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Creating a Medieval Town Environment – Using UE5 & Blender
Rating: 4.7 out of 5(26 ratings)
430 students

Creating a Medieval Town Environment – Using UE5 & Blender

Learn how a professional environment artist works when creating environments for games.
Last updated 4/2024
English

What you'll learn

  • learn how to create entire 3d environments
  • Learn how to create both unique and procedural textures
  • Learn how to do lighting and post effects
  • Learn how to use modular design
  • Learn how to use Unreal Engine 5 Nanite

Course content

2 sections76 lectures33h 15m total length
  • Going Over Our Reference And Planning24:26
  • Setting Up Our Scenes And Start Creating Our Blockout Pieces22:51
  • Creating Our Blockout Part230:02
  • Creating Our Blockout Part328:52
  • Creating Our Blockout Part421:51
  • Creating Our Blockout Part523:31
  • Creating Our Blockout Part629:58
  • Creating Our Blockout Part731:22
  • Creating Our Blockout Part825:48
  • Designing Our Buildings Part136:41
  • Designing Our Buildings Part2 -Timelapse15:30
  • Designing Our Buildings Part3 -Timelapse23:28
  • Designing Our Buildings Part4 -Timelapse5:58
  • Discussing Our Progress So Far14:09
  • Designing Our Buildings Part5 -Timelapse15:06
  • Creating Our Round Roof13:57
  • Designing Our Buildings Part6 -Timelapse8:39
  • Creating And Placing Our Prop Blockouts -Timelapse14:18
  • Creating Our Wood Material Part124:56
  • Creating Our Wood Material Part236:44
  • Creating Our Pavement Material Part124:33
  • Creating Our Pavement Material Part234:10
  • Creating Our Pavement Material Part324:50
  • Creating Our Pavement Material Part431:52
  • Creating Our Pavement Material Part526:08
  • Creating Our Pavement Material Part630:52
  • Creating Our Pavement Material Part732:58
  • Creating Our Brick Wall Material Part132:10
  • Creating Our Brick Wall Material Part232:02
  • Creating Our Brick Wall Material Part332:37
  • Creating Our Slate Roof Texture Part123:36
  • Creating Our Slate Roof Texture Part231:56
  • Creating Our Plaster Material Part119:09
  • Creating Our Plaster Material Part242:18
  • Selecting Our Wood Pieces And Preparing Them For Sculpting22:20
  • Sculpting Our Wood Pieces Part121:21
  • Sculpting Our Wood Pieces Part220:50
  • Sculpting Our Wood Pieces Part3 - Timelapse19:37
  • Sculpting Our Wood Pieces Part4 - Timelapse15:38
  • Sculpting Our Wood Pieces Part515:14
  • Optimizing Our High Poly And Exporting It8:49
  • Creating Our Lowpoly Wood Pieces13:16
  • Preparing Our Lowpoly Wood Pieces For Uv Unwrap17:08
  • Uv Unwrapping Our Wood Pieces Part137:56
  • Uv Unwrapping Our Wood Pieces Part2 - Timelapse15:47
  • Uv Unwrapping Our Wood Pieces Part313:55
  • Baking Our Wood Pieces33:35
  • Texturing Our Wood Pieces39:36
  • Setting Up Our Final Modular Assets Part143:13
  • Setting Up Our Final Modular Assets Part229:16
  • Setting Up Our Final Modular Assets Part3 - Timelapse20:28
  • Setting Up Our Final Modular Assets Part4 - Timelapse47:45
  • Creating Our Street Light Part132:21
  • Creating Our Street Light Part233:37
  • Creating Our Street Light Part324:25
  • Creating Our Street Light Part426:58
  • Creating Our Doors And Windows Part1 -Timelapse18:49
  • Creating Our Doors And Windows Part2 -Timelapse12:31
  • Creating Our Curb Part121:02
  • Creating Our Curb Part251:26
  • Finishing Our Roof Assets25:53
  • Placing Our Small Assets -Timelapse2:55
  • Doing Our First Lighting Pass And Adding Variation36:38
  • Adding More Variation To Our Environment28:32
  • Creating And Placing Our Foliage Part139:30
  • Creating And Placing Our Foliage Part214:15
  • Creating And Placing Our Foliage Part316:02
  • Doing Our Second Lighting Pass And Planning The Polishing Phase44:37
  • Polishing Our Scene Part1 - Timelapse38:03
  • Polishing Our Scene Part2 - Timelapse35:34
  • Outro2:21

Requirements

  • This course expects that you know the basics of the programs mentioned in details

Description

Creating a Medieval Town Environment – Using UE5 & Blender

Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

Based on the amazing concept art of Vincent Lau


BLENDER, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as follows:

  • Doing project planning and creating proper blockout scenes.

  • Creating modular buildings with high reusability.

  • Sculpting wood and concrete assets in Zbrush.

  • Using Nanite in UE5 along with slightly modified traditional workflows for higher quality models while still being able to use and modify them in other 3d software.

  • Creating various tillable materials using substance 3d designer.

  • Creating unique textures using Substance Painter.

  • Doing lighting and post effects in unreal engine 5.

  • Adding actual geometry displacement on our modular assets using the modeling tools in Unreal.

  • Doing general level art in Unreal Engine.

And so much more.

The general takeaway of this course is that in the end, you will have the knowledge of how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.


29+ HOURS!

This course contains over 29+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few time-lapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start the course off by planning our environment and creating our blockout assets.

We will then already Design the entire level in UE5.

After this, we will first create all of our tillable materials using Substance 3D Designer.

Then we will focus on taking our assets to final. In these stages, you will learn everything from modeling in blender, sculpting in Zbrush, uv-unwrapping in RizomUV, and texturing in Substance 3D Painter.

We will then focus on getting all of our final models and textures in Unreal Engine and implanting them in our scene.

After this is done, we will start focusing on doing our first lighting pass, creating some additional assets, and taking our scene closer to final.

Finally, we will finish up by creating some simple foliage, polishing up our scene and adding some external 3d assets, taking some final screenshots, and then this environment is completed.


SKILL LEVEL

This game art tutorial is perfect for students who have familiarity with 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before, we recommend that you first watch an introduction tutorial on those programs (you can find many of these for free on YouTube or paid on this very website)


TOOLS USED

  • Unreal Engine 5

  • Blender

  • SpeedTree

  • RizomUV

  • Marmoset Toolbag 4

  • Substance Designer

  • Substance Painter

  • Zbrush

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & 3DS Max.


YOUR INSTRUCTOR
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.


SOURCE FILES

Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals


Who this course is for:

  • This course is perfect for intermediate to advanced artists