
Use Pureref to build a mood board of reference images for a modern house in Blender, covering exterior, kitchen, bathroom, bedroom, and living room with wood, concrete, and textile materials.
Open a new Blender file, load and scale ground and upper floor plans, duplicate reference planes, and extrude walls with loop cuts to shape the modern house in orthographic view.
Align and create the ground floor plan by checking edge alignment, selecting edges, filling gaps, using knife and join tools, dissolving unused vertices, and extruding walls for the upper floor.
Align the upper floor with the ground floor plan by duplicating vertices, snapping edges, and extruding walls, then create floors and align doors and windows, organizing into collections for modeling.
Model the bed frame and mattress in Blender from measurements, using a reference. Bevel edges for realism and organize components into a furniture collection.
Model bedsheets, a duvet, a blanket, and pillows in blender, using planes, cloth simulations with collision, pressure, and solidify modifiers for realistic drape and folds.
Model a modern bedside table in blender from a reference, set height 55 cm, width 40 cm, depth 48 cm, add two drawers and beveled edges, with an indented bottom.
Model two wardrobe doors in Blender, a plain glass door and a slatted door that can be glass or wood, using edit mode, extrude, loop cuts, and bevels.
Model a dining table in blender by forming a circle, extruding to two centimeters, applying a mirror modifier, beveling edges, adding loop cuts, and shading smooth.
Estimate dimensions in blender to model a dining chair from a baseline cube, then add legs, seat, and a curved back using extrudes, loop cuts, and a mirror modifier.
Refine a dining chair in blender by adding loop cuts and a subdiv modifier, clean up the mesh, fix shading, apply mirror, and set seat thickness for a low-poly model.
Create a modern staircase in Blender by adding a cube, setting precise dimensions, applying scale, and using an array with edge snapping to align steps flush to walls and floor.
Learn to model a coffee table in Blender by building the top and legs from cubes, beveling edges, duplicating with linked modifiers, and using snapping and parenting for precise assembly.
Build a sofa blockout in Blender by creating a fresh scene, setting precise dimensions for height, width, depth, armrests, and legs, then modeling seat, backrest, and cushions with mirrored halves.
Refine the couch form by applying a mirror modifier and subdivision, then sculpt cushions with loop cuts and proportional editing for a smooth, rounded sofa.
Refine the sofa in Blender by applying modifiers, separating back cushions, and using cloth sim with light gravity to create creases, then sculpt, bevel seams, and refine subdivision for realism.
Learn to create interior arch mesh doors in Blender, using arch mesh for hinged doors and manual methods for sliding doors, adjust frame thickness to .134, and align with walls.
Model a sliding door for a bathroom in Blender, widening the gap, snapping edges, extruding faces, adding loop cuts, and beveling to form a framed, detailed door.
Model a symmetrical sliding door with a matching frame and handle in Blender. Use edge loops, snapping, extrude, and mirror to align parts, then bevel and subdivide for smooth shading.
Place archimesh windows on the ground floor and upstairs, sizing and rotating them. Use boolean modifiers with control holes and bounding boxes to cut openings and reveal light.
Model kitchen cabinets in blender by building a plinth and frame, extruding doors and drawers, using loop cuts for accurate edges.
Model a kitchen cabinet handle in blender by creating cylinder and circle cutouts, using loop cuts and a mirror modifier, and refining with subdivision surface for a clean, precise fit.
Rename cabinet handles and create gaps, aligning cabinets against the wall. Model a countertop with precise dimensions, snap edges, extrude, and bevel for a flush, rounded finish.
Model a sink in Blender by creating a 54 by 44 cm plane, beveling and extruding to depth, adding a drain lid and hole with a cylinder and loop tools.
Attach the sink to the countertop with a parent empty, position it centrally, and refine geometry with loop cuts and vertex adjustments for a clean intersection and a working boolean.
Model a kitchen tap in Blender by creating a plane and cylinder, shaping curves with spin and extrusion, applying modifiers, and linking parts with empties for precise assembly.
