Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
BLENDER : Realistic Vehicle Creation From Start To Finish
Rating: 4.6 out of 5(254 ratings)
11,436 students

BLENDER : Realistic Vehicle Creation From Start To Finish

Marwan Hussein details the steps to create realistic vehicle with Blender 2.8 and Substance Painter 2020.
Created byMrawan Hussain
Last updated 6/2021
English
English [Auto],

What you'll learn

  • How to model your vehicle from start to finish
  • How to unwrap the UV and make everything ready to send the 3D model to substance painter
  • How to use vertex paint advantage to create color ID to use it in Substance Painter
  • How to make 4K realistic texture in Substance Painter and render the scene with cycles and Eevee

Course content

5 sections59 lectures18h 13m total length
  • 000_THE INTRO VIDEO4:07

    Learn to model vehicles from start to finish using Blender 2.8, apply Substance Painter materials for realism, and render with Cycles for photorealistic results.

  • 001_Adding the reference images12:57

    Set up Blender, navigate with the middle mouse, and add front, back, left, and right reference images. Align them in orthographic view using the 3D cursor.

  • 002_start modeling the front part42:55

    Learn Blender vehicle modeling by setting metric units, sizing a reference box to match car dimensions, and building the front with vertex, edge, and face extrusions from orthographic views.

  • 003_continue extruding faces in the front part of the van25:08

    Continue shaping the van by extruding faces, adjusting vertices, and aligning edges in edit mode, adding loops and new faces, and refining the front section with cuts and fills.

  • 004_modeling the door31:35

    Model a car door in blender by aligning vertices, using knife and extrude tools, and refining topology with snapping, welding, and smooth shading.

  • 005_we still in the side view of the van21:15

    Model the side view of a van in Blender, extruding edges, knife cuts, and aligning vertices with snapping, using reference images and wireframe preview for accuracy.

  • 006_Learn how to apply the shrinkwrap modefire30:40

    Learn to use Blender's shrinkwrap modifier to fit a car body onto a plane. This video covers knife cuts, vertex edits, subdivision, and mirror symmetry for a clean vehicle model.

  • 007_modeling the back side of the car15:16

    Model the back of a car in Blender by editing vertices, extruding along the x axis, beveling edges, and applying knife cuts for clean topology.

  • 008_modeling the roof21:27

    Shape a realistic car roof in blender by extruding faces and refining vertices, using the 3d cursor and snapping to align edges for a clean roof profile.

  • 009_starting adding details to the van22:26

    add detailed van features in blender by using subdivision surface, insets, bevels, extrusions, knife tool, and mirror techniques to craft windshield frame, doors, and body contours.

  • 010_starting adding details to the van part_227:35

    Edit the van model in a blender vehicle detail tutorial by using edit mode, extruding along axes, applying the knife tool and bevels, and refining the form with subdivision surface.

  • 011_Creating the headlight and the Grilles30:04

    Learn to add tires for stance, model the headlight with subdivision surfaces and loop tools, and build the front grille using mirrored geometry, extrusion, and smooth shading for realism.

  • 012_Creating the windows and windows frame24:40

    Create realistic vehicle windows and frames in Blender by modeling with edit modes, knife cuts, extrudes, insets, bevels, mirroring, and vertex manipulation to craft detailed geometry.

  • 013_Creating the indicators lights22:15

    Learn to model realistic vehicle indicator lights in Blender using front and back views, shrinkwrap the geometry, and mirror and extrude features for clean, symmetric lights.

  • 014_Creating the mirror14:41

    Create a mirrored vehicle part in blender by shaping from planes and cylinders, extruding edges, and thickening with depth and radius. Apply shrinkwrap, then join mirrored pieces at the center.

  • 015_Creating the front and back bumpers23:12

    Model the front and rear bumpers in Blender from a base box, extruding and refining vertices, then apply subdivision surface and solidify for smooth, thick results.

  • 016_Creating the front door handles29:15

    Create realistic front door handles in Blender by shaping the geometry, cutting and connecting vertices with the knife tool, beveling and subdividing, then adding a cylindrical handle and mirroring.

  • 017_Back door handle18:35

    Build a realistic back door handle in Blender by extruding a cube into a handle, beveling edges, and applying a subdivision surface, with careful vertex tweaking and a cylinder addition.

  • 018_Creating the roof frame and the petrol cap26:09

    Build the roof frame and petrol cap in Blender by extruding edges, applying solidify for thickness, beveling and merging vertices, then mirroring and refining faces for realism.

  • 019_Create the windsheld wiper34:07

    Build a realistic windshield wiper in Blender using a reference image, extrusion, insets, bevels, and subdivisions. Then refine with lattice and shrink wrap modifiers and use empties to control rotation.

  • 020_shrinkwrap the windsheld wipers9:18

    Learn to model windshield wipers in blender using shrinkwrap modifiers, vertex groups, and empty objects to control selection, placement, and precise fitting.

  • 021_Adding handle to the slide door14:09

    Explore creating a realistic slide door handle in Blender by modeling in edit mode, using the knife tool for cuts, connecting vertices, and applying subdivision for a seamless finish.

  • 022_Creating whip Antenna and Windshield Washer Nozzles17:03

    Create a windshield washer nozzle and antenna for a realistic vehicle in Blender, aligning and refining geometry with edit, extrude, mirror, and shrinkwrap techniques.

  • 023_Creating the wheel and the Valve Stem16:49

    Model a realistic vehicle wheel in Blender, detailing the wheel body and valve stem through circle creation, extrusion, beveling, and subdivision surface for a finished look.

  • 024_Creating the tire part_118:55

    Create the tire part in Blender using a reference image with alpha, shape with planes and vertices, extrude, duplicate, and refine with a subdivision modifier and auto smooth.

  • 025_Creating the tire part_221:23

    Create a realistic tire by increasing subdivision, converting to curves, and bending with a curve modifier around a circle. Align axes, extrude edges, apply modifiers, then mirror for the wheel.

  • 026_Creating the exhaust10:58

    Create a realistic exhaust in Blender by forming the pipe from a circle, extruding and beveling, converting to a mesh, applying solidify for thickness, and smoothing for a polished look.

  • 027_Cover the Van from the bottom side14:41

    Cover the van's bottom by modeling the inner fender, extruding and shaping vertices, and aligning them to the center; apply a mirror modifier and subdivision surface for a smooth hull.

  • 028_Final editing before finishing modeling section35:33

    In this Blender vehicle modeling lecture, finish the car by refining topology and vertices through tweaks, knife cuts, x-ray view, subdivision surfaces, and mirrored edits to achieve the final look.

Requirements

  • You should have computer and install Blender 2.8x and Substance Painter

Description

for a long time, modeling vehicles is the most fun part when you want to model something with 3D software, in this course, you will learn how to model a vehicle, I will show you step by step how to start modeling and how to take care the details to make the project realistic and beautiful, in the modeling section you will learn all necessary blender tools to accomplish the design.

when the modeling section is done we will jump to unwrapping this part is very important part if you want to send your project to another software, so we will learn how to unwrap the whole vehicle from start to finish step by step we will learn the necessary tools to make the unwrapping section very easy and fun.

after the unwrapping section, we will send the project to Substance Painter 2020 to make the PBR texture, we will learn how to use Substance Painter 2020 and how to apply and create the texture and how to make the result realistic and old.

then we will go back to Blender and import the texture to make the final render and we will render the scene with Cycles and Eevee.

Who this course is for:

  • All levels