Creating 3D Prototypes in Maya - Headphones with Blue Tooth
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Creating 3D Prototypes in Maya - Headphones with Blue Tooth

Learn to create and model realistic concept prototypes in Maya this course is for all levels
0.0 (0 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
26 students enrolled
Created by David Newton
Last updated 3/2017
English [Auto]
Current price: $29.99 Original price: $49.99 Discount: 40% off
1 day left at this price!
30-Day Money-Back Guarantee
This course includes
  • 6 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Have a clear understanding of model concepting
  • Understand your workflow
  • Model confidently
  • Have a better unstanding of potential problem areas
  • Be a better modeller
  • Basic computer skills
  • Have a Maya 2012 upwards
  • Photoshop would be usefull but not essential

Welcome to this course
During this course you will learn how to model concept/prototypes in this case we will look at the processes I use to model a pair of headphones (with blue tooth everything is better with blue tooth!)

We will look at the following:

  • Use reference for inspiration
  • Mock up out design in photoshop
  • Look at what we need to do to prepare for the model
  • Figure out the parts we will need to produce
  • Look at time saving techniques
  • Model the head phones
  • Add extra detailing
  • Model cleanup

I can wait for you to see how easy it will be for us to create stunning pieces of art!

See you there...

Who this course is for:
  • This course is designed for all levels
Course content
Expand all 26 lectures 05:49:40
+ Project Files
1 lecture 01:58
Here you will find the final scene plus stages and all reference images used during this course.
Preview 01:58
+ Lets get straight into modelling our Headphone concept in Maya
25 lectures 05:47:45

We will take a look at starting our concept by gathering refernces and mocking up our Headphones.

Preview 08:06

In this lesson we will set our project and start creating our basic block shapes.

Setting up and Creating block bases for our concept part 1

Lets carry on with our block bases..

Block bases part 2

OK we are nearly finished with our basic block shapes.

Block bases part 3

Now we have a our basic shapes lets start to model our final speaker pieces.

Lets model speaker and cusioned parts

Please watch these next lessons in creating a complex mesh, after this I will show you a simpler way to create the same effect!!

Please feel free to follow along as it will all be good practice for you.

Speaker mesh part 1

Now we have started the mesh we will now look at postioning the parts so they intertwine.

Speaker mesh part 2

Finally we have our complex mesh, be carefull though as it is a very memory intensive piece of geometry and can often overload your computer and Maya!!

Speaker mesh part 3

Setting up our Geometry for transfer.

Transfer maps a simplified mesh

Using transfer maps we can transfer a detailed piece of Geometry over to a simplified version, giving you the best of both worlds, from this we can also transfer colour so that we can use that for specular and opacity maps.

Using transfer maps to create a Normal and Diffuse map

Using Photoshop we can just fine tune our maps.

Using photoshop to create a tileable map

Lets finish off our editing in Photoshop.

Editing tileable maps in Photoshop

Lets finish off by transfering the detail into the maps.

Applying our maps to the simplified Geometry

Just a quick video to show how quick the speaker grill could be completed.

Creating the Speaker grill at speed

I will now show you how to UV and manually testure the speaker internal pieces.

Lets add details to the speaker internals

Lets create a bump map and add this to the material within Maya

Finishing our speaker internals

FInish the outer shell pieces,

Finishing the outer shell pieces

Completing the rest of the pieces.

The rest of the parts

Lets finish by mirroring the pieces.

Mirroring the pieces

Adding a texture to the outer shell.

Adding texture to outer shell

Creating the texture in Photoshop.

Finishing the textures

The logo.

Logo for model

Lets create the Blue Tooth plug.

Modelling the Blue Tooth plug

Finally lets pose our model and do some quick test renders.

Posing our completed model

For those who have finished the course a massive "Well done!" for those still completing the course "Keep it up!" I just want to say thank you for choosing me and my course, it is really appreciated and means that I can produce more great courses for you in the future!

Stay up to date with the latest courses and development as well as offers from us by visiting me at my website.

Feel free contacting me for a particular course to be created I welcome student feedback and that way I know what you want!

I hope you had fun learning with this course and hope to see you at my other courses, please give me a review if you loved the course, if you did not like it also let me know, I take students opinions very seriously!

"Did you know Monster-Training is a sister brand of UK Online Training Centre, Monster is being phased out so all new courses will be hosted under UK Online Training, so if you want the same experience as Monster pop over to UKOTC, please note I have put all Courses on the UKOTC site so you have one place to get the latest news and offers!"

All the Best David