
Download the latest Blender from blender.org, install the free open-source software on Windows or Mac, and set up basic animation preferences.
Learn Blender settings to optimize speed by adjusting preferences, enabling emulate 3 button mouse and emulate numpad, activate object around selection, configure system graphics, and install key add-ons.
Explore Blender basics by navigating the splash screen, 3d viewport, and outliner, identify the camera, cube, and light, and use the gizmo to orbit, zoom, and enter camera view.
Manipulate meshes in Blender by moving, rotating, and scaling objects in object mode, then edit mode enables vertex, edge, and face operations with insert and extrude using shortcuts.
This video explains solid mode, material mode, and render preview mode in Blender, and demonstrates wireframe and x-ray views, basic transform shortcuts, and rendering with F12.
Follow a two-scene story in Blender, from street to park bench, where a boy is scolded by his mom, with flashbacks and AI-generated dialogue, ending in a final render.
Model a room in Blender using a plane and extrude to create walls, align with orthographic views, and apply uniform scale for accurate origin-based animation.
Model a chair and table in Blender using edit mode, loop cuts with Ctrl R, extrude, and bridge edge loops; bevel edges for smoothness.
Model a bed in Blender using cubes, edit mode, and face extrusion, with axis locking (shift z), linked selection (L), and duplication (shift d) before separating parts for assembly.
Model four books in blender by converting a cube, extruding faces along normals, adding loop cuts to create pages, and using the array modifier, then rename objects.
learn how to install Blender Kit and Sketchfab add-ons in Blender, install from disk, enable free models, import assets from URLs, and manage render engine settings for seamless 3d modeling.
Unhide all objects in the scene using alt+H and shift to finalize the room layout in Blender. Place and adjust furniture like table, chair, bed, and books for rendering.
Add 3d props to a Blender room, apply wood and fabric materials, and use blender kit assets, adjusting UVs to create a rich, ready-to-render scene.
place a door in the blender scene, adjust the wall, set the door origin, and prep for animation with parenting to the door handle before lighting in the next section.
Install the free makehuman add-on in Blender, download MPFB 2.0.6 RC2 and asset packs from makehuman community, install from disk, load assets, and enable online access.
Explore the basics of character creation in Blender using a pre-installed add-on. Apply textures, load eyes, teeth, and tongue, and set up a rigify rig for future animation.
Create three characters in blender—a boy, his mother, and a man—using the make human add-on and rigify rig, then apply textures, eye and hair details, and UV editing.
Create a female character in blender using the make human add-on, adjust age and muscle, rig the model, and apply cloths and hair from asset packs.
Create a main male character in Blender using the human character generator, customize features, apply a Rigify rig, and explore switching between IK and FK rigs for animation and retargeting.
Master Blender basics for 3d animation by learning to set up a scene with a cube, camera, and light, keyframe animation on the timeline, and adjust interpolation for smooth motion.
Learn the basics of 3D character animation in Blender by posing a rigged character, animating the hand, head, eyes, and mouth across a 10-second timeline with auto keyframing.
Create character dialogues for a 3d animated short using ai voices and text-to-speech tools, manage credits, and select boy, mom, and man voices with suitable accents.
Animate a boy sitting on a chair in blender, have him read comics, use IK rigs with face and torso controls, adjust IK stretch, and add-ons to make him speak.
Select and place a comic book model using blender kit or sketchfab add-on, then customize its front page, apply multiple materials, and adjust UVs and image textures.
Animate a boy reading a comic book in Blender by using pose mode, the dope sheet, and the action editor to manage keyframes, control rigs, and camera motion.
Learn to animate facial expressions in Blender by keyframing eyelids, eyes, and lips, adjust timing, and create a natural smile.
Design a mom animation in Blender by importing and appending a mom model, setting up pose mode and keyframes, and creating door opening action across frames.
