
Explore a practical workflow from Marvelous Designer to ZBrush to create a winter leather jacket, render in KeyShot, and compose in Photoshop.
Explore the Marvelous Designer interface, load avatars, and learn to create a simple shirt by modeling patterns in 2D, simulating on the 3D avatar, and sewing with basic tools.
Learn to build a symmetrical shirt base in Marvelous Designer using the polygon tool, symmetry, and sewing, then simulate and adjust fit for jacket design.
Set up jacket references with pure ref, import a sewing pattern, trace it on a base avatar in Marvelous Designer, and apply textures.
Block out the jacket by tracing exterior patterns with the polygon tool, refine curves with curve points, and apply symmetry to assemble the main body in Marvelous Designer.
Sew a jacket sleeve in Marvelous Designer, tweak pattern segments and line lengths for a better fit, adjust curvature, and simulate to refine the sleeve without clipping.
Adjust the opposite sleeve in Marvelous Designer to reduce fabric bunching, then mirror the edit, expand by about 25, and connect sewing lines for a jacket-like, properly sewn sleeve.
Lengthen neck space, add curve points, and create folds with internal lines to shape collar; use symmetry and sewing to attach color pieces and simulate the neck in Marvelous Designer.
Refine a jacket in Marvelous Designer and Zbrush by tweaking patterns, curvature, and symmetry; add pockets and stitching, set internal lines, simulate clothing, and preview fit before export.
Export the jacket from Marvelous Designer to ZBrush by fixing normals, unifying stitches, removing extra geometry, and exporting jackets and avatars as quads for accurate sculpting.
add details to a jacket in Zbrush Part I, using ZModeler for collars, inserts for zippers, masking, and topology corrections, guided by reference.
Create a custom stitch brush in ZBrush to add jacket stitching, using a low-poly mesh, curve modifiers, and depth control, then save the brush for reuse.
Continually refine the jacket in ZBrush by applying stitch and Damien standard brushes, adding shoulder padding, zippers, and subtle folds, using symmetry and subdivision adjustments.
Add jacket details in ZBrush by refining shoulder borders, creating folds, and integrating a zipper with guide stitches, using masking, alphas, and remastering for depth and realism.
Add detailed pockets and stitched borders in ZBrush, refining lines with transparency and the standard brush to build a realistic jacket. Adjust symmetry, masking, and folds to enhance realism.
Refine the jacket in Zbrush by adding thickness to the neck using clay brush and masking, switch to a basic material, and smooth and polish folds and collar details.
Replace collar geometry in ZBrush by masking, extracting, and recreating sections, then mirror and smooth with poly groups to produce a cleaner jacket detail suitable for use in a game.
Refine jacket pockets in zbrush by thickening geometry with the clay brush, closing holes, and adding a stitching line; use symmetry and gizmo adjustments to sculpt folds and prepare renders.
Apply a new stitch brush in ZBrush and edit its alpha in Photoshop to create folds along jacket seams. Export and adjust brush size and direction for convincing final touches.
Fix the jacket interior by correcting black-face geometry, deleting problematic sections, and using clay with a black-face mask to prevent skin showing, while using lasso to keep geometry clean.
Refine the jacket by adding a padding layer and stitching details, using separate geometry for different materials to enable procedural textures, and employ transparency and symmetry to sculpt realistic fabric.
Refine the jacket by applying a pre-created stitch alpha with the light box brush, adjusting subdivision levels, soft erasing, and aligning stitches along grooves for a rigid leather jacket look.
Finalize the jacket in Marvelous Designer and ZBrush by adding buttons, organizing parts with poly groups, decimating selectively, merging visible components, and exporting to KeyShot for rendering.
Explore keyshot’s interface, materials, and environment to render a jacket, balancing real-time previews with offline rendering, lighting, camera setups, aspect ratio, render passes, and final stills for portfolios.
Apply advanced lighting and environment setups in KeyShot to render jackets with ambient occlusion, multiple camera angles, and alpha backgrounds for seamless compositing.
Compose realistic jacket renders in Photoshop by layering renders with ambient occlusion, adjusting levels, and using overlay blending to enhance crevices, then composite multiple images for a polished portfolio.
Import a custom avatar into Marvelous Designer using the base male model, then export and reimport to test a tank top jacket with a single poly group and correct scale.
Instructor Info
Manuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible.
Course Info
In this course, you will learn the proper workflow when using Marvelous Designer. We will start with an introduction to Marvelous Designer, then we will move on to create a winter leather jacket. After this, we will take it into Zbrush to make some changes and we'll render it later on in Keyshot. Finally we will take all the renders from Keyshot and do a composition inside Photoshop. Mavelous Designer makes garment creation much easier than most solutions that is why it is widely used in many professional studios to create clothing for characters.