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Creating 3D Assets for Game/Production Studios
Rating: 5.0 out of 5(1 rating)
18 students
Last updated 5/2024
English

What you'll learn

  • Learn the detailed workflows studios use when creating 3D assets
  • Learn how to use common studio tools like Jira, Confluence and asset management
  • Learn how to create high quality 3d assets from start to finish
  • learn how 3D production works in a professional setting

Course content

1 section36 lectures13h 0m total length
  • Finding our asset and creating request briefs22:13
  • Jira and naming conventions21:20
  • Showcasing bonus programs like Miro - Notion - Confluence11:52
  • Setting up our project and reference14:10
  • Discussing quality vs speed27:42
  • Creating our blockout Part129:41
  • Creating our blockout Part26:58
  • Creating our final container Part125:05
  • Creating our final container Part233:42
  • Creating our final container Part332:32
  • Creating our final container Part419:25
  • Creating our final container Part59:14
  • Creating our final container Part621:33
  • Creating our final container Part730:13
  • Creating our final container Part826:55
  • Creating our final container Part9 - Timelapse19:19
  • Creating our final container Part919:21
  • Creating our final container Part1046:19
  • Turning our final container into high poly Part115:04
  • Turning our final container into high poly Part2 -Timelapse3:12
  • Turning our final container into high poly Part338:53
  • Turning our final container into high poly Part416:57
  • Turning our final container into high poly Part515:43
  • Preparing our final low poly -Timelapse8:42
  • Creating our UV's Part17:49
  • Creating our UV's Part2 -Timelapse19:55
  • Preparing our asset for baking10:54
  • Baking our asset37:54
  • Creating our container textures Part127:44
  • Creating our container textures Part229:36
  • Creating our container textures Part325:09
  • Creating our container textures Part425:32
  • Creating our container textures Part521:22
  • Explaining how feedback works6:27
  • Processing Feedback39:23
  • Finalizing our asset in Unreal Engine12:46

Requirements

  • you will need to know the basics of 3D modeling and texturing if you want to follow along with the asset creation parts

Description

Creating 3D Assets for Production Studios

This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.


3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5

This course will cover a large number of topics, but the biggest topics are as followed:

Showcasing what request briefs are and how to use them.

Showcasing Jira. Which is a common site used to track content during production.

Showcasing how to use sites like Confluence, Miro and Notion

Discussing Quality vs Speed

Gathering references and creating a blockout asset

Showcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturing

Showcasing how feedback is usually given in studios

Setting up assets in Unreal Engine 5


And we will also include multiple bonus chapters on how to create various different assets using different techniques.


The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio. Not just how to create assets but also what kind of internal tools and workflows to expect


19+ HOURS!

This course contains over 19+ hours of content – You can follow along with every single step – This course has been done 100% in real-time with narration except for a few timelapses for very repetitive tasks. For the actual asset modeling we will be using 3ds Max for the real-time chapters however we have also included a timelapse on how to create the asset in blender. Next to this we use RizomUV for the UV unwrapping, marmoset for baking and previewing and substance painter for the texturing


SKILL LEVEL

This tutorial is intended for beginner to intermediate artists. Please note that the focus of this course is not on the basics of asset modeling so those chapters might be a bit hard to follow for beginners– However, everything in this tutorial will be explained in detail.


TOOLS USED


  • Unreal Engine 5

  • 3DS Max (you are able to use other modeling software)

  • RizomUV

  • Marmoset Toolbag 4

  • Substance Painter

  • Zbrush


Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.


YOUR INSTRUCTOR

Emiel Sleegers is a lead environment artist and owner of FastTrack Studio. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.


SOURCE FILES

Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals



Who this course is for:

  • This course is great for all skill levels but the asset creation is advanced