
Welcome to the course - an introduction and course expectations
Learn how to locate and install the software required to participate in this course.
A demonstration of the main game that we'll be developing, along with an explanation of the main features.
Use a built-in behavior to prevent an actor from leaving the screen
Create new actors during gameplay
Make actors move in random directions to add a surprise element to the game
Make actors spin at a specified speed
Making actors appear at random locations
How to make actors detect collisions, but not react to those collisions on-screen
Duplicate our existing instructions to quickly create similar enemies
Temporarily disabling events to assist with the development process
Create a laser (missile) when a key is pressed
Move the laser up the screen
How to specify custom keyboard controls for controlling gameplay
Reacting to a collision between two different types of object
Solution to challenge - detecting collisions between asteroids and the player spaceship
Replacing the default collision shapes with accurate collision shapes.
Challenge - specify accurate collision shapes for the player's spaceship
Solution to challenge - creating accurate collision shapes for the player
Updating new collision shapes so that they are sensors
How to overlay an actor's collision shapes on-screen during gameplay, to assist in debugging
Using attributes (variables) to keep a count of damage to an actor
Using custom events (triggers) to apply damage to an actor
Displaying debug messages on-screen during gameplay to assist with the development process
Using visual effects - making an actor fade away, rather than just disappearing
A review of our progress so far!
Update November 2020: Please note that this course is no-longer being updated, and some of the features in Stencyl have changed since the course was last updated. New students have advised that this course is still useful to them, because many of the concepts and features presented are still valid. For this reason, I am leaving the course open, so everyone can enjoy the content indefinitely. I am unable to answer your questions directly, but please do make use of the student features to assist each other, and also join the official Stencyl forums... there are many people there who will be willing to assist you.
Learn game development with a qualified ICT Teacher, experienced IT Trainer and author of Learning Stencyl 3.x Game Development: Beginner's Guide (Packt Publishing, May 2013).
This course is for anyone who wants to learn how to create video games for fun or profit. No knowledge of game development or computer programming is required to start this course.
No artistic skills are required - you'll learn where to legally obtain free, top-quality graphics and music to use in your games.
During the course, you will learn how to use free game development tools for Windows, Linux or Mac OS X, to create video games - starting with a blank screen, and working through to a completed product that can be sold or shared on Flash game portals. You can sell your games or implement advertising to earn money every time someone plays your game!
Your first video game will have:
Visual effects (explosions!)
Animation
Sound effects
Introduction screen
Game-over screen
Scoring
You will be creating Flash games during the course because it's incredibly fast to build and test the games, but the skills you will learn can be used to develop games for iPhone and iPad (you'll need a Mac to test or publish to Apple mobile devices), so you will be able to sell your games on the Apple iTunes Store.
When you have completed your first video game, you will then learn how to build the framework for a platform game with an animated player, accurate collision-detection and a horizontal scrolling screen.
Course Requirements
All the tools required to complete this course are completely free-of-charge - if you have a Windows or Linux PC, or an Apple Mac, you're ready to start this course right now!
If you can turn on a computer and use a mouse, then you have all the skills you need to begin creating your first video game.
All video training materials have been recorded in High-Definition using professional-quality audio equipment for an enjoyable learning experience. (Be sure to select HD in the video player!)
Your instructor
Innes Borkwood, is a qualified IT teacher, experienced trainer, and published author of the game development book Learning Stencyl 3.x Game Development: Beginner's Guide (Packt Publishing, May 2013), who has taught many students, young and old, to create their own video games for fun or profit.
Join Innes now, and start creating your first video game today.