for curvature, adding thickness and bevel.
Block out the arm in Maya 2022 using a cylinder, delete unseen faces, and refine with edge flow; then build fingers with a low‑res sphere and edge loops.
Learn to model expressive fingers in Maya 2022 by duplicating joints, aligning pivots, and bending with rotate and scale while preserving topology, then connect to the palm.
Block out the hand in Maya 2022 by attaching fingers to a palm, extruding edges, and shaping the thumb; group and center the pivot for posing.
Model a knife in Maya 2022 by shaping the blade from a cube, refining with edge loops, bevels, and curves, and finishing with mirroring, grouping, deleting history, and freezing transformations.
Organize the scene with layers to manage visibility, then block out the dead bunny using a sphere-based head, a body, and ears created with a CV curve.
Finish the bunny ears in Maya 2022 by positioning and shaping them, aligning to the head and refining edge loops for a cartoony look.
Block out the bunny’s body and head, align the ground contact, and design eye and mouth placement using make live and the CV curve tool to create smooth, surface-following curves.
Use the quad draw tool on a live surface to block the bunny's mouth and eye Xs, then connect geometry and manage edge loops to preserve curvature.
Build the bunny's facial topology with quad draw, attach the ears to the head, weld vertices, and ensure all faces are four-sided for a perfect match.
Master quad draw techniques to refine the bunny's facial topology in Maya, balancing polygons, resolution, and curvature while preserving ear and eye connections through trial and error.
Master quad draw to create the bunny's facial topology in Maya, tracing around the body, filling back of the head and chin gaps, and using the corner method for resolution.
Use quad draw to build four-sided facial topology around the bunny’s chin, mouth, eyes, and ears, moving vertices and refining geometry as you attach body parts.
connect the bunny head to the ears by refining topology, relaxing geometry, circularizing edge flows, and bridging loops to build a smooth, cohesive stylized horror character in maya 2022.
Create the tongue from a cube, flatten and position it in the mouth, then extrude and bevel lips and eyes, adjusting edge flow for hard edges.
Copy the base head, enable a live quad-draw workflow in Maya 2022, and map the eyes, mouth, and neck. Create clean edge loops for proper topology around the head.
Finish quad drawing the head in Maya 2022, retopologize and smooth the mesh, bridge the neck, and adjust edge flow for a shoulder line; eyelids, eyeballs, and mouth come next.
Extrude and shape edge loops to add mouth thickness, push inward toward the throat, rotate and scale, then bevel edges to form a lip, teeth, and tongue.
Learn to model horror teeth in Maya by blocking with a cube, beveling for a domed shape, refining with multi cut and edge flow, then mirroring for a full mouth.
Create the tongue using a curve and sweep mesh, flatten and bevel edge loops, adjust vertices and normals, and reposition the pivot to tilt the tongue for a natural look.
Block out the eyes with spheres, add eyelids and interior geometry, then extrude, edge loop, and edge flow to shape a frowning eye with a defined iris and pupil.
Adjust the left eye by extruding edges with edge loops, aligning the pivot, and pushing vertices to create a bulging eyeball and a distinct frown.
Texture the eyeballs to bring the horror character to life by modeling the iris, refining edge loops, applying Arnold shaders for the eyeball and iris, and adjusting geometry.
Create horns in Maya 2022 using CV curve and sweep mesh, apply taper and mirror across the X axis, center pivot, and clean up with delete history and freeze transformations.
Learn to model a simple cartoony nose in Maya 2022 by extruding a face, adjusting vertices and edges, using multicut and target weld, and aligning geometry for a clean bridge.
Attach the thumb to the palm by creating eight edge loops with multicut and edge flow, then refine topology for a clean circular connection.
Combine the thumb with the palm, bridge the edge loops, and adjust divisions to refine the hand’s bend, bevel knuckles, and blocking the thumb for a stylized horror character.
Attach the right hand to the arm in Maya 2022, flipping and aligning for proper positioning. Refine topology with edge loops and edge flow to reduce twisting.
Master creating new bunny ears in Maya 2022 for a stylized horror character, including ear placement, pivot centering, and using the CV curve tool for the next steps.
Turn bunny ear curves into geometry with sweep mesh and taper, duplicate and flip, then bridge to the head. Refine with edge loops, multi-cut, soft select, and smoothing.
Finish the arm by refining hand topology with edge flow, multi cut and edge loops, adjust vertices for a rounded, proportionate hand, using side view as reference in Maya 2022.
Finish the hand by refining topology: delete faces and edges, reposition vertices to extend the thumb base toward the wrist, bevel edges, and tighten edge flow to reduce triangles.
Finish the hand by turning triangles and five-sided pieces into four-sided geometry, adding edges and resolution, then soften and slide edges with soft selection for a more human-like hand.
Refine the hand topology in Maya 2022 by adjusting edge loops, beveling joints, and smoothing to define the fingers and hand for a believable stylized horror character.
Finish the hand in Maya by adding bevels and extra geometry to form knuckles and bulk, while refining falloff and edge loops for cleaner joints.
Finish the bunny by sealing gaps, refine geometry with multicut and edge flow, and model the spine with a cv curve and bevel-edged backbone.
Master the blood effects for a stylized horror character in Maya 2022 by building drips and pools with polygon and CV curve tools, ensuring four-sided topology and clean extrusion.
In Maya 2022, widen the blood element on the stylized horror character to increase visibility and impact, making the blood appear broader and more pronounced.
