
Explore creating simple pixel art tile sets for platform and RPG games with a pokemon-like look, using the pixelate software and its built-in tile system.
Explore popular pixel art programs for game tile sets, including Sprite, Pixelate, graphics scale, Piscatella, and Photoshop, with notes on animation layers, frames, and rotation features.
Choose a resolution by balancing pixel art quality and workload, noting larger sizes increase work exponentially; target 16 by 9 options such as 320 by 180 or 640 by 360.
Create a grass tileset for a platform game in pixelate, using a 16x16 grid, nine tiles, blue-green shading with dual light sources, and test tiling before exporting.
Create a dirt platform tile set by building a 3x3 grid of 16x16 tiles, applying shading and rock detail with a top-left to bottom-right light, then export.
Create a tall grass tile and a tree tile on a resizable grass platform using layers to preview a tile set mockup.
Craft a tree and bush tile by editing edge, layering grass and trees, and applying light and shade to create a versatile tile usable as both tree and bush.
Design rock tiles for pixel art by shaping, shading, and color-tuning with light from the top-right; harmonize greens, blues, and yellows for a cohesive tileset.
Design layered background tiles by adding mountains, trees, and clouds, adjust lighting and color to match the sky, and organize tiles into layers for cohesive pixel art.
Create a 16x16 grass tile set for a top-down RPG, four by four. Apply hue shifts, shading, and blade variations to avoid repetition and achieve seamless looping.
Design a dirt path tileset that sits on a grass background, manage tiles and colors, test lighting, and create inside corners for seamless auto-tiled paths.
Explore building a water tileset by layering water auto tiles above a grass base and dirt, adjusting hue and saturation, and ensuring dirt and water never touch.
Learn how to create a tall grass tile for your pixel art tileset, including layering, color choice, shading, and grounding to sit on the ground with proper contrast.
Learn to design a tree tile with high-contrast colors against grass, using 2.5d perspective, layered trunk and leaves, lighting, shading, and color choices to make the tree pop.
Learn to create an autotile sheet from a tile set for game maker studio 2 by importing tiles and assembling 32x32 or 64x64 tiles from 16x16 tiles, exporting a png.
Explore next steps after mastering pixel art tilesets with daily challenges from Pixel Dailies and weekly tasks on Pixel Joint. Follow Pinterest boards to learn, practice, and gain feedback.
Thank you for joining this final pixel art course lecture and for your support. I wish you the best on your future pixel art projects.
Hey! My name is Benjamin Anderson (aka Heartbeast) and I’ve been teaching people to make games and create pixel art for over a decade. Your gamedev journey starts today!
This course teaches you to create simple tilesets for both platform games and RPGs. You will learn how to make tiles loop well, organize your tilesets, and set up tilesheets for autotiling.If you have a basic understanding of pixel art but struggle with tilesets this course is for you. It will take roughly 5 hours to complete.
There are both step by step video lectures and some discussion video lectures in this course.
This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art even after completing the course.
Pixel art is appealing and useful for indie games because of its clarity, nostalgia, and efficiency. Its minimal forms are instantly recognizable, evoking early gaming while offering a distinct style. The resolution and color constraints drive creativity, making it a lasting and versatile art form. Just like 2D art in animation, well-made pixel art will always be a viable art style in videogames, no matter how realistic and lifelike other video game art styles get.