Learn how to animate mom's facial expression and body movement in Blender, including camera setup, hand and arm motion, and eye, brow, and nose micro-adjustments with keyframes and rig controls.
Install the rubber auto lip-sync add-on in Blender to automate dialogue matching, download from GitHub, install from disk, enable the add-on, and pair with mp3 or wav dialogues.
Learn to set up auto lip-sync for the boy in Blender using an add-on, create pose assets and pose library, and use the dope sheet to refine mouth shapes A–F.
Create pose assets a through f for the mom in Blender to enable auto lipsync. Use image editor and action editor, adjust jaw poses, enable mirror x-axis, and save project.
Append pose assets for the boy and mom from blender files, then switch to the action editor in the dope sheet and enable auto lip-sync with the rubber lip-sync add-on.
Learn the Blender 5.0.1 video sequence workflow: create a new sequence, match the active scene, and add video, audio, and sound effects via the channels panel.
Learn lip-syncing a mom–son dialogue in Blender using the Rhubarb lip-sync add-on, the NLA editor, and audio tracks for accurate syncing and blending.
Animate the boy by rigging, posing, and keyframing the head, torso, hands, and blinking eye animation using the dope sheet and action editor, then sync to audio.
Learn to create and animate cameras in Blender, add cameras, frame scenes, bind cameras to markers, and apply keyframes (I) with focal length and depth of field.
Master final camera animation in Blender by setting up multiple cameras, locking the camera view, and choreographing keyframes to render a cinematic shot of your 3D scene.
Apply minor tweaks in Blender by adjusting camera view and overlays, duplicating and rotating planes, refining materials and geometry with correct face attributes, posing the character's eyes, and preparing lighting.
Enable scene light and world, switch to the cycle engine, and optimize GPU rendering with samples and denoise for photorealistic output.
Render 600 frames into a final movie clip with audio using Blender's video editing, set the image sequence, FFmpeg export with H.264 video and MP3 audio, and standard color management.
Create a city scene in Blender by importing models from Sketchfab or Blender kit, adding buildings, roads, trees, and water, and applying materials for animation-ready visuals.
Continue building a Blender city scene by refining water, replacing trees with a stylish tree, and scattering stones, while texturing, UV unwrapping, and bench placement set up for cycles lighting.
Set up sky light using an HDRI, adjust the sun, elevation, and exposure, and load an environment texture to achieve balanced lighting for Cycles renders ahead of animation.
Prepare the Blender project by purging unused data and packing resources. Import the boy character and export as FBX for Mixamo with a proper pose.
Explore Mixamo, a free online rigging and animation library, upload and rig characters, apply animations with one click, and retarget them in Blender using the Rokoko add-on.
Combine four animations into a master character in Blender, align and paste sequences across frames, and retarget Mixamo FBX imports for a seamless walk-sit-talk narrative.
Learn to fix a blender rig position issue by aligning the hips in the z-axis using pose mode and the graph editor, then preview retargeting with Rokoko.
Install the rococo blender plugin, sign in, and configure the retarget workflow to transfer mixamo animations to your main character using the plugin's import and retarget features.
Update Rokoko in Blender 5.0.1 by installing the beta and enabling retargeting, import custom naming schemes, and retarget animation by matching source and target armatures.
Retarget a Mixamo animation to a Blender character using the Rokoko add-on, aligning source and target at world origin and refining fingers and spine.
Learn follow path animation in Blender by drawing a path on a surface, applying a follow path modifier, and animating with offset factors.
Duplicate and extend a walking animation in Blender by retargeting from Mixamo, copying frames from 37 onward to create a seamless loop, and troubleshooting rig controls and keyframes.
Rotate the boy's rig to seat him on the bench, add rotation and location keyframes, and refine the walk-to-sit animation with incremental saves and frame adjustments.
learn to fix leg animation in blender by converting fk bones to ik bones, snapping ik to fk, and keyframing the transition to create realistic legs as the character sits.
