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Creating a Cartoon Monster in Maya 2020
Rating: 4.9 out of 5(14 ratings)
6,299 students

Creating a Cartoon Monster in Maya 2020

Learn 3D modeling, Texturing, Lighting and Rendering in Maya and how to composite the final image in Photoshop
Last updated 11/2020
English

What you'll learn

  • How to use Maya.
  • How to learn Maya's modeling tools.
  • How to master professional modeling techniques.
  • How to use finishing techniques in Photoshop.

Course content

1 section70 lectures13h 8m total length
  • Introduction3:22
  • 002. Setting Up the Image Plane6:42
  • 003. Blocking Out the Body4:10
  • 004. Blocking Out the Arm6:30
  • 005. Blocking Out the First Finger7:03
  • 006. Creating the Fingernail18:49
  • 007. Creating the Other Fingers3:58
  • 008. Creating the Hand Part 113:28
  • 009. Creating the Hand Part 214:54
  • 010. Positioning the Eyeballs7:19
  • 011. Creating the Horn14:43
  • 012. Creating the Horn Ring4:43
  • 013. Projecting Curve on Surface7:17
  • 014. Creating the Character with Quad Draw Part 112:49

    Apply quad draw to block out the face geometry, projecting polygons onto the character surface with Make Live, then shape the mouth, eyes, and eyelids while refining loops and edges.

  • 015. Creating the Character with Quad Draw Part 212:58
  • 016. Creating the Character with Quad Draw Part 317:51
  • 017. Cleaning Up the Holes9:55
  • 018. Creating the Eyelids Part 14:23
  • 019. Creating the Eyelids Part 213:33
  • 020. Adding Depth to the Eyelids6:18
  • 021. Resizing the Eyeballs6:47
  • 022. Creating the Iris for the Eyes17:47
  • 023. Attaching the Right Arm to the Body35:18
  • 024. Attaching the Left Arm21:01
  • 025. Creating the Fist Part 137:08
  • 026. Creating the Fist Part 216:24
  • 027. Adding Depth to the Mouth1:14
  • 028. Finishing the Mouth10:38
  • 029. Adding Finishing Touches to the Eyelids9:29
  • 030. Creating the Top Teeth26:26
  • 031. Creating the Bottom Teeth Part 118:41
  • 032. Creating the Bottom Teeth Part 27:35
  • 033. Creating the Gums Part 18:06
  • 034. Creating the Gums Part 211:45
  • 035. Creating the Gums Part 34:28
  • 036. Creating the Gums Part 48:59
  • 037. Creating the Gums Part 534:55

    Block and refine Maya gums by adjusting edge loops, extruding from teeth, beveling the gum mesh, and removing back faces to keep clean topology and natural curvature.

  • 038. Adding Lumpy Detail to the Skin5:23
  • 039. Creating the Ooze Part 18:57
  • 040. Creating the Ooze Part 22:40
  • 041. Creating the Ooze Part 311:42
  • 042. Creating the Ooze Part 49:49
  • 043. Creating the Ooze Part 57:50
  • 044. Creating the Ooze Part 68:14

    Continue modeling the ooze in Maya 2020 by isolating parts, combining meshes, bridging edges, and refining divisions and curves for a soft, gooey look.

  • 045. Creating the Ooze Part 79:41
  • 046. Creating the Ooze Part 817:46
  • 047. Creating the Ooze Part 96:19
  • 048. Creating Ooze for the Hand Part 112:25
  • 049. Creating Ooze for the Hand Part 26:27
  • 050. Creating Ooze for the Hand Part 34:57
  • 051. Creating Ooze for the Hand Part 424:14
  • 052. Cleaning Up the Character5:04
  • 053. Setting Up the Camera7:54
  • 054. Creating a UV Map for the Horns7:59
  • 055. Texturing the Horns21:11
  • 056. Texturing the Horn Ring2:58
  • 057. Texturing the Eyes7:16
  • 058. Texturing the Teeth3:35
  • 059. Creating a UV Map for the Gums7:23
  • 060. Texturing the Gums8:26
  • 061. Texturing the Skin9:08
  • 062. Texturing the Nails2:35
  • 063. Texturing the Ooze5:44

    Explore texturing the ooze in Maya 2020 using Arnold shading to achieve translucent, green, glass-like material by adjusting transmission, color, depth, scatter, specular, roughness, and IOR.

  • 064. Fine Tuning the Textures Part 17:27
  • 065. Fine Tuning the Textures Part 212:05
  • 066. Adding More Lights17:38
  • 067. Final Render Settings8:20

    Learn final render settings in Maya 2020 by adjusting Skydome and material samples, refining occlusion and subsurface color, and choosing a transparent background format for high-quality output.

  • 068. Final Composite in Photoshop16:23
  • OVERVIEW: 069. Creating a New Render in Maya21:13
  • OVERVIEW: 070. Finishing the New Render in Photoshop12:04

Requirements

  • Passion, excitement and the desire to become a professional digital artist.
  • A copy of Autodesk Maya and Adobe Photoshop,

Description

In this tutorial, Creating a Cartoon Monster in Maya 2020, you will learn how to create a character from the beginning.

First, you will learn how to use the modeling tools to model the character.

Modeling tools you will learn include:

  • Multi-Cut Tool

  • Quad Draw Tool

  • Bridge Tool

  • Extrude Tool

  • Mirror Tool

  • Edit Edge Flow

  • Project Curve on Surface

And many, many more tools.

You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.

You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.

You will learn how to create the character's body, then his eyes, then arms, and hands, and his horns. And finally, the slime.

We will then move on to texturing the character. You will learn how to create a UV map in order to place the proper texture onto the model.

You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.

You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.

You will learn how to create skin, how to create transparency for the slime, how to create a metallic gold shader for the ring, and how to create shiny reflections for the eyes and teeth.

Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.

You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.

Finally, we will bring the rendered image into Photoshop where we will do some color correcting and create a final look for the character.


Who this course is for:

  • Students who want to become industry professionals in the film, game, and entertainment business.