
Learn to model robot parts in Blender 2.8 and create realistic textures using Substance Painter, exporting between Blender and Substance Painter, and render the robot.
Set up the Blender scene by adding a cube, camera, and light, and set metric units. Add reference images as backgrounds in front, back, left, and right views for modeling.
Open Blender preferences, enable add-ons like the loop tool and ray array tools, install the array tool from blenderartist.org, and adjust the interface scale and undo steps for robot modeling.
Model the star war robot's main parts in blender using reference images, align the geometry, and block out the head and tires with primitive shapes.
Add edge loop cuts and bevel in Blender to shape the wheel, apply scale, enable mirror modifier with clipping, and use shade smooth with auto smooth for a clean finish.
Learn to hollow a robot head in Blender using the solidify modifier for thickness, create holes with a centered cube via the 3D cursor, and bevel edges.
Bevel and clean the robot head mesh in blender, using solidify and cuts to refine geometry. Frame the selection, merge vertices, and remove overlapping edges for clean topology.
Detail the neck base by extruding faces, knife cuts, and bevels; fix overlapping vertices, add cylinders and boxes, and apply smooth shading for clean, welded geometry.
Learn to add neck base details in blender by duplicating faces, separating geometry, applying solidify and bevel, and refining with smooth shading for a cleaner robot model.
Learn to model a wheel core for a star war robot in Blender by adding cylinders and boxes, editing vertices, and using boolean operations with solidify for a precise assembly.
Master blender techniques to connect the wheel core and neck base by modeling with cylinders, extruding and aligning parts, applying bevels and modifiers, and refining shading for a cohesive assembly.
Add detailed bolts, holes, and cylinders to the Star Wars robot model in Blender, using wireframe, 3D cursor, and mirror techniques with bevels and auto smooth for clean geometry.
learn to add bolts to a blender robot model by creating cylinders and circles, aligning to view with the 3d cursor, extruding, flipping normals, and applying smoothing and modifiers.
Shape the head by extruding faces, scaling, beveling edges, and refining with smooth shading, while adding circular details with cylinders and cut tools.
Learn to complete the Star Wars robot head in Blender by cutting holes with boolean modifiers, adding bolts and antennas, beveling edges, and applying smooth shading for a polished finish.
Learn to build a robot in blender by adding wires, creating components, extruding and beveling edges, applying weighted normals, sculpting details, and using solidify to give thickness.
Create star wars robot wheel details in blender by adding cuts, extruding, beveling, and arraying segments around the wheel, then forming inner cylinders and air holes.
Isolate robot components in Blender, delete unnecessary faces, extrude and bevel edges, and clean up geometry to prepare a well-shaped robot for subsystems training.
Isolate and clean the head geometry in Blender by deleting unnecessary faces, applying bevels, and smoothing surfaces to prep the model for a seamless transfer to Substance Painter.
Organize robot model parts into collections in Blender, assign a head, neck, and base group, and prepare uv unwrapping and textures with image textures and mapping for Substance Painter.
Learn how to unwrap the robot head in Blender, mark seams, create loops, and apply textures with a checker texture and UV adjustments for clean texture mapping in Substance Painter.
Learn to unwrap base pieces in Blender by marking seams and isolating parts. Adjust seams, test textures, and apply materials for clean UV wrapping.
Learn to unwrap the base pieces, mark seams, convert curves to mesh, and apply textures using checker shading while isolating parts and fixing texture alignment for a clean wrap.
Master unwrapping base pieces in Blender by creating and adjusting seams, isolating chunks, and aligning UVs to prepare consistent textures for Substance Painter.
Learn to unwrap a wheel in Blender by isolating pieces, applying textures and materials, and using smart UV project to fix distortions and achieve clean texture mapping.
Learn to use vertex paint in Blender to color individual parts, unify scale, manage UVs, merge pieces, and apply textures selectively in Substance Painter.
Prepare a star war robot in Blender for Substance Painter by merging parts, unifying materials, painting vertex colors, baking textures, and validating face orientation before export.
Export the blender object as an fbx, import into substance painter, bake textures, and build a head material using id masks and fill layers with roughness control.
Create a rusted material by layering base color and rust textures with blend modes. Control darkness, roughness, and color variation through masks, grayscale, smart masks, level, and contrast.
Create and apply smart materials in Blender and Substance Painter to a robot, painting rust, edges, and cavities with masks, adjusting color and opacity for realistic texture.
Apply plastic materials to robot pieces using color selector masks, fill layers, and smart materials, while adjusting bump, normals, roughness, and dirt with a generator and occlusion for realistic results.
Apply the same material to the robot base, copying from the head and refining with smart masks; adjust color, roughness, and height to paint realistic textures.
Apply materials and textures to the wheel and robot in Blender using texture sets, color selection, masks, and fill layers, then add rust and oil stains for realism.
Add a logo to your robot in Blender and Substance Painter by importing textures, applying decals with a stencil, and using projection to align and adjust color, roughness, and alpha.
Add text and signs to the robot's head by creating a new layer, choosing alpha textures, and painting text, logos, barcodes, and warnings, then adjust size, color, and placement.
Add logos, text, and details to the robot using Blender and Substance Painter, organizing layers, textures, stencils, alpha masks, and projection textures for a polished look.
Learn to add text to the base and wires in a Blender and Substance Painter workflow, using stencil textures, alpha height adjustments, and careful painting on plastic surfaces.
Apply the final material corrections and subtle texture details using texture sets, masks, and alpha textures in substance painter, then render the star war robot in blender.
Learn to render the star war robot in substance painter, adjusting lighting, environment maps, camera settings, and post effects, then save and prepare textures for Blender export.
Export textures from Substance Painter at 2k or 4k for higher detail. Save the project to prevent crashes, then export to a folder and import into Blender for final render.
Import textures from Substance Painter into Blender, assign base color, normal, metallic, roughness, and ambient occlusion, then set up texture coordinates and uv mapping to finish the robot render.
Render a Blender cycles scene of a star war robot, adjust textures, set up lighting and cameras, and use hdr environment textures with light path to hide the background.
Switch the render engine to Eevee and set up volumetric fog to create light within a box, then tune bloom, color management, and depth of field for a final render.
Let me tell you something true when you combine powerful 3D software like Blender and Substance painter with the right knowledge you will make an incredible result.
In this course, I going to give you the tools and the technic you need to make or to create your Robot by using Blender and Substance Painter. we will start modeling the Robot according to reference images.
After we complete the modeling part we will learn how to clean your geometry before unwrapping the Robot. After that, we will learn how to unwrap the robot and we will learn how to use vertex paint inside Blender to give all Robot parts a color ID, and that will help us inside Substance Painter and make things easier.
When we complete modeling and unwrapping we will take the robot to Substance Painter to start the journey of adding materials.
we will learn how to create smart material and we will learn how to add alpha and add all necessary details to make the robot have nice looking.
After all of that, we will use the Iray renderer inside Substance Painter to render the robot, and we will learn and understand the IRay render setting and we will make a nice looking render with that.
When we complete with Substance Painter we will go back to Blender to make the final shot, we will learn how to render the Robot with Cycles and Eevee and that will be the final render.
At the end of this course, you will be ready to create your own project be using the same technic and that technic you can apply it on a small 3D project or large 3D project.
So in short, this course will teach you hard surface modeling and unwrapping and texturing and sure, rendering. I hope you enjoy that.