Create and animate a man character in Blender by importing and retargeting Mixamo animations for walking, standing, sitting, and talking.
Import mixamo animations into Blender, combine walk, idle, talk, and stand-to-sit into a master animation, and retarget to the rig with keyframes copying and bone-axis alignment.
Learn how to retarget a walk animation from Mixamo to a main Blender character using the Rococo add-on. Master bone mapping, IK–FK switching, and troubleshooting.
Master follow path animation in Blender by guiding a walking man along a path using curves, empties, and keyframes to create a cinematic sequence.
Create lip-sync poses for the man in Blender by enabling the pose assets add-on and building A–F mouth shapes with the pose library, then save and prep assets for scenes.
Import and rename animation data for the boy and the man in Blender, load the CT4 scene, organize the drop sheet, and prepare poses for the upcoming conversation.
Orchestrate a blender scene of a boy and a man, sequencing seven dialogues, syncing audio, and arranging animation with the NLA and the action editors, video sequencer, and per-frame timing.
Match actions to the audio by aligning rest position and dialogue-driven gestures, using the nla editor, blending options, and precise keyframe edits in the timeline.
Animate natural face expressions and head movements in Blender, matching eye direction for the dialogue scene, using pose mode, keyframes, and rotation tools.
Add background characters and cars in Blender using Mixamo walking animations. Arrange a circular path and use follow path with the NLA editor to repeat walking for a random crowd.
Learn to add a background car in Blender using Blender kit, set up follow path animation on Bezier curves, and apply wheel rotation with a cycle modifier.
Master cinematic camera animation in Blender by using multiple cameras, setting focal lengths and keyframes, binding cameras to markers, and controlling moves across frames to tell your 3D short story.
Bind and animate cameras in Blender with the camera scikify add-on, adjust focal length and specifier, time keyframes, and render the 2000-frame cinematic sequence.
Learn how to configure Blender render settings using cycles with GPU, denoise, max samples around 256, enable color management, render animation, and optimize performance.
Render the 2000-frame sequence in Blender, adjust color management, and export as ffmpeg video with h.264 medium quality and mp3 audio for a 2.49 gb lossless final output.
Combine street and room scenes in Blender's video editing workflow by adding image sequences and movie clips, adjust the timeline and proxies, and sync audio with background music and effects.
Discover how to source royalty-free sound effects from Pixabay, download walking footsteps and city ambience, and synchronize car sounds with footage in Blender to craft a convincing short film.
Generate AI-powered background music for your Blender short using ChatGPT and Suno, then sync, trim, and render the animation with Eevee and MP3 audio at 320 kbps.
Have you ever wanted to create your own 3D animated short film but felt confused by Blender’s complex interface and scattered tutorials? This course is designed to help beginners learn Blender animation step by step by focusing on one clear goal — creating a complete 3D animated short film from scratch.
In this course, you will start with the basics of 3D modeling, where you will model a full room environment along with simple props and assets. From there, you will move into character creation and character animation, learning how to animate body movements, actions, and emotional expressions.
You will also learn lip sync and dialogue animation, making your characters speak naturally using simple tools and practical techniques. AI tools are introduced in an easy way to help you generate dialogues and voices, allowing you to focus more on creativity and storytelling.
As you progress, you will explore cinematic camera animation, lighting using HDRI, and render settings to achieve a clean and professional-looking result. Finally, you will combine animation, sound, and music to produce a finished animated short film.
This course is not just about tools — it is about storytelling with Blender. Every lesson is connected and moves you closer to the final output.
What You Will Learn
Model a complete 3D room and environment in Blender
Create and animate 3D characters for a short film
Animate body movements and facial expressions
Perform lip sync and dialogue animation
Use AI tools for dialogue and voice generation
Create cinematic camera movements and lighting
Render and export a complete 3D animated short film
By the end of this course, you will have your first 3D animated short film and the confidence to create more on your own.