Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Creating a Guitar in Blender and Substance Painter
Rating: 4.7 out of 5(86 ratings)
2,565 students

Creating a Guitar in Blender and Substance Painter

Create a Guitar in Blender 3D and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter
Created byAniket Rawat
Last updated 5/2024
English

What you'll learn

  • Learn to create Highly Realistic Models using Blender and Substance
  • Learn 3D Modelling in Blender
  • Learn to create realistic textures in Substance Painter
  • Learn to use Smart Materials and Masks in Substance Painter
  • Learn to work with Reference Images and use them to create 3D models from 2D images

Course content

2 sections9 lectures1h 49m total length
  • Introduction1:19

Requirements

  • A computer and basic understanding of Blender and Substance Painter
  • Blender (Free)
  • Substance Painter (30 day trial or get the Student License version for Free)

Description

Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Guitar using Blender and Substance Painter.


What you will get:

· 9 FHD videos with 2 hours of content

· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etc


We will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.

This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create props of your own.

We will start by modelling the prop in Blender, and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.


We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like smart materials, masks etc.


At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.

This course is for anyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.

Who this course is for:

  • Any type of Blender/Substance user who wants to increase their skill level