
Model a photorealistic classroom scene in Blender from start to finish, mastering modeling, texture creation with free textures, lighting with Cycles, and post-processing compositing.
Gather reference images from the course resources to guide lighting and mood in a Blender classroom scene, then create a concept board and begin with small props before the desk.
Model the chair in Blender by starting from reference images, building with edge loops, and refining the form using edit mode, snapping, and bevel and subdivision as needed.
Model a desk in blender by shaping components, aligning the origin, and applying scale for uniform geometry; use isolation and x-ray view to add legs and optimize polygons.
Create a basic 3d classroom layout in Blender by organizing desks, using efficient duplication, randomizing positions, and rough-blocking walls and windows for a first pass.
Organize chairs and desks into a classroom collection and resize the room. Apply solidify to walls, add props like a whiteboard and shelves, then set up a camera and lighting.
Organize the scene by moving objects to classroom and camera collections, duplicate items, enter edit mode to adjust vertices, and widen field of view using the camera's focal length.
Create the classroom props in Blender by modeling a blackboard, extruding shapes, duplicating components along the y axis, and refining edges and shelves in edit mode.
Create and arrange classroom props in Blender by modeling clocks and other parts, using cylinders, isolation mode, extrude, and precise transforms to align and duplicate components.
Isolate components, apply boolean modifiers to carve openings, and extrude to add thickness to the windows. Duplicate and refine assemblies to build the classroom windows in Blender.
Create windows and doors for a classroom environment in Blender by modeling frames, using edit mode and isolation, and joining or dissolving parts to fit the wall.
Set up lighting and an HDR environment in Blender to texture a classroom setting, organize props, apply wood textures with normal, metallic, and roughness maps, and adjust mapping for realism.
Apply tile floor textures and configure diffuse, normal, and displacement maps with proper color space. Isolate geometry and map textures for a cohesive 3d classroom environment.
Apply modifiers and unwrap with smart projection to fix texture stretching, then texture the Blender classroom by creating and linking materials for tiles, glass, and boards, adjusting color inputs.
Learn to create a notice board in Blender by importing multiple images as planes, rotating and scaling them on the board, and organizing them into a collection for a layout.
Create a quick book stack in Blender by importing book textures as planes, tracing book boundaries with the knife tool, extruding, duplicating, and applying hue-saturation variations.
Render the final Blender scene using Cycles, finalize materials, modifiers, and camera setups. Composite with glare, bloom, color balance, and post-process in Photoshop for portfolio-ready results.
Create additional books to enhance the 3d classroom scene by modeling cubes, applying textures from reference images showing front, back, and sides, and arranging varied-sized copies with proper alignment.
Create curtains for the classroom scene in Blender by modeling hooks and curtain cloth, subdividing geometry for smooth cloth simulation, setting keyframe animations, and refining lighting before rendering.
Hello guys, My name is Aniket Rawat and this is my new course on Udemy creating an entire CLASSROOM scene from start to finish just using BLENDER only. We will create a photorealistic Classroom scene with the help of Blender
I will take you through each and every step of this course and nothing will be skipped. This is a course for users of all types but a basic understanding of Blender and 3D would be really helpful.
We will start by modelling the different props in BLENDER, we will make use of multiple techniques and modifiers to create our models. We will go through the entire modelling process of each and every prop and nothing will be skipped.
After finishing with the modelling process we will move onto texturing, we will create multiple PBR textures using completely free textures, we will be creating shaders like Glass, wood etc.
At last we will light and render our scene, we will use HDRIs to light our scene and use Cycles as our rendering engine. We will render multiple angles of our scene and finish the course with some compositing to make our renders look even better.
All the project files related to this course would be provided to you, that would include the blender files, all the images used, textures etc.
So if you want to learn how to create this photorealistic classroom scene with me, join the course today. Thank you!