
Learn to model vehicles from start to finish using Blender 2.8, apply Substance Painter materials for realism, and render with Cycles for photorealistic results.
Set up Blender, navigate with the middle mouse, and add front, back, left, and right reference images. Align them in orthographic view using the 3D cursor.
Learn Blender vehicle modeling by setting metric units, sizing a reference box to match car dimensions, and building the front with vertex, edge, and face extrusions from orthographic views.
Continue shaping the van by extruding faces, adjusting vertices, and aligning edges in edit mode, adding loops and new faces, and refining the front section with cuts and fills.
Model a car door in blender by aligning vertices, using knife and extrude tools, and refining topology with snapping, welding, and smooth shading.
Model the side view of a van in Blender, extruding edges, knife cuts, and aligning vertices with snapping, using reference images and wireframe preview for accuracy.
Learn to use Blender's shrinkwrap modifier to fit a car body onto a plane. This video covers knife cuts, vertex edits, subdivision, and mirror symmetry for a clean vehicle model.
Model the back of a car in Blender by editing vertices, extruding along the x axis, beveling edges, and applying knife cuts for clean topology.
Shape a realistic car roof in blender by extruding faces and refining vertices, using the 3d cursor and snapping to align edges for a clean roof profile.
add detailed van features in blender by using subdivision surface, insets, bevels, extrusions, knife tool, and mirror techniques to craft windshield frame, doors, and body contours.
Edit the van model in a blender vehicle detail tutorial by using edit mode, extruding along axes, applying the knife tool and bevels, and refining the form with subdivision surface.
Learn to add tires for stance, model the headlight with subdivision surfaces and loop tools, and build the front grille using mirrored geometry, extrusion, and smooth shading for realism.
Create realistic vehicle windows and frames in Blender by modeling with edit modes, knife cuts, extrudes, insets, bevels, mirroring, and vertex manipulation to craft detailed geometry.
Learn to model realistic vehicle indicator lights in Blender using front and back views, shrinkwrap the geometry, and mirror and extrude features for clean, symmetric lights.
Create a mirrored vehicle part in blender by shaping from planes and cylinders, extruding edges, and thickening with depth and radius. Apply shrinkwrap, then join mirrored pieces at the center.
Model the front and rear bumpers in Blender from a base box, extruding and refining vertices, then apply subdivision surface and solidify for smooth, thick results.
Create realistic front door handles in Blender by shaping the geometry, cutting and connecting vertices with the knife tool, beveling and subdividing, then adding a cylindrical handle and mirroring.
Build a realistic back door handle in Blender by extruding a cube into a handle, beveling edges, and applying a subdivision surface, with careful vertex tweaking and a cylinder addition.
Build the roof frame and petrol cap in Blender by extruding edges, applying solidify for thickness, beveling and merging vertices, then mirroring and refining faces for realism.
Build a realistic windshield wiper in Blender using a reference image, extrusion, insets, bevels, and subdivisions. Then refine with lattice and shrink wrap modifiers and use empties to control rotation.
Learn to model windshield wipers in blender using shrinkwrap modifiers, vertex groups, and empty objects to control selection, placement, and precise fitting.
Explore creating a realistic slide door handle in Blender by modeling in edit mode, using the knife tool for cuts, connecting vertices, and applying subdivision for a seamless finish.
Create a windshield washer nozzle and antenna for a realistic vehicle in Blender, aligning and refining geometry with edit, extrude, mirror, and shrinkwrap techniques.
Model a realistic vehicle wheel in Blender, detailing the wheel body and valve stem through circle creation, extrusion, beveling, and subdivision surface for a finished look.
Create the tire part in Blender using a reference image with alpha, shape with planes and vertices, extrude, duplicate, and refine with a subdivision modifier and auto smooth.
Create a realistic tire by increasing subdivision, converting to curves, and bending with a curve modifier around a circle. Align axes, extrude edges, apply modifiers, then mirror for the wheel.
Create a realistic exhaust in Blender by forming the pipe from a circle, extruding and beveling, converting to a mesh, applying solidify for thickness, and smoothing for a polished look.
Cover the van's bottom by modeling the inner fender, extruding and shaping vertices, and aligning them to the center; apply a mirror modifier and subdivision surface for a smooth hull.
In this Blender vehicle modeling lecture, finish the car by refining topology and vertices through tweaks, knife cuts, x-ray view, subdivision surfaces, and mirrored edits to achieve the final look.
