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Creating a Modern House In Blender Course
Rating: 4.0 out of 5(2 ratings)
60 students

Creating a Modern House In Blender Course

In this course, you’ll learn step-by-step how to design and model a stunning modern house from scratch using Blender
Created byEldamar Studio
Last updated 3/2024
English
English [Auto],

What you'll learn

  • Modeling: Learn the essential techniques to breathe life into your virtual environments.
  • Materials and Lighting: Discover how to add textures, colors, and lighting effects to your scenes.
  • Scene Composition: Learn how to arrange and organize your models within a virtual space to create visually compelling and balanced scenes.
  • Project-Based Learning: Apply your skills to real-world projects, from creating simple objects to designing more complex structures.

Course content

1 section73 lectures13h 31m total length
  • References5:16

    Use Pureref to build a mood board of reference images for a modern house in Blender, covering exterior, kitchen, bathroom, bedroom, and living room with wood, concrete, and textile materials.

  • Creating Ground Floor Walls10:24

    Open a new Blender file, load and scale ground and upper floor plans, duplicate reference planes, and extrude walls with loop cuts to shape the modern house in orthographic view.

  • Aligning and Creating Floor Plans - Part 112:33

    Align and create the ground floor plan by checking edge alignment, selecting edges, filling gaps, using knife and join tools, dissolving unused vertices, and extruding walls for the upper floor.

  • Aligning and Creating Floor Plans - Part 212:42

    Align the upper floor with the ground floor plan by duplicating vertices, snapping edges, and extruding walls, then create floors and align doors and windows, organizing into collections for modeling.

  • Modeling Bed Frame and Mattress16:56

    Model the bed frame and mattress in Blender from measurements, using a reference. Bevel edges for realism and organize components into a furniture collection.

  • Modeling Bedsheets and Pillows16:00

    Model bedsheets, a duvet, a blanket, and pillows in blender, using planes, cloth simulations with collision, pressure, and solidify modifiers for realistic drape and folds.

  • Modeling Bedside Table16:45

    Model a modern bedside table in blender from a reference, set height 55 cm, width 40 cm, depth 48 cm, add two drawers and beveled edges, with an indented bottom.

  • Modeling Wardrobe Doors12:09

    Model two wardrobe doors in Blender, a plain glass door and a slatted door that can be glass or wood, using edit mode, extrude, loop cuts, and bevels.

  • Modeling Dining Table18:19

    Model a dining table in blender by forming a circle, extruding to two centimeters, applying a mirror modifier, beveling edges, adding loop cuts, and shading smooth.

  • Modeling Dining Chair - Part 119:38

    Estimate dimensions in blender to model a dining chair from a baseline cube, then add legs, seat, and a curved back using extrudes, loop cuts, and a mirror modifier.

  • Modeling Dining Chair - Part 210:54

    Refine a dining chair in blender by adding loop cuts and a subdiv modifier, clean up the mesh, fix shading, apply mirror, and set seat thickness for a low-poly model.

  • Modeling Staircase8:30

    Create a modern staircase in Blender by adding a cube, setting precise dimensions, applying scale, and using an array with edge snapping to align steps flush to walls and floor.

  • Modeling Coffee Table9:08

    Learn to model a coffee table in Blender by building the top and legs from cubes, beveling edges, duplicating with linked modifiers, and using snapping and parenting for precise assembly.

  • Sofa Blockout10:35

    Build a sofa blockout in Blender by creating a fresh scene, setting precise dimensions for height, width, depth, armrests, and legs, then modeling seat, backrest, and cushions with mirrored halves.

  • Refining 3D Sofa Modeling - Part 114:18

    Refine the couch form by applying a mirror modifier and subdivision, then sculpt cushions with loop cuts and proportional editing for a smooth, rounded sofa.

  • Refining 3D Sofa Modeling - Part 210:48

    Refine the sofa in Blender by applying modifiers, separating back cushions, and using cloth sim with light gravity to create creases, then sculpt, bevel seams, and refine subdivision for realism.

  • Creating Archimesh Doors8:07

    Learn to create interior arch mesh doors in Blender, using arch mesh for hinged doors and manual methods for sliding doors, adjust frame thickness to .134, and align with walls.

