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Creating a Brick Wall in Substance Designer
Rating: 4.5 out of 5(18 ratings)
125 students

Creating a Brick Wall in Substance Designer

Learn Advanced techniques in Substance Designer to create complex materials
Created byUNF Games
Last updated 3/2022
English

What you'll learn

  • Learn Substance Designer Fundamentals
  • Learn to Create AAA Textures
  • Learn Sculpting & Detailing Techniques
  • Render your Material in Unreal Engine 5

Course content

4 sections31 lectures4h 7m total length
  • Creating our Project6:33

    Create a substance project for a brick wall in Substance Designer, using metallic roughness, height and normal maps, ambient occlusion, and tessellation to refine the geometry.

  • References3:55

    Choose a main brick wall reference and supportive images, analyze varying patterns, then design a three-layer material stack in Substance Designer for an organized yet slightly worn wall.

  • Creating the Brick Pattern Part 18:41

    Create a brick wall pattern in substance designer by building a random tile pattern, applying edge detection, distance masking, flood fields, and a gradient blend to add variation.

  • Creating the Brick Pattern part 27:35

    Enhance the brick pattern in Substance Designer, part 2, by using random grayscale-driven non-uniform blur, adjusting levels and intensity, and blending with a distance-based mask for variation.

  • Adding Edge Variation6:02

    Apply edge detection and bevels, adjust levels to emphasize edge contrast, then use a non-uniform grayscale and clouds with blend and multiply to create varied edge chips.

  • Sculpting Volumes in Substance10:33

    Sculpt bricks in Substance Designer by using a basic pattern, gradients, edge variations, and masks to build volume, then fine-tune with multiply and soft light blends.

  • Edge Chipping7:42
  • Brick Secondary Details10:42

    Add brick wall secondary detail by layering slope-based noise, pearly and moisture textures, and histogram-driven directional warp, then blend and adjust intensity for realistic variation.

Requirements

  • No Substance Designer experience required.

Description

If you want to get into the gaming industry, want to learn how to create high quality textures and learn Substance Designer then this course is for you.

I designed this course to take you from the very beginning and teach you the 3 steps I use to create a AAA texture: pattern, sculpting and detailing.

After watching this course, you will feel very confident to create a AAA texture that you can put in your portfolio!

Learn Substance Designer Fundamentals: Learning Substance at the beginning can be very confusing. In this tutorial, you learn how to use the most important nodes to create any kind of material.

Learn Sculpting & Detailing Techniques: How do you know if the detail want to create is good enough? In this course you will not only learn Substance, but also Art Fundamentals so that you understand the language that artists use to decide if something can look good or not.

Render your Material in Unreal Engine 5 & Marmoset Toolbag: Creating your Material in Substance is not the last step. This is why I will guide you on how to render your materials in Unreal Engine 5  & Marmoset Toolbag 4 so that you can create a nice presentation to showcase in your portfolio.

Who this course is for:

  • Beginner Game developers and artists who want to showcase a Material for their portfolio and learn to create high quality textures