Position the knife in the horror character’s hand in Maya 2022, adjust the pivot and finger alignment, and use a lattice bend to point the knife downward.
Learn to create non realistic stylized hair in Maya 2022 by modeling with sweep mesh, magnet live curves, extrude, multicut, edge loops, and tapering to shape fringe and strands.
Create varied horror character hair in Maya 2022 by duplicating and rotating strands, adjusting length with soft select, isolating sections, and refining with curve, extrusion, and multi-cut tools.
Apply a Lambert material to the head in Maya 2022 to reveal gaps in the stylized hair, then use soft select and the manipulator to fill gaps.
Finish and refine the stylized horror character's hair in Maya 2022 by merging strands into clumps, forming a hair group, deleting curves, and applying a lattice deformer for softer fall-off.
Block out the bow for the stylized horror character in Maya 2022 by shaping a cylindrical middle, removing inner faces, and building a cloth-like loop with a CV curve.
Continue the bow by adjusting control vertices (CVs), duplicating and flipping curves, and building quad polygon geometry for a smooth, clean bow shape.
Add thickness, refine edge loops, and increase resolution to finish the bow. Sculpt creases and chips while aligning with reference, adjusting normals, pivots, and hair interactions in Maya 2022.
Group all elements into the daisy group, clean up unused layers, freeze transformations, delete history, and optimize scene size for a clean, ready-to-use Maya 2022 character.
Set up the camera first to determine how much of the background to build, then create a spooky room and frame the shot by adjusting focal length, perspective, and overscan.
Create background from top view by modeling wooden planks, triangulate to form four-sided shapes, keep a low poly look, reverse normals, group into a set, place Daisy on ground plane.
Finish the background by sculpting cracked walls and planks with polygon and Multicut tools, fix overlapping geometry, and align elements; add depth behind planks for lighting focused on the character.
Polish the character pose in maya by moving the head from the neck, syncing tongue, teeth, eyes, hair, bow, and horns, and fine-tune the pivot, soft selection, and camera angles.
Create the t shirt UV map in Maya with camera based UVs and a 3d cut tool; unfold layout, export, and texture front with Daisy and blood stains in Photoshop.
Texture the tee shirt by editing the UV map in Photoshop, applying a white base with daisy text and a blood spatter, then save as a color JPEG for Maya.
In Maya, switch the t shirt material to an AI standard surface and plug a color map via a file node, then view textures in the viewport.
Create the UV map for the knife blade using automatic UVs in the UV editor, adjust layout, save the UV snapshot, and prep for blood texture in Photoshop.
Texture the knife in Maya 2022 using a Photoshop UV map: unlock the map, paint with white, add blood, and save the JPEG in source images, preserving the master file.
Apply an Arnold standard surface shader named knife I to the blade in maya, texture it with blood, and light the scene to reveal the knife texture.
Isolate the head in Maya 2022, cut seams to flatten the neck and mouth, and lay out front face for a 2k uv map for texture work in Photoshop.
Learn head texturing in Maya 2022 using uv maps and Photoshop workflows to paint eyes, freckles, and blood on separate layers for clean edges, then export as JPEG source images.
In maya, create a head texture shader in hypershade using a standard surface, apply a head color map, and adjust lighting to enhance dripping details and jet-black eyes.
Finish texturing the rest of the character and background in Maya 2022, using hypershade to assign white and black materials to shapes and refine shading before rendering.
Advance a symbiotic lighting workflow in Maya by adjusting shaders, textures, and camera angles; test with Arnold using a spotlight and SkyDome, refine roughness and shadows, and render iterative previews.
Plug an ambient occlusion node into each shader in Maya 2022 to create close-area shadows, revealing texture details on the set, t-shirt, black eye, eyeball, hair, knife, and planes.
Balance direct and bounce lighting in Maya with a sky dome for global illumination, adjusting exposure, decay, ambient occlusion, and textures to achieve realistic shadows and contrast.
Add a side fill light with an area light to soften shadows and balance the scene. Adjust exposure and keep specularity from the main light for subtle results.
Refines Maya lighting with Arnold area lights, light links, and selective illumination to make eyeballs, teeth, and knife pop while adjusting exposure and texture.
Set up the final render in Maya 2022 with Arnold, choose jpeg or TIFF, 16‑bit, and render from camera one. Adjust adaptive sampling and ambient occlusion samples to optimize quality.
If you like character modelling then this course is for you!
You will begin by getting familiar with the Maya interface. Then you will learn some of the basic concepts and modelling tools inside of Maya. It is important to learn how to navigate the camera and how to select objects.
Next, you will begin the modelling process. This is a human character so you will learn how to model the head, eyes, mouth, teeth, tongue, and the rest of the body, like the arms, hands, and legs. You will learn the importance of topology and how to get the topological workflow right to achieve a great looking result.
Then we will move to the UV mapping process. This is an important step in the 3D model creaton, as creating UV maps will allow you to paint textures and plug these texture maps into the model. The texturing process will be done in Photoshop.
Then we will go back into Maya, and you will learn how to plug the texture maps into the 3D models using shaders from Maya's Hypershade menu.
Finally, we will create a background, and set up a camera, which will enable us to render the character. You will also learn and understand the concept of how lights work in Maya, and how to use these lights to create a great looking scene. And finally, you will learn how to render out the final render to give yourself a gorgeous looking render.