
In this part we are going to set image for mouse ,and when we interact with an object we are going to change the mouse icon.
In this part we are going to inspect an object and we bring it near the camera to see it more closely
In this part we are going to inspect the object and then player able to rotate that object to inspect in every aspect or find hint or password behind that object.
In this part we are going to put sound for object and also give caption text about that audio clip.
In this part we are going to interact with an object like newspaper or piece of paper and activate image in UI to give some information, story, or hint about the game.
In this part we are going to activate unity event for object that we want to do special job, like opening door or drawer or activate a function like saving the game and more...
In this part we are going to work on inventory UI
In this part we are going to interact with an object and then we pick it up and add it to the Inventory.
In this Part we are going to use item that we have in inventory and use them on interacted item and we get new item
In this part we are going to improve part of script and add an icon for our items in inventory.
In this part we are going to comment all line so it will be more understandable what we did so far, students also able to download scripts that we wrote so far as reference
In this part we are going to make main menu
In this part we are going to make transition between two scene, after player finish the first one ,then can go to the next level and solve more puzzle
In this part we are going to animate interacting object like statue or door for example key is going inside door then it turn and then the door will be open
In this part we are going to learn how to edit inventory and bring it to the right side so that player can see which item he had inside inventory and become more interesting.
In this part we are going to save and load the level that player playing
In this part we are going to add scare moment to bring fun and adrenalin to the game, that mean when player go inside special area is going to activate that scare moment for example activating scream, breathing, activating an animation like falling down a mug or zombie or ghost passing through or ...
1. Understanding Game Design & Planning
Before we start building, we will go over the key elements that make a great escape game:
==> How to structure an engaging escape room experience
==> Designing puzzles that are fun and challenging
==> Placing clues and items logically to guide the player
2. Creating the 3D Game Environment
You will learn how to build a realistic house where the game takes place. This includes:
==> Setting up rooms, furniture, and decorations
==> Creating interactive objects like doors, drawers, and secret compartments
3. Implementing Puzzle Mechanics
The core of your game will be the puzzles! You’ll learn how to add different types of challenges, such as:
==> Item-based puzzles – Finding a key to unlock a door
==> Code puzzles – Using clues to figure out a combination lock
==> Object interactions – Moving furniture to reveal hidden items
==> Logic puzzles – Arranging objects in the right order to trigger an event
4. Player Interaction & Inventory System
We will implement systems that allow players to interact with objects, pick up items, and use them later. This includes:
==> Clicking on objects to examine and collect them
==> Creating an inventory system to store and use collected items
==> Combining items to solve more complex puzzles
5. Game Logic & Scripting
To bring everything to life, we will use scripting (such as C# in Unity) to:
==> Control how objects react to player actions
==> Implement timers, triggers, and conditions for puzzles
==> Manage game progress and story elements