Model a built-in oven door in Blender by defining front-facing geometry, separating door and control panel with loop cuts, extruding panels, and applying glass and metal materials.
Model the oven door handle in Blender by creating a circle, extruding to form the cylinder and connecting piece, then refine with edge loops and a mirror modifier.
Build a realistic oven control panel in blender by shaping a beveled plane, perfecting normals and shading, and creating dials with rims using booleans, subdivision, and mirror modifiers.
Model and place a kitchen oven in Blender, using the 54.7 cm depth for alignment. Create a plinth around the bottom with extrusion and modifiers for realism.
Model corner cabinets in Blender by duplicating an existing cabinet, aligning vertices, extruding edges, joining parts, removing interior faces, and tweaking plinth and gaps for a seamless corner unit.
Block out and detail an extractor hood in blender, building a two-part geometry with precise cm measurements, snapping to walls, and adding dials and borders for later detailing.
Model a detailed extractor hood in Blender by creating a diamond grid, applying loop cuts and bevels, and using boolean cutouts for a polished finish.
Model and place hub, backsplash, and wall cabinets in Blender, align the extractor over the oven, and refine geometry with bevels and grid fill while organizing into a furniture group.
Model a bathroom sink and cabinet in Blender by shaping cubes, applying scale and solidify, then refine with bevels, boolean cuts, edge splits, and drawer fronts.
Learn to model a bathroom tap in blender, starting with a circular base, extruding the spout, and applying solidify and subdivision modifiers with correct normals.
Model a bathroom tap lever in blender by creating a circle base, extruding and smoothing it into a cylinder, then clean up topology with subdivision, bevels, and proportional editing.
Turn triangles into quads with knife and subdivide tools, fix shading with Matcap, then extrude ring along the y axis to form handle and parent to the bathroom sink controller.
Model a toilet base in Blender using height, depth, width, and seat height references. Block with a cube and circle, then bevel and extrude to match the reference.
Model a toilet seat in Blender by aligning to a reference image, using top view edits, extruding, mirror modifier, loop cuts, and subdivision surface for a smooth, accurate form.
Create precise toilet cutouts in Blender by using cylinders and boolean modifiers, add loops and bevels for clean geometry, and refine shading for the toilet seat area.
Model the toilet flush button by extruding and scaling circular profiles, forming a two-part button, and refining with loop cuts; apply shrinkwrap to a guide mesh for seamless reflections.
Model a walk-in shower tray for a 90 by 90 cm space, then extrude, inset, bevel, and add a drain with a boolean cutout and edge splits.
Model a glass shower screen and support rail in Blender using six millimeters thick glass, precise measurements, and modifiers like mirror and bevel for a smooth, finished assembly.
Learn to model a shower head in blender using a 64-vertex circle and cylinder array with an empty, applying transforms, boolean cuts, and bevels.
Model a shower head in blender by aligning a disc and cylinders, rotating 180 degrees, extruding the rim to 3 cm, and using a spin tool to bend the pipe.
Model a shower control panel in Blender by creating a 12 by 28 cm base, adding a 4 cm knob, and duplicating handles with an array. Apply transforms and bevels.
Create a detailed hand shower model in Blender by building a cylinder, adding grid patterns, applying boolean cutouts, refining with bevels and subdivisions, and finalizing a holster and hose connection.
Model a hand shower hose in Blender by combining circles and cylinders. Shape a bezier curve with array and curve modifiers, then align components in a bathroom scene.
Explore uv mapping and the uv editor, project a 3d surface to 2d texture, and use diffuse, metallic, roughness, normal, and glass maps to texture a modern house in Blender.
Texture walls and floors in Blender by cleaning the scene, applying UV mapping, and building a node-based shader with noise textures, bump and normal maps for a marble floor.
Learn to create a separate ground-floor ceiling by using dedicated planes, assign a distinct ceiling material, adjust lighting, and add panel windows with booleans for realistic daylight.
Texture the bathroom in Blender by unwrapping UVs with live updates, applying metal and brick textures, and setting glass with fresnel reflections.
Texture the bathroom by applying ceramic and chrome materials to fixtures, showing both node-based and texture-based methods, and refine roughness, normal maps, and UVs with smart UV projection.
