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Creating A Si-fi Environment - Bio Lab
Rating: 5.0 out of 5(3 ratings)
118 students

Creating A Si-fi Environment - Bio Lab

Creating A Si-fi Environment using (Zbrush, Blender, Unfold 3D, Mari, Marvelous Designer, C4D(Redshift), Photoshop)
Created byLeou von
Last updated 3/2019
English

What you'll learn

  • Software: Zbrush, Blender, Unfold 3D, Mari, Marvelous Designer, C4D(Redshift), Photoshop

Course content

2 sections25 lectures12h 29m total length
  • Introduction2:57

    Introduce the core ideas for creating a sci-fi environment in a bio lab. Present the introduction as a foundation for immersive, futuristic lab design within the course.

  • Zbrush_Humanoid44:16

    Create a sci-fi humanoid in ZBrush by shaping a base mesh with move, clay, and standard brushes, using mirror symmetry and zero-measure topology while refining details.

  • Blender_Plugins22:23

    Learn to use the Blender Box Cutter and Speed Flow plugins to model a sci-fi bio lab, leveraging hotkeys, mirror, edge sharpness, and efficient mesh editing.

  • Blender_Bio Lab Block In4:53

    Block in a sci-fi bio lab environment with rough shapes to establish position, scale, and layouts like a table, container, and wall, then set up a camera for reference.

  • Blender_Container1:13:41

    Block out a sci-fi container in Blender as the environment's main prop, using the screen cast key to show keyboard and mouse controls, and emphasize functional design.

  • Blender_Main Stage47:06
  • Blender_Floor12:28
  • Blender_Tube21:15
  • Blender_Operating Table39:16
  • Blender_Others49:34
  • Blender & Unfold_3D_Model Cleanup & UV46:05

    This Blender tutorial demonstrates beveling and cleaning a mesh, fixing topology, unwrapping UVs, and exporting then re-importing the cleaned model for use in other apps.

  • Mari & C4D_Humanoid Texturing & Material1:01:43

    Export displacement and cavity maps from the humanoid mesh, pre-UV wrap, and create a diffuse map in Mari. Then apply a Redshift material in 4D, adjust lighting and displacement.

  • C4D_Container Material_Part11:39:44

    Export blender models to cinema 4d, apply redshift materials on a container, and build procedural textures with noise and ramps for paint, metal, glass, and dirt.

  • C4D_Container Material_Part251:38

    Apply a shader to a material and project a texture onto a surface using flat projection, viewport previews, and alpha-aware uv mapping to display a warning sign.

  • C4D_Liquid Material17:02

    scale and position the Blender liquid mesh inside the container, then use turbulence RFD and a redshift volume material to simulate a transparent liquid with adjustable density and lighting.

  • C4D_Other Prop Material31:23
  • C4D_Dry Ice Effect33:33

    Use the turbulence RFD plug-in in Cinema 4D to create a dry ice effect by configuring a container, emitter, and collision objects, then render via pdb conversion for Redshift.

  • C4D & MD_Plastic Bag31:02

    Create a character inside a plastic bag in Marvelous Designer by shaping the bag with rectangles, posing, simulating, and adjusting material transparency and texture for a render.

  • C4D_Bubble6:38

    Create a bubble inside a container by starting with a sphere, shape it with curves and a random effector, adjust scale and seed, and apply a Redshift glass material.

  • C4D_Integrating19:28

    Learn to integrate scene elements in a sci-fi bio lab, optimize lighting and fog, and speed renders with voxel size tricks and frame-based convergence.

  • C4D_Rendering11:52

    Explore cinema 4d rendering workflows by tuning adaptive unified assembly engine, local samplers, and anti-aliasing to optimize region-based ray tracing, lighting, and reflections for a sci-fi bio lab scene.

  • Photoshop_Final Image3:41

    Render the final image in Photoshop and apply lookup tables to adjust color and environment. Use blue and Fuji LUTs, adjust opacity, and fix blown areas with selective color tweaks.

  • Bonus_C4D_Customize Layout2:00

    Learn to customize and save layouts in 4D by undocking panels, dragging to positions, stacking tabs with the dot, and using control-click to minimize.

Requirements

  • Basic 3D Software Knowledge

Description

    Creating A Si-fi Environment using (Zbrush, Blender, Unfold 3D, Mari, Marvelous Designer, C4D, Photoshop), and powerful plugins of Blender (BoxCutter, HardOps, SpeedFlow), C4D (Turbulence FD), and rendering with Redshift for C4D.


• Over 12 Hours Video Tutorials

• HD Resolution

• Language: English


If you have trouble with purchase, you can contact me with message to get the link of Gumroad


Glad be here to share my experience and skills with you.


CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.


Glad to be Here to Share My Experience and Skills with You.


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Youtube: EvolvingCG

Artstation: evolving_studio

Facebook: leovvon

Twitter: leouvon

Instagram: leouvon


CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.


  Creating A Si-fi Environment using (Zbrush, Blender, Unfold 3D, Mari, Marvelous Designer, C4D, Photoshop), and powerful plugins of Blender (BoxCutter, HardOps, SpeedFlow), C4D (Turbulence FD), and rendering with Redshift for C4D.


• Over 12 Hours Video Tutorials

• HD Resolution

• Language: English


If you have trouble with purchase, you can contact me with message to get the link of Gumroad


Glad be here to share my experience and skills with you.


CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.

Who this course is for:

  • Game,Animation,Film,Concept,3D and Related Field Artist