  • Modeling a Sliding Door9:24

    Model a sliding door for a bathroom in Blender, widening the gap, snapping edges, extruding faces, adding loop cuts, and beveling to form a framed, detailed door.

  • Modeling Door Handle and Mirror11:51

    Model a symmetrical sliding door with a matching frame and handle in Blender. Use edge loops, snapping, extrude, and mirror to align parts, then bevel and subdivide for smooth shading.

  • Creating Archimesh Windows14:26

    Place archimesh windows on the ground floor and upstairs, sizing and rotating them. Use boolean modifiers with control holes and bounding boxes to cut openings and reveal light.

  • Modeling Kitchen Cabinets13:09

    Model kitchen cabinets in blender by building a plinth and frame, extruding doors and drawers, using loop cuts for accurate edges.

  • Modeling Kitchen Cabinet Handles12:51

    Model a kitchen cabinet handle in blender by creating cylinder and circle cutouts, using loop cuts and a mirror modifier, and refining with subdivision surface for a clean, precise fit.

  • Modeling Kitchen Countertop6:49

    Rename cabinet handles and create gaps, aligning cabinets against the wall. Model a countertop with precise dimensions, snap edges, extrude, and bevel for a flush, rounded finish.

  • Sink Modeling10:29

    Model a sink in Blender by creating a 54 by 44 cm plane, beveling and extruding to depth, adding a drain lid and hole with a cylinder and loop tools.

  • Sink Countertop Placement4:58

    Attach the sink to the countertop with a parent empty, position it centrally, and refine geometry with loop cuts and vertex adjustments for a clean intersection and a working boolean.

  • Modeling Kitchen Tap16:57

    Model a kitchen tap in Blender by creating a plane and cylinder, shaping curves with spin and extrusion, applying modifiers, and linking parts with empties for precise assembly.

  • Modeling Oven Door13:41

    Model a built-in oven door in Blender by defining front-facing geometry, separating door and control panel with loop cuts, extruding panels, and applying glass and metal materials.

  • Modeling Oven Handle12:52

    Model the oven door handle in Blender by creating a circle, extruding to form the cylinder and connecting piece, then refine with edge loops and a mirror modifier.

  • Modeling Oven Control Panel13:02

    Build a realistic oven control panel in blender by shaping a beveled plane, perfecting normals and shading, and creating dials with rims using booleans, subdivision, and mirror modifiers.

  • Plinth and Oven Placement6:07

    Model and place a kitchen oven in Blender, using the 54.7 cm depth for alignment. Create a plinth around the bottom with extrusion and modifiers for realism.

  • Modeling Corner Cabinets10:03

    Model corner cabinets in Blender by duplicating an existing cabinet, aligning vertices, extruding edges, joining parts, removing interior faces, and tweaking plinth and gaps for a seamless corner unit.

  • Blockout Extractor Hood6:56

    Block out and detail an extractor hood in blender, building a two-part geometry with precise cm measurements, snapping to walls, and adding dials and borders for later detailing.

  • Finishing with Extractor Hood22:21

    Model a detailed extractor hood in Blender by creating a diamond grid, applying loop cuts and bevels, and using boolean cutouts for a polished finish.

  • Modeling Hob Backsplash and Wall Cabinet7:46

    Model and place hub, backsplash, and wall cabinets in Blender, align the extractor over the oven, and refine geometry with bevels and grid fill while organizing into a furniture group.

  • Modeling Bathroom Sink11:56

    Model a bathroom sink and cabinet in Blender by shaping cubes, applying scale and solidify, then refine with bevels, boolean cuts, edge splits, and drawer fronts.

  • Modeling Bathroom Tap - Part 15:18

    Learn to model a bathroom tap in blender, starting with a circular base, extruding the spout, and applying solidify and subdivision modifiers with correct normals.

  • Modeling Bathroom Tap - Part 27:17

    Model a bathroom tap lever in blender by creating a circle base, extruding and smoothing it into a cylinder, then clean up topology with subdivision, bevels, and proportional editing.

  • Modeling Bathroom Tap - Part 316:25

    Turn triangles into quads with knife and subdivide tools, fix shading with Matcap, then extrude ring along the y axis to form handle and parent to the bathroom sink controller.

