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BLENDER : Realistic Vehicle Creation From Start To Finish
Rating: 4.6 out of 5(254 ratings)
11,431 students
Created byMrawan Hussain
Last updated 6/2021
English

What you'll learn

  • How to model your vehicle from start to finish
  • How to unwrap the UV and make everything ready to send the 3D model to substance painter
  • How to use vertex paint advantage to create color ID to use it in Substance Painter
  • How to make 4K realistic texture in Substance Painter and render the scene with cycles and Eevee

Course content

5 sections59 lectures18h 13m total length
  • 000_THE INTRO VIDEO4:07
  • 001_Adding the reference images12:57
  • 002_start modeling the front part42:55
  • 003_continue extruding faces in the front part of the van25:08
  • 004_modeling the door31:35
  • 005_we still in the side view of the van21:15
  • 006_Learn how to apply the shrinkwrap modefire30:40

    Learn to use Blender's shrinkwrap modifier to fit a car body onto a plane. This video covers knife cuts, vertex edits, subdivision, and mirror symmetry for a clean vehicle model.

  • 007_modeling the back side of the car15:16
  • 008_modeling the roof21:27
  • 009_starting adding details to the van22:26
  • 010_starting adding details to the van part_227:35
  • 011_Creating the headlight and the Grilles30:04
  • 012_Creating the windows and windows frame24:40
  • 013_Creating the indicators lights22:15
  • 014_Creating the mirror14:41
  • 015_Creating the front and back bumpers23:12
  • 016_Creating the front door handles29:15
  • 017_Back door handle18:35
  • 018_Creating the roof frame and the petrol cap26:09
  • 019_Create the windsheld wiper34:07
  • 020_shrinkwrap the windsheld wipers9:18
  • 021_Adding handle to the slide door14:09
  • 022_Creating whip Antenna and Windshield Washer Nozzles17:03
  • 023_Creating the wheel and the Valve Stem16:49
  • 024_Creating the tire part_118:55
  • 025_Creating the tire part_221:23
  • 026_Creating the exhaust10:58
  • 027_Cover the Van from the bottom side14:41
  • 028_Final editing before finishing modeling section35:33

Requirements

  • You should have computer and install Blender 2.8x and Substance Painter

Description

for a long time, modeling vehicles is the most fun part when you want to model something with 3D software, in this course, you will learn how to model a vehicle, I will show you step by step how to start modeling and how to take care the details to make the project realistic and beautiful, in the modeling section you will learn all necessary blender tools to accomplish the design.

when the modeling section is done we will jump to unwrapping this part is very important part if you want to send your project to another software, so we will learn how to unwrap the whole vehicle from start to finish step by step we will learn the necessary tools to make the unwrapping section very easy and fun.

after the unwrapping section, we will send the project to Substance Painter 2020 to make the PBR texture, we will learn how to use Substance Painter 2020 and how to apply and create the texture and how to make the result realistic and old.

then we will go back to Blender and import the texture to make the final render and we will render the scene with Cycles and Eevee.

Who this course is for:

  • All levels