
Learn to build a cyberpunk coffee bar in blender from a default cube using one reference image. Follow modeling, texturing, uv projection, camera, lighting, and post-processing across 25 chapters.
Build a small container house in Blender using a base shape and modeling techniques. Apply textures, project from view, set up UVs, and prepare for animation using these two textures.
Master UV mapping by projecting from view, selecting and scaling parts, and adding loop cuts to prepare lighting for the cyberpunk windows; create and assign a glass material.
Finish the windows by beveling and adjusting the barrels, selecting and deselecting parts in wireframe, applying scale, and previewing with cycles using an HDR environment for glass.
Add imperfections to cyberpunk glass by creating a separate concrete UV map, baking textures, and mixing glass and transparent shaders with noise-driven bump and roughness controls.
Fix the UV mapping in Blender by selecting the first UV map, editing in edit mode, and projecting from view to remove stretch parts and avoid glass areas.
Create a rain canopy in Blender by extruding, scaling, and moving edges and faces, then reproject textures from view and refine with imperfections.
Explore side part modeling in a cyberpunk Blender scene by detailing reprojected window geometry, beveling edges, applying glass material, and projecting textures for realistic shadows and lighting.
Create a cyberpunk stair element in Blender by converting a curve to mesh, adding depth, bevel, and loop cuts, using a non-destructive wireframe projection with materials.
Duplicate details on the opposite side, extrude and bevel, adjust scale and UV projection, join objects, and refine lighting with a sun or area lamp for a cyberpunk Blender scene.
Create a cyberpunk fence in Blender by building a wireframe base, extruding and beveling edges, adding loop cuts, converting to curve, and applying bevel depth with projection from view.
Explore texturing a cyberpunk fence in Blender, projecting a yellowish color from view and adjusting with mix color, saturation, and material-focused tweaks.
Learn to build and texture a floor structure in a cyberpunk Blender scene by projecting materials, refining edges with bevels and extrusions, and creating broken glass effects.
Bevel and extrude edges to add realistic detail, refining with loop cuts, subdivide, and bridges. Project from view, assign materials, and extrude along normals to add thickness and imperfection.
Create a cyberpunk reflector and electrical box in Blender, building low-poly geometry with bevels and extrudes, then project textures from view and convert to mesh.
Model cables with curves and convert to mesh to build a cyberpunk scene. Enhance textures using uv maps, projection from view, color ramps, and roughness, bump, height, and metallic variations.
Learn to build and apply a dust shader in blender, copy node groups across materials, and control dust with world z axis, ambient occlusion, camera facing, and randomness.
Set up a blender camera for a drone-like render with a 1000 by 1800 mobile aspect and 20 m height, then place background low-poly city assets and refine lighting.
Master cyberpunk lighting in Blender by configuring a volumetric cube and emission-based street lights in Cycles, adjusting emission strength, density, and tint to create a greenish glow across the scene.
Leverage industrial decoration assets to build a cyberpunk scene in Blender, using asset packs, appending reusable data, library override, and strategic lighting with neon signs for dramatic atmosphere.
Import asset pack and place neon signs to shape a cyberpunk coffee bar scene in blender, adjusting scale, origin, lighting, and decorative details.
Render a cyberpunk Blender scene by configuring mist passes and fog layers, separating foreground from background, and refining with a compositor using color ramp and depth of field.
Apply post-processing in blender to add fog overlays via the compositor, using screen blending, color ramp adjustments, and opacity controls for layered cyberpunk visuals.
Apply post-processing techniques in Blender and After Effects to create glare, bloom, and fog overlays, using ambient occlusion, masks, and color overlays for a cyberpunk scene.
Create glow effects with solid color overlays, masks, and screen blending, then tune tint and opacity, feather masks, and apply color grading and lut presets to finish the cyberpunk look.
Source characters from Mixamo, export an FBX, and import into Blender. Set 24 fps, align to real world scale, adjust keyframes for camera moves, and add camera shake.
Hello and welcome to a new tutorial in which we create this cyberpunkish scene in Blender step-by-step.
The tutorial lasts about 4 hours in total, divided into 25 chapters with an average duration of about 10 minutes, to make it as easy to follow as possible.
In the first part, we start from Blender's default cube and turn it into a detailed coffee bar, using only one reference image plus an additional concrete texture for imperfections.
This is an ideal practice if you want to learn modeling, texturing, and UV projection in Blender because we go through more or less all the tools and the whole process is recorded in real time, so the tutorial is also suitable for beginners.
After we finish our coffee bar, we continue with the scene creation. In this part, we use other assets that I created earlier and talk about the camera, lighting, post-processing, and more.
The tutorial is step-by-step and suitable for beginners as well.
I recorded the entire process of modeling and texturing the container house as well as the creation of the entire scene in real time.
All resources and links are included in the tutorial
The first part of the tutorial is free!