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Creating a robot in Maya and ZBrush
Rating: 4.0 out of 5(30 ratings)
322 students

Creating a robot in Maya and ZBrush

Learn to create amazing 3D characters with Maya and ZBrush
Created byRey3D .com
Last updated 5/2021
English

What you'll learn

  • At the end of the course, you will be able to create your own inorganic models and characters with great quality and excellent detail.
  • Use Autodesk Maya and ZBrush for inorganic modeling.
  • Master one of the best modeling techniques for this type of characters.
  • Tips and tricks to accelerate the workflow in Autodesk Maya and ZBrush.
  • Customize our menus.
  • Manipulate groups and pivots to pose the character.
  • Use the modeling tool kit in Maya.
  • Tips to generate details easily.
  • Preview and define surfaces.
  • Break the symmetry of a character for greater realism.
  • Prepare and take the pieces to ZBrush.
  • How to generate and apply detail to our character in ZBrush.
  • Website to download alphas for free.
  • Create functional uv maps easily.
  • Save and apply details by means of normal maps.

Course content

1 section54 lectures13h 0m total length
  • Introduction1:05
  • 1.- Personalizing interface9:22
  • 2.- Creating our base character17:38

    In Maya, create a draft base robot using NURBS and sphere primitives, focusing on general shapes like the leg, torso, and head from a reference image.

  • 3.- Creating the base hand12:48

    Create and refine the robot's base hand in Maya and ZBrush by duplicating pieces, aligning with reference, and adjusting joints and proportions.

  • Visualizing the general form of our robot14:46
  • Finalizing our base character10:29

    Finalize the base robot character in Maya by adjusting arm symmetry, repositioning joints, and aligning the pose to the reference, then prepare a draft for detailing and future modeling.

  • Preparing tools model16:47
  • Modeling the anterior part of the leg22:00
  • Modeling the lateral part of the leg18:22
  • Adjusting form12:41
  • Dorsal part of the leg14:58
  • Adding detail16:23
  • Finalizing the main parts of the leg12:02

    In Maya, this lecture finalizes the main parts of the robot leg by detailing the foot, duplicating and mirroring pieces, and aligning geometry to a reference image for accurate volume.

  • Working on the thickness of the pieces12:22
  • Defining the corners of the pieces14:24
  • Adjusting corners and vertices11:59
  • Adding detail on the knee15:12
  • Adding more detail15:57
  • Creating accessories16:48
  • Filling in spaces with accessories16:32

    Place and refine accessory pieces on the robot in Maya and ZBrush, using cylinders, boxes, and loops to fill spaces and create a neat, connected detail aligned with the reference.

  • Connecting the pieces of the foot15:55

    Model a robot foot in Maya by creating three cylinders as a front piece, duplicating, mirroring, and adding loops and extrusions to connect lateral supports and the foot.

  • Finalizing the leg19:57
  • Creating the shoulder11:47

    Develop the robot shoulder by modeling the arm in Maya and ZBrush, building turbine and fan details from a reference, and extruding and wrapping geometry to connect pieces.

  • Creating the shoulder part 28:59
  • Adjusting vertices14:57
  • Creating hand detail18:44

    Refine the robot's hand detail by adjusting vertices and loops, extruding edges, and aligning with the reference image to form a rounded piece that wraps around the dorsal arm.

  • Creating the fingers22:41

    Create the robot hand details by building finger blocks from cubes, extruding and shaping vertices, and using parenting for flexible four-sided geometry, guided by reference images.

  • Advancing detail on the shoulder12:59
  • Connecting the arm21:32

    Connect the robot arm by refining main pieces, adding thickness and loops for edges, and camouflaging accessory cylinders guided by a reference image.

  • Connecting the torso and arm15:34
  • Shoulder joint detail11:51

    Create and refine the shoulder joint detail in Maya and ZBrush by adding a screw, two tabs, and edge loops, then smooth surfaces for a natural bend.

  • Finalizing detail5:45

    Finalize shoulder joint detailing in Maya and ZBrush by shaping coils, adjusting placement, and comparing to a reference image to achieve a camouflaged, well-crafted robot.

  • Creating the base of the torso14:00

    Learn to create the base of the robot torso in Maya and ZBrush by adjusting the shoulder joint, aligning with a circular centerpiece, and building with the modeling toolkit.

  • Completing the torso16:52

    Align torso pieces to the center using the reference and refine spacing. Extrude, distribute vertices, and verify symmetry from multiple angles to achieve a professional, smooth finish.

  • Modeling the robot's back16:37
  • Adjusting vertices23:00
  • Modeling the head area15:08
  • Detailing thickness and defining edges12:36
  • Visualizing the general aspect of the robot14:27
  • Filling in the robot11:31

    Fill shadowed spaces on the robot by placing snug filler and accessory pieces, using filon pieces, vertex edits, extrusion, and mirroring to prep for details.

  • Finalizing the fill in pieces3:28

    Learn to finalize the robot model in Maya and ZBrush by applying a Lambert material, creating filler pieces, duplicating and mirroring parts, and refining head details from reference images.

  • Modeling the head of the robot29:05

    Position and sculpt the robot's head using symmetry and reference, building detail with the modeling tool kit, quad draw, and extrude workflows, while refining vertices, loops, and thickness.

  • Creating the eyes10:54

    Model the robot eyes in Maya and ZBrush by shaping geometry with loops and extrusion to maintain symmetry with reference, then mirror the eyes and apply a light-emitting surface shader.

  • Breaking the symmetry20:01
  • Shoulder detail13:48
  • Finalizing the shoulder12:54
  • Dando grosor al brazo derecho19:11
  • Finalizing the model in Maya15:17
  • Final details in Maya14:55
  • Exporting to ZBrush9:34
  • Importing to ZBrush4:52
  • Detailing pieces in ZBrush5:23
  • Adding more detail7:55

    Apply alphas to add screws, rivets, scratches, and wear to your robot model in Maya and ZBrush. Vary intensity, size, and placement to create contrast and texture in the piece.

  • Applying ZBrush detail in Maya25:48

    Create ZBrush detail and export a normal map for Maya, then apply it with tangent space normal maps using the UV map.

Requirements

  • You do not need any prior knowledge, because the course is step by step and from scratch.
  • Autodesk Maya 2016, 2017 or 2018 installed.
  • ZBrush 4 installed or later.

Description

A great course where you will learn to create a fully detailed robot, from scratch and step by step using Autodesk Maya and ZBrush, so you do not need any prior knowledge using these programs.

You will learn the correct planning of an error-proof character before generating the main pieces and the details, how to obtain a good scale and proportions for the character, and once the above is done, you will know one of the best techniques for the creation of this type of models using the new modeling tools that Autodesk Maya 2016, 2017 and 2018 has for us as the modeling toolkit, you will learn modeling tips and tricks for this type of surfaces, as well as learn to manage two of the best programs for 3D Autodesk Maya and ZBrush.

Finally, once the modeling of the robot in Autodesk Maya is finished, you will learn how to take those pieces to ZBrush to add the final details and return that detail to Maya by means of normal maps.

At the end of the course you will be able to create your own characters or models of the same style using everything you have learned.

Who this course is for:

  • Any enthusiast, student or professional who wants to learn an excellent technique of inorganic modeling for characters, using the best programs and creating a line of work between them to create models of excellent quality and detail, Maya and ZBrush.