Learn to finish bathroom textures in Blender by applying wood, glass, metal, and wall materials with cube projection unwrap, normal maps, displacement, bump maps, color ramps, and a mirror.
Texture the living room sofa by applying a leather sulfur material, unwrap UVs, and combine normal, bump, and displacement maps with a color ramp, then add seams and chrome legs.
Texture a modern dining scene in blender by applying chiffon wood to the coffee table and chairs, unwrapping UVs, adjusting colors, and layering metal, normal, and displacement maps.
Texture the kitchen in blender by applying black glass cabinets, chrome sink and tap, and white countertops with a clearcoat. Adjust roughness and color for the backsplash and extractor hood.
Texture the kitchen in blender by unwrapping uv maps, exporting to Photoshop, creating hub rings, and applying brushed metal, brick, and glass textures to oven components and clock.
Texture the bedroom by subdividing geometry to reduce shading issues, then apply duvet, pillows, blanket, and bed frame materials using velvet, fleece, and chiffon textures with displacement and normal maps.
Apply a wooden floor material with 90-degree rotation and 3.5 scale, using texture maps for flooring, walls, displacements, gloss, and normals, then refine wardrobe doors with mirrored panels and unwrap.
populate a blender scene with extra 3d models from online libraries, using append or link; compare blend vs fbx/obj imports and experiment with placement and materials.
Switch to rendered view and walk the scene, applying colors, denoise, plants, and framed pictures with paper textures; adjust uv maps, add a clear coat, and swap to marble.
Add subtle surface imperfections—smudges, scratches, and water droplets—to Blender surfaces using textures, normal maps, and roughness controls, with noise and color ramps for realistic renders.
Place portals in window openings and add adjustable blinds to focus light, reduce render noise, and fine-tune illumination in a Blender scene.
Import Cgtrader light models into Blender, place them in a lighting collection, adjust emission to zero, resize to 0.2, and create a recessed ceiling light with a boolean cut.
Place point and area lights in a Blender modern house, group them for easy on/off, link materials, and use black body color temperature to craft realistic lighting.
Add and position cameras, set an active camera, and preview via the render window; adjust focal length, perspective, and focus distance for varied room views.
Adjust lighting in blender using HDRI maps, color management, and mapping rotation; add backdrops and hue saturation to control color, then render with cycles.
Apply a node-based compositor to a Blender render, adding glare, hue saturation value nodes, color balance, and a vignette to produce a polished final image.
Explore interior render workflows in blender, including shower glass water gradient, lighting setups for day and night, back plates, and node-based compositing to achieve realistic interiors.
Learn to animate the camera in Blender using keyframes, from establishing a base camera and keyframes to graph editor tweaks, interpolation methods, and camera switching with markers.
Learn to animate a Blender camera using object constraints, follow path, and track to an empty object with keyframes and curve adjustments for flexible scene rendering.
In this course, you’ll learn step-by-step how to design and model a stunning modern house from scratch using Blender, the industry-leading 3D software. Whether you’re a beginner or an intermediate 3D artist, this course will equip you with the skills and knowledge needed to bring your architectural visions to life.
Features:
Design Principles: Learn the principles of modern architectural design, including form, function, and aesthetics.
Planning and Blueprinting: Dive into the process of planning your house design, creating blueprints, and establishing key dimensions.
Modeling Techniques: Master advanced modeling techniques to create walls, floors, windows, doors, and other architectural elements.
Interior Design: Explore techniques for interior design, including furniture placement, lighting, and material selection.
Texturing and Materials: Discover the art of texturing and material creation to add realism and depth to your designs.
Lighting and Rendering: Experiment with different lighting setups and rendering settings to achieve stunning visual effects.
Throughout the course, you’ll have the opportunity to apply your newfound knowledge through practical exercises and projects, reinforcing your understanding of each concept.
By the end of this course, you’ll have the confidence and expertise to create your own modern house designs in Blender!
And that's just the beginning! Enroll now and unlock the door to creating a Modern House In Blender!