  • Modeling Bathroom Toilet Base8:13

    Model a toilet base in Blender using height, depth, width, and seat height references. Block with a cube and circle, then bevel and extrude to match the reference.

  • Modeling Bathroom Toilet Seat11:17

    Model a toilet seat in Blender by aligning to a reference image, using top view edits, extruding, mirror modifier, loop cuts, and subdivision surface for a smooth, accurate form.

  • Toilet Booleans7:53

    Create precise toilet cutouts in Blender by using cylinders and boolean modifiers, add loops and bevels for clean geometry, and refine shading for the toilet seat area.

  • Modeling Toilet Flush Button & Shrinkwrap12:58

    Model the toilet flush button by extruding and scaling circular profiles, forming a two-part button, and refining with loop cuts; apply shrinkwrap to a guide mesh for seamless reflections.

  • Modeling Shower Tray11:01

    Model a walk-in shower tray for a 90 by 90 cm space, then extrude, inset, bevel, and add a drain with a boolean cutout and edge splits.

  • Modeling Shower Screen and Support Rail15:02

    Model a glass shower screen and support rail in Blender using six millimeters thick glass, precise measurements, and modifiers like mirror and bevel for a smooth, finished assembly.

  • Modeling Shower Head - Part 111:27

    Learn to model a shower head in blender using a 64-vertex circle and cylinder array with an empty, applying transforms, boolean cuts, and bevels.

  • Modeling Shower Head - Part 27:38

    Model a shower head in blender by aligning a disc and cylinders, rotating 180 degrees, extruding the rim to 3 cm, and using a spin tool to bend the pipe.

  • Modeling Shower Control Panel12:36

    Model a shower control panel in Blender by creating a 12 by 28 cm base, adding a 4 cm knob, and duplicating handles with an array. Apply transforms and bevels.

  • Modeling Shower Hand12:46

    Create a detailed hand shower model in Blender by building a cylinder, adding grid patterns, applying boolean cutouts, refining with bevels and subdivisions, and finalizing a holster and hose connection.

  • Modeling Hand Shower Hose14:24

    Model a hand shower hose in Blender by combining circles and cylinders. Shape a bezier curve with array and curve modifiers, then align components in a bathroom scene.

  • Texturing Overview7:01

    Explore uv mapping and the uv editor, project a 3d surface to 2d texture, and use diffuse, metallic, roughness, normal, and glass maps to texture a modern house in Blender.

  • Texturing Walls and Floor12:32

    Texture walls and floors in Blender by cleaning the scene, applying UV mapping, and building a node-based shader with noise textures, bump and normal maps for a marble floor.

  • Ground Floor Ceiling Material and Additional Windows10:03

    Learn to create a separate ground-floor ceiling by using dedicated planes, assign a distinct ceiling material, adjust lighting, and add panel windows with booleans for realistic daylight.

  • Texturing Bathroom - Part 114:30

    Texture the bathroom in Blender by unwrapping UVs with live updates, applying metal and brick textures, and setting glass with fresnel reflections.

  • Texturing Bathroom - Part 212:36

    Texture the bathroom by applying ceramic and chrome materials to fixtures, showing both node-based and texture-based methods, and refine roughness, normal maps, and UVs with smart UV projection.

  • Texturing Bathroom - Part 311:48

    Learn to finish bathroom textures in Blender by applying wood, glass, metal, and wall materials with cube projection unwrap, normal maps, displacement, bump maps, color ramps, and a mirror.

  • Texturing Living Room Sofa6:30

    Texture the living room sofa by applying a leather sulfur material, unwrap UVs, and combine normal, bump, and displacement maps with a color ramp, then add seams and chrome legs.

  • Texturing Table and Chairs8:13

    Texture a modern dining scene in blender by applying chiffon wood to the coffee table and chairs, unwrapping UVs, adjusting colors, and layering metal, normal, and displacement maps.

  • Texturing Kitchen - Part 19:10

    Texture the kitchen in blender by applying black glass cabinets, chrome sink and tap, and white countertops with a clearcoat. Adjust roughness and color for the backsplash and extractor hood.

