Creating a Cute Monster in ZBrush & Substance Painter
What you'll learn
- Create portfolio-ready render using Marmoset Toolbag
- A complete understanding of game ready character production
- You will learn fundamental concepts and techniques of retopology
- Setting up UV layout, cut, edit, seam, stitch, UV Island, etc.
- Efficient sculpting in ZBrush
- Texturing creature in in ZBrush by Polypaint
- Efficient methods of baking normal map, color, alpha, glossy, etc.
- PBR Texturing in Substance Painter & Rendering in Iray
- Exporting & Rendering in Marmoset Toolbag
Requirements
- If you know something about Maya & Substance Painter it will be good.
- Basic understanding of ZBrush
- You will need a Wacom graphic tablet
- Most important, the determination and willingness to learn and don't give up attitude.
Description
Do you enjoy playing games? And now you want to make your career in this industry? then this course is for you.
Creating a game ready creature is a complicated process that involves several skills like modeling, sculpting, retopology, texturing, etc. You need to master all those skills to create a production-ready creature that you can put in your portfolio and get a job. A character has to go through several stages and steps after that it becomes a game ready character. To create a game-ready creature/character you need to have complete knowledge of the whole production pipeline. You may encounter several technical challenges like importing model correctly in Substance Painter, baking maps, material creation, painting, brushes, etc.
In this course, you will learn
Modeling
Sculpting
Poly painting
Baking maps
Texturing
Rendering for the final presentation.
I am confident that after finishing this course you will have all the necessary skills that you can apply to create any creature, character & game asset.
So, let’s get started. I will see you at the Lecture.
Things to consider before you buy this course.
This course is recorded in real-time hence if you find it slow then you can increase the playback speed as per your liking.
If you get stuck at some point, feel free to ask questions and I will respond as soon as possible.
Who this course is for:
- Beginners who want to learn the complete process of making a game ready model
- Intermediate users who want to enhance and evolve their skills.
- Student who want to get into 3D gaming industry but don't know the production pipeline
Instructors
Hi there, I am a Freelance 3D artist specialized in character/creature sculpting. I have been helping many clients to solve their design problems across the world. I am specialized in 3D modeling, texturing, environment, creature sculpting, texturing, game asset development. Additionally, I have been a digital art director with over 11 years of experience in UI design, website, app design, etc.
Since then, I’ve made hundreds of 3D characters, props, game assets, websites, and mobile applications.
After spending a decade in the design industry, I decided to share my knowledge with the students that can change their lives. Soon, I realized that my greatest passion is teaching.
I am here to help you and I’ll be there for you every step of the way.
CG Treat Studio is an indie game development company that creates high-quality 3D content, games & training material for students & professionals who want to level up their skills.
We develop high-quality courses on topics like Modeling, Texturing, Sculpting, Character Design, Creature Design, Environment Design, Architectural Visualisation, etc.
Our main objective is to help students by giving them the knowledge that can make them achieve success in their careers.
There are a lot of new courses are coming so stay tuned!