
Block out the jacket by tracing exterior patterns with the polygon tool, refine curves with curve points, and apply symmetry to assemble the main body in Marvelous Designer.
Adjust the opposite sleeve in Marvelous Designer to reduce fabric bunching, then mirror the edit, expand by about 25, and connect sewing lines for a jacket-like, properly sewn sleeve.
Export the jacket from Marvelous Designer to ZBrush by fixing normals, unifying stitches, removing extra geometry, and exporting jackets and avatars as quads for accurate sculpting.
Continually refine the jacket in ZBrush by applying stitch and Damien standard brushes, adding shoulder padding, zippers, and subtle folds, using symmetry and subdivision adjustments.
Fix the jacket interior by correcting black-face geometry, deleting problematic sections, and using clay with a black-face mask to prevent skin showing, while using lasso to keep geometry clean.
Apply advanced lighting and environment setups in KeyShot to render jackets with ambient occlusion, multiple camera angles, and alpha backgrounds for seamless compositing.
Import a custom avatar into Marvelous Designer using the base male model, then export and reimport to test a tank top jacket with a single poly group and correct scale.
Instructor Info
Manuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible.
Course Info
In this course, you will learn the proper workflow when using Marvelous Designer. We will start with an introduction to Marvelous Designer, then we will move on to create a winter leather jacket. After this, we will take it into Zbrush to make some changes and we'll render it later on in Keyshot. Finally we will take all the renders from Keyshot and do a composition inside Photoshop. Mavelous Designer makes garment creation much easier than most solutions that is why it is widely used in many professional studios to create clothing for characters.