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30-Day Money-Back Guarantee

This course includes:

  • 18 hours on-demand video
  • 2 articles
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Photorealistic Rendering

BLENDER : Realistic Vehicle Creation From Start To Finish

Marwan Hussein details the steps to create realistic vehicle with Blender 2.8 and Substance Painter 2020.
Bestseller
Rating: 4.6 out of 54.6 (109 ratings)
10,615 students
Created by Mrawan Hussain
Last updated 5/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • How to model your vehicle from start to finish
  • How to unwrap the UV and make everything ready to send the 3D model to substance painter
  • How to use vertex paint advantage to create color ID to use it in Substance Painter
  • How to make 4K realistic texture in Substance Painter and render the scene with cycles and Eevee

Requirements

  • You should have computer and install Blender 2.8x and Substance Painter

Description

for a long time, modeling vehicles is the most fun part when you want to model something with 3D software, in this course, you will learn how to model a vehicle, I will show you step by step how to start modeling and how to take care the details to make the project realistic and beautiful, in the modeling section you will learn all necessary blender tools to accomplish the design.

when the modeling section is done we will jump to unwrapping this part is very important part if you want to send your project to another software, so we will learn how to unwrap the whole vehicle from start to finish step by step we will learn the necessary tools to make the unwrapping section very easy and fun.

after the unwrapping section, we will send the project to Substance Painter 2020 to make the PBR texture, we will learn how to use Substance Painter 2020 and how to apply and create the texture and how to make the result realistic and old.

then we will go back to Blender and import the texture to make the final render and we will render the scene with Cycles and Eevee.

Who this course is for:

  • All levels

Course content

5 sections • 59 lectures • 18h 13m total length

  • Preview04:07
  • Preview12:57
  • 002_start modeling the front part
    42:55
  • 003_continue extruding faces in the front part of the van
    25:08
  • 004_modeling the door
    31:35
  • 005_we still in the side view of the van
    21:15
  • 006_Learn how to apply the shrinkwrap modefire
    30:40
  • 007_modeling the back side of the car
    15:16
  • 008_modeling the roof
    21:27
  • 009_starting adding details to the van
    22:26
  • 010_starting adding details to the van part_2
    27:35
  • 011_Creating the headlight and the Grilles
    30:04
  • 012_Creating the windows and windows frame
    24:40
  • 013_Creating the indicators lights
    22:15
  • 014_Creating the mirror
    14:41
  • 015_Creating the front and back bumpers
    23:12
  • 016_Creating the front door handles
    29:15
  • 017_Back door handle
    18:35
  • 018_Creating the roof frame and the petrol cap
    26:09
  • 019_Create the windsheld wiper
    34:07
  • 020_shrinkwrap the windsheld wipers
    09:18
  • 021_Adding handle to the slide door
    14:09
  • 022_Creating whip Antenna and Windshield Washer Nozzles
    17:03
  • 023_Creating the wheel and the Valve Stem
    16:49
  • 024_Creating the tire part_1
    18:55
  • 025_Creating the tire part_2
    21:23
  • 026_Creating the exhaust
    10:58
  • 027_Cover the Van from the bottom side
    14:41
  • 028_Final editing before finishing modeling section
    35:33

  • 029_Unwrapping part_1
    20:52
  • 030_Unwrapping part_2
    12:44
  • 031_Unwrapping part_3
    11:13
  • 032_Unwrapping part_4
    25:57
  • 033_Unwrapping part_5
    21:26
  • 034_Unwrapping part_6
    15:44
  • 035_Unwrapping part_7
    11:29
  • 036_vertex paint
    30:22
  • 037_make everything ready and export the project to substance painter2
    14:55

  • 038_Importing the project to Substace Painter
    16:22
  • 039_How to apply the color to the vehicles
    07:19
  • 040_Adding roughness
    05:56
  • 041_Adding side wrap decals
    09:11
  • 042_Adding text
    08:38
  • 043_Adding dirt and dust
    18:44
  • 044_add the final touches to body
    09:41
  • 045_Texturing the windshield, Front light, and Indicators light
    19:46
  • 046_Adding material to the mirrors and the door handles
    18:05
  • 047_Adding material to the wipers and windshield rubber borders
    16:09
  • 048_Adding material to the Grille
    09:31
  • 049_Adding material to the bumpers and to the bottom cup
    16:40
  • 050_Adding material to exhust
    08:37
  • 051_Adding material to the Wheels
    28:34
  • 052_Adding material to the tires
    18:36
  • 053_Adding the Final touch and exprot the textures
    26:06

  • 054_Import the texture to Blender and create the materials
    20:01
  • 055_Render with Eevee
    24:22
  • 056_Render the scene with Cycles
    09:14

  • the project files
    00:02
  • 4k texture for the vehicle
    00:02

Instructor

Mrawan Hussain
3D,2D artist, and internet marketer.
Mrawan Hussain
  • 4.6 Instructor Rating
  • 244 Reviews
  • 11,880 Students
  • 7 Courses

Hello, Marwan painter is 3D,2D artist, and internet marketer, he taught hundreds of student, and he had worked in 3d design in many disciplines, architecture and mechanical.

He is here to share his information and legacy about the 3D and 2D software that he learned through the 9 past years, you will find his courses full with the useful information that will move you on quickly in the path of learning.

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