  • Texturing Kitchen - Part 210:56

    Texture the kitchen in blender by unwrapping uv maps, exporting to Photoshop, creating hub rings, and applying brushed metal, brick, and glass textures to oven components and clock.

  • Texturing Bedroom - Part 18:50

    Texture the bedroom by subdividing geometry to reduce shading issues, then apply duvet, pillows, blanket, and bed frame materials using velvet, fleece, and chiffon textures with displacement and normal maps.

  • Texturing Bedroom - Part 27:43

    Apply a wooden floor material with 90-degree rotation and 3.5 scale, using texture maps for flooring, walls, displacements, gloss, and normals, then refine wardrobe doors with mirrored panels and unwrap.

  • Adding Extra 3D Models6:04

    populate a blender scene with extra 3d models from online libraries, using append or link; compare blend vs fbx/obj imports and experiment with placement and materials.

  • Scene Overview4:41

    Switch to rendered view and walk the scene, applying colors, denoise, plants, and framed pictures with paper textures; adjust uv maps, add a clear coat, and swap to marble.

  • Adding Surface Imperfections9:37

    Add subtle surface imperfections—smudges, scratches, and water droplets—to Blender surfaces using textures, normal maps, and roughness controls, with noise and color ramps for realistic renders.

  • Placing Portals and Blinds7:58

    Place portals in window openings and add adjustable blinds to focus light, reduce render noise, and fine-tune illumination in a Blender scene.

  • Adding Lights and Switches11:54

    Import Cgtrader light models into Blender, place them in a lighting collection, adjust emission to zero, resize to 0.2, and create a recessed ceiling light with a boolean cut.

  • Adding Point and Area Lights11:48

    Place point and area lights in a Blender modern house, group them for easy on/off, link materials, and use black body color temperature to craft realistic lighting.

  • Adding Cameras8:50

    Add and position cameras, set an active camera, and preview via the render window; adjust focal length, perspective, and focus distance for varied room views.

  • Lighting Adjustments12:48

    Adjust lighting in blender using HDRI maps, color management, and mapping rotation; add backdrops and hue saturation to control color, then render with cycles.

  • Compositing9:46

    Apply a node-based compositor to a Blender render, adding glare, hue saturation value nodes, color balance, and a vignette to produce a polished final image.

  • Interior Renders and Edits of Note15:17

    Explore interior render workflows in blender, including shower glass water gradient, lighting setups for day and night, back plates, and node-based compositing to achieve realistic interiors.

  • Animating The Camera - Part 111:09

    Learn to animate the camera in Blender using keyframes, from establishing a base camera and keyframes to graph editor tweaks, interpolation methods, and camera switching with markers.

  • Animating The Camera - Part 29:17

    Learn to animate a Blender camera using object constraints, follow path, and track to an empty object with keyframes and curve adjustments for flexible scene rendering.

Requirements

  • Basic 3d modeling skills needed

Description

In this course, you’ll learn step-by-step how to design and model a stunning modern house from scratch using Blender, the industry-leading 3D software. Whether you’re a beginner or an intermediate 3D artist, this course will equip you with the skills and knowledge needed to bring your architectural visions to life.


Features:

  •     Design Principles: Learn the principles of modern architectural design, including form, function, and aesthetics.

  •     Planning and Blueprinting: Dive into the process of planning your house design, creating blueprints, and establishing key dimensions.

  •     Modeling Techniques: Master advanced modeling techniques to create walls, floors, windows, doors, and other architectural elements.

  •     Interior Design: Explore techniques for interior design, including furniture placement, lighting, and material selection.

  •     Texturing and Materials: Discover the art of texturing and material creation to add realism and depth to your designs.

  •     Lighting and Rendering: Experiment with different lighting setups and rendering settings to achieve stunning visual effects.


Throughout the course, you’ll have the opportunity to apply your newfound knowledge through practical exercises and projects, reinforcing your understanding of each concept.

By the end of this course, you’ll have the confidence and expertise to create your own modern house designs in Blender!

And that's just the beginning! Enroll now and unlock the door to creating a Modern House In Blender!

Who this course is for:

  • Individuals seeking to enhance their Blender skills.
  • Beginners or intermediate users who are new to Blender.
  • Anyone who wants to learn or expand their proficiency in the art of low-poly design.