
In Maya, create a draft base robot using NURBS and sphere primitives, focusing on general shapes like the leg, torso, and head from a reference image.
Create and refine the robot's base hand in Maya and ZBrush by duplicating pieces, aligning with reference, and adjusting joints and proportions.
Finalize the base robot character in Maya by adjusting arm symmetry, repositioning joints, and aligning the pose to the reference, then prepare a draft for detailing and future modeling.
In Maya, this lecture finalizes the main parts of the robot leg by detailing the foot, duplicating and mirroring pieces, and aligning geometry to a reference image for accurate volume.
Place and refine accessory pieces on the robot in Maya and ZBrush, using cylinders, boxes, and loops to fill spaces and create a neat, connected detail aligned with the reference.
Model a robot foot in Maya by creating three cylinders as a front piece, duplicating, mirroring, and adding loops and extrusions to connect lateral supports and the foot.
Develop the robot shoulder by modeling the arm in Maya and ZBrush, building turbine and fan details from a reference, and extruding and wrapping geometry to connect pieces.
Refine the robot's hand detail by adjusting vertices and loops, extruding edges, and aligning with the reference image to form a rounded piece that wraps around the dorsal arm.
Create the robot hand details by building finger blocks from cubes, extruding and shaping vertices, and using parenting for flexible four-sided geometry, guided by reference images.
Connect the robot arm by refining main pieces, adding thickness and loops for edges, and camouflaging accessory cylinders guided by a reference image.
Create and refine the shoulder joint detail in Maya and ZBrush by adding a screw, two tabs, and edge loops, then smooth surfaces for a natural bend.
Finalize shoulder joint detailing in Maya and ZBrush by shaping coils, adjusting placement, and comparing to a reference image to achieve a camouflaged, well-crafted robot.
Learn to create the base of the robot torso in Maya and ZBrush by adjusting the shoulder joint, aligning with a circular centerpiece, and building with the modeling toolkit.
Align torso pieces to the center using the reference and refine spacing. Extrude, distribute vertices, and verify symmetry from multiple angles to achieve a professional, smooth finish.
Fill shadowed spaces on the robot by placing snug filler and accessory pieces, using filon pieces, vertex edits, extrusion, and mirroring to prep for details.
Learn to finalize the robot model in Maya and ZBrush by applying a Lambert material, creating filler pieces, duplicating and mirroring parts, and refining head details from reference images.
Position and sculpt the robot's head using symmetry and reference, building detail with the modeling tool kit, quad draw, and extrude workflows, while refining vertices, loops, and thickness.
Model the robot eyes in Maya and ZBrush by shaping geometry with loops and extrusion to maintain symmetry with reference, then mirror the eyes and apply a light-emitting surface shader.
Apply alphas to add screws, rivets, scratches, and wear to your robot model in Maya and ZBrush. Vary intensity, size, and placement to create contrast and texture in the piece.
Create ZBrush detail and export a normal map for Maya, then apply it with tangent space normal maps using the UV map.
A great course where you will learn to create a fully detailed robot, from scratch and step by step using Autodesk Maya and ZBrush, so you do not need any prior knowledge using these programs.
You will learn the correct planning of an error-proof character before generating the main pieces and the details, how to obtain a good scale and proportions for the character, and once the above is done, you will know one of the best techniques for the creation of this type of models using the new modeling tools that Autodesk Maya 2016, 2017 and 2018 has for us as the modeling toolkit, you will learn modeling tips and tricks for this type of surfaces, as well as learn to manage two of the best programs for 3D Autodesk Maya and ZBrush.
Finally, once the modeling of the robot in Autodesk Maya is finished, you will learn how to take those pieces to ZBrush to add the final details and return that detail to Maya by means of normal maps.
At the end of the course you will be able to create your own characters or models of the same style using everything you have learned.