
Master core 3ds Max skills in modeling, texturing, surfacing, and lighting using V-Ray. Then animate the camera in the viewport and render high-quality outputs in multiple formats.
Master the 3ds Max 2025 workspace and quick modeling workflow, including perspective viewport navigation, edit poly techniques, extrude and connect operations, basic materials, and render setup for efficient 3D modeling.
Learn texturing and surfacing in 3ds max 2025 using the material editor, auto UV mapping, and physical and bitmap materials, then explore cloth mass effects and render setup.
Learn to create and animate a camera with auto key and time configuration for smooth movement. Build scenes with teapot and box, and apply standard and checker materials.
Explore rendering and lighting in 3ds max 2025 by creating spot and omni lights, adjusting intensity and color, and enabling shadows, then configure render settings and export options.
Create a dynamic flag simulation in 3ds Max using Mass Effects cloth, attaching the flag to a pole, applying wind, and tearing the fabric with Make Tear.
Learn to create and animate crowds in 3ds Max 2025 using the populate tool, customize characters and textures, control density, and simulate street crowds with flow.
Create grasses and trees in 3ds Max using object paint on a landscape. Adjust scale and random sizes, paint on top and bottom surfaces.
Learn to create basic fire and smoke in 3ds max using atmospheric helpers and gizmos, then apply film effects for higher quality flames with density, sample, and color controls.
Model an old house to build a 3d environment for animation, using edit poly tools, bevels, soft loops, and mesh smooth, then texture and run cloth and rigid body simulations.
Master advanced house texturing in 3ds max 2025 with V-Ray, creating multi-sub object materials, using UVW box maps, and applying wall, wood, cloth, door, and window textures.
Create a high-poly landscape in 3ds max 2025 using modifiers, textures, and geosphere rocks. Scatter rocks with a particle system, place houses, and set up lighting with vray rendering.
Model and texture a second old house in 3ds max 2025, using editable poly, edge loops, mesh smooth, and uvw mapping, then apply vray materials to doors, windows, and pillars.
Model a barrel with cylinders and edit poly techniques, extruding edges. Apply V-Ray materials, map UVs, and place trees and plants for a landscape scene.
Set up V-Ray lighting with a V-Ray sun and physical camera, apply V-Ray sky and HDR environment, adjust exposure and white balance, and render an animated village scene.
Learn to animate a car in 3ds Max with this beginner-friendly course, designed for about 30 minutes to create dynamic car animation and a rocket train.
Set up a 3d car model for rigging animation by detaching tires and body, aligning pivot points to the center, and naming each part for rigging readiness.
Learn to create a basic high-poly rocky terrain for car animation in 3ds max 2025, using landscape, map masks, noise fractals, and smoke, then rig the car for keyboard-driven motion.
Rig a car for animation in 3ds Max by configuring the Graph Directory Studio plugin, setting up wheels, and linking the rig to the car body for ready-to-animate motion.
Render your animation from frame 200 to 850, add an HDRi sky, export an RPF sequence, then color grade in After Effects and finalize in Premiere Pro.
Preview and test animations with screen capture, enable image motion blur on moving objects, and animate the camera with track dolly orbit to craft compelling 3ds max 2025 animations.
Create a beginner landscape in 3ds Max 2025 by building a 200 by 200 meter terrain, raising segments for mountains with push/pull, and adding rails and basic geometry.
Create a security room model in 3ds Max 2025 using box modeling, edit poly, edge loops, and extrude to form doors and windows.
Master 3ds Max 2025 fundamentals by modeling a guard walking place from a box to a tower, using edit poly, extrude, bevel, and attach workflows.
Mastering 3ds max 2025 by modeling a security guard building, importing a photo as a plan, applying materials, and using edit poly, extrude, doors, windows, stairs, and railings.
Build a sniper tower in 3ds max by modeling with cylinders, applying edit poly, bevels, rails, and stairs, then assign materials and prepare for animation or game use.
Learn to texture and surface 3ds Max scenes using V-Ray materials, multi-sub textures, UVW maps, and bitmap textures, applying concrete, metal, and wood finishes across buildings.
In this class you learn 3Ds max from zero introduction. with important Tips and Tricks, primary shortcuts, and viewports.
About 3Ds max Modelling Intro and 3D Construction Unites Like Vertex, Polygon, Edge, Element, and Border. Than how to create simple small Village for Your 3D Short Film Animation with all dynamic skies, clouds, with sun lighting, with mountain and stones particles.
How to start to create kind of modelling
How to Texturing or surfacing our models
How to Animation Camera scene and how to control
How to Create basic and physical lighting
How to use V-ray Render engine how to render our final project to video.
How to Create Dynamic Animation
How to use Material Editor Slats
How to use HDRI Skies for Your Project
How to Create big Landscape and Mountains From Simple Plane Object
How to use all Four View Ports of 3Ds max
Create dynamic Animation
Time configuration and frame controls
Particle System workflow on echo systems
Create fogg and grass Effects in Environment
Make ready your Animation project to video rendering
After Completing this course you will able to create simple small village for your Cartoon Animation Short Film
you can create high quality Lighting with V-ray.
you will know better about using Editpoly Modifier in your project to create any type of 3D models no matter to create hard surface or smooth models.
Finally i hope you learn lot of things from this course.
By learning this course, you can create an open space environment for your cartoon or game development. If you have any questions or problems, you can share with me.
My effort is to complete this course so that you can learn more and better about this program. It is enough to encourage and appreciate your friends by my side. In any case, I will be at your service. If you have any problems, questions or suggestions, you can contact me. . I am happy to have you among the students in this course
Thanks before: