Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Create Zelda-like skills with C++ in unreal engine 5
Rating: 4.5 out of 5(11 ratings)
195 students

Create Zelda-like skills with C++ in unreal engine 5

Learn all you need to know about designing skill and locomotion managements with C++ in Unreal Engine 5!
Created byHowl Chang
Last updated 1/2025
English

What you'll learn

  • A powerful skill framework to handle various abilities
  • Create abilities of remote bomb, magnesis, ice actor and stasis skill
  • Sprint/Gliding/Exhuasted/normal state management with stamina system
  • Robust and neat UI system for Multiple gameplay mechanical actors such as wind tunnel, pressure plate, pickable object, breakable wallskill selection
  • Communication between C++ and blueprint

Course content

5 sections55 lectures8h 10m total length
  • Course Introduction4:01
  • Project Creation And Configuration12:50
  • Camera Boom And Camera7:07
  • Enhanced Input Part 017:50
  • Enhanced Input Part 0210:27
  • Character Movement8:45
  • Rotate Camera5:58
  • Locomotion Manager13:10
  • Sprinting Action6:41
  • Stamina atribute11:20
  • Stamina UI9:14
  • Animation UI8:03
  • Exhausted State4:13
  • Gliding State13:21
  • Simulated Gravity And Falling State9:42
  • Handle Animation From Cpp11:08
  • Import Assets And Setup Animations10:54
  • Display Parachutte Model6:17
  • Wind Tunnel12:47

Requirements

  • Basic C++ experience with unreal engine is required

Description

Please read requirement first, learners need to have basic understanding of C++.

Or I recommend you take basic level C++ course first.


UPDATES:

2024.10.12 : All auto-generated captions are corrected.


Welcome to "Create Zeldar-like skills with C++ in unreal engine 5"! You will learn how to create a skill framework which can handle various abilities including remote bomb, magnesis, stasis and ice actor, and basic locomotion states such as sprinting, gliding and exhausted states. I prepared reference projects for every lesson so when you are stuck in any lesson you can freely download them and compare your own project with them! Don't worry about making mistakes, learn from them!


In the first section, we're going to setup project and implement basic locomotion states for player character from scratch in C++. With enhanced input system and locomotion manage, these customized actions will be triggered when player character meets certain conditions. For example, once player character is falling from high place and having enough stamina, gliding action is available. If stamina is depleted, player character cannot jump, sprint or gliding anymore.


Secondly, we will design and create a powerful framework to manage various skills before any skill creation. Only one skill could be activated at one time. Thanks to the convienient communication between blueprint and c++ in unreal engine, we can easily transfer information from UI to our code base. It is the best way to take advantage of them. Blueprint is more convenient for visual design and c++ is more performant for game in general.


Thirdly, we're focus on several kinds of different skills including remote bombs, magnesis, stasis and ice actor spawning. In remote bomb skill, a bomb will be spawned and player character can throw it out. When it explodes on breakable wall, it will crash and if it explodes on grass, a tempory wind tunnel will be spawned, which might be helpful for player to solve puzzles in the game. Sure I will introduce more details in the course. Though their logics are totally different, they all in the same skill framework so developer can easily add new skill types.


At last, several useful gameplay object will be implemented for better play experience. Those objects must be compatible with skill framework. For example, interactable object such as rock will be added. When player is holding a rock but trying to activate a skill, this rock must be dropped first. Similarly, pressure plate, wind tunnel, breakable walls will be implemented.


You can also join my discord to ask question or in udemy Q&A part. With detailed reference project provided in each lecture and a step-by-step approach, what are you waiting for? Join the course and there's no better time to start your own dream project now!

Who this course is for:

  • Learners who want to build a project with multiple skills
  • Learners who want to apply their C++ knowledge to game project
  • Learners who want to create a zelder-like third-person puzzle game