Explore unwrapping in Blender, set up uv mapping, and apply textures. Adjust seams, uv coordinates, and shading to achieve seamless texture.
Learn how to unwrap a Blender model in part 2, optimizing subdivision, creating seams, editing vertices, and applying checker material to reveal clean UVs for a realistic vehicle.
Unwrap the windshield area by selecting geometry, using the knife tool for center cuts, isolating pieces, and applying subdivision and mirror for a realistic vehicle look.
Master unwrapping and texturing a realistic vehicle in Blender by isolating parts, marking seams, merging and duplicating pieces, applying subdivision surfaces, and transferring materials for a cohesive finish.
Unwraps vehicle geometry by marking seams, isolating parts, and splitting pieces, then applies materials and tests conformal and angle-based UV mappings to reduce distortion.
In Blender, learn an unwrapping workflow to isolate, merge, and align vehicle parts, apply materials and reflective finishes, and explore color ideas to refine shading for a realistic model.
Learn vertex paint in Blender to color, isolate, and merge vehicle pieces using paint masks and vertex colors for a realistic start-to-finish workflow.
Learn to prepare a Blender vehicle model for export to Substance Painter by organizing parts, assigning materials, correcting texture scale, and exporting as fpx.
Import and set up your fbx project in substance painter, arrange the user interface, configure texture sets and layers, apply materials, bake textures to 2k, then save.
Learn to apply color to vehicle bodies in Blender using color folders, fill layers, and color selectors with masks to target bottom and top areas.
Learn to create realistic vehicle surfaces by adding and tuning roughness in Blender: use a dedicated fill layer, grunge textures, and level adjustments to control the roughness channel and reflections.
Import textures and decals from the project resources, apply them to the car texture using projection and transform tools, and adjust color and scale to align with the body.
Add front decals and custom text on a car in blender, using planar projection, the surface tool, and precise alignment to fit the design.
Apply dirt and dust to the vehicle using black masks, dirt and dust layers, and roughness and color adjustments to create a rough, weathered finish.
Add final touches to the body by using a height information layer, painting with masks and layers, and cleaning overlaps before detailing the windshield and other windows.
Texture the windshield and windows in Blender using transparent texture sets, color-based masks, and folder organization; project front light and indicators and adjust roughness and reflections.
Add high-reflective materials to mirrors and door handles, using fill layers, masks, and levels to control roughness, dirt, and reflections for a realistic vehicle look.
Apply realistic materials to wipers and windshield borders in Blender, organize parts in folders, use masks to target pieces, and refine roughness, height, and color for convincing rubber and plastic.
Apply materials to the bumpers and bottom cup in Blender, bake ID maps, and use vertex color for IDs to drive textures with masks, grunge, and procedural details.
Create realistic exhaust materials in Blender by building an exhaust folder, applying masked colored silicon textures, fine-tuning reflectivity and roughness, and masking seams for seamless blends.
Learn to texture and materialize Blender vehicle wheels by baking ID/vertex color, building layered materials with base color and roughness, and adding dirt, height information, and decals like Blender logo.
Add material to the tires by creating a tire layer, applying a front tire side texture, and painting height details. Refine roughness and dirt masks to enhance realism.
Apply final touches to the vehicle render by refining front lights, dust masks, and decals; use orthographic projection and texture painting, export 2k and 4k textures, and finalize height details.
learn to import textures from substance painter into blender and create PBR materials for body, extensions, and tires using base color, metallic, normal, roughness, and ambient occlusion.
Apply textures from Texture Haven to ground and vehicle, connect base color, normal, roughness, and displacement maps, then light with area lights and volumetrics in Eevee for a realistic render.
Learn to render realistic scenes in Blender using Cycles, adjusting render properties, sampling, lighting, and motion blur for accurate light calculations and smooth shadows.
for a long time, modeling vehicles is the most fun part when you want to model something with 3D software, in this course, you will learn how to model a vehicle, I will show you step by step how to start modeling and how to take care the details to make the project realistic and beautiful, in the modeling section you will learn all necessary blender tools to accomplish the design.
when the modeling section is done we will jump to unwrapping this part is very important part if you want to send your project to another software, so we will learn how to unwrap the whole vehicle from start to finish step by step we will learn the necessary tools to make the unwrapping section very easy and fun.
after the unwrapping section, we will send the project to Substance Painter 2020 to make the PBR texture, we will learn how to use Substance Painter 2020 and how to apply and create the texture and how to make the result realistic and old.
then we will go back to Blender and import the texture to make the final render and we will render the scene with Cycles and Eevee.