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CREATE STAR WAR ROBOT WITH BLENDER AND SUBSTANCE PAINTER
Rating: 4.5 out of 5(30 ratings)
213 students

CREATE STAR WAR ROBOT WITH BLENDER AND SUBSTANCE PAINTER

How to make realistic Robot by using Blender and Substance Painter.
Created byMrawan Hussain
Last updated 1/2021
English
English [Auto],

What you'll learn

  • 1_How to use the powerful modeling tool inside Blender to achieve nice-looking hard surface objects
  • 2_How to unwrap your Robot easily and how to clean your geometry before unwrapping to keep your work clean and easy.
  • 3_How to use vertex paint inside Blender and why you should use it.
  • 4_How to use Substance Painter to achieve realistic PBR texture.
  • 5_How to use makes and how to create your smart material.
  • 6_How to render your Robot with Iray inside Substance Painter.
  • 7_How to render your Robot in Blender and how to use Cycles and Eevee.

Course content

5 sections44 lectures10h 52m total length
  • Introduction2:26

    Learn to model robot parts in Blender 2.8 and create realistic textures using Substance Painter, exporting between Blender and Substance Painter, and render the robot.

  • 001_setting up the scene11:41

    Set up the Blender scene by adding a cube, camera, and light, and set metric units. Add reference images as backgrounds in front, back, left, and right views for modeling.

  • 002 Setup Preferences And Activate The Add-Ons That We Need-14:39

    Open Blender preferences, enable add-ons like the loop tool and ray array tools, install the array tool from blenderartist.org, and adjust the interface scale and undo steps for robot modeling.

  • 003 Modeling The Main Parts-112:02

    Model the star war robot's main parts in blender using reference images, align the geometry, and block out the head and tires with primitive shapes.

  • 004 Adding Some Details To The Wheel-19:46

    Add edge loop cuts and bevel in Blender to shape the wheel, apply scale, enable mirror modifier with clipping, and use shade smooth with auto smooth for a clean finish.

  • 005 Adding A Hole To Head Of The Robot-114:05

    Learn to hollow a robot head in Blender using the solidify modifier for thickness, create holes with a centered cube via the 3D cursor, and bevel edges.

  • 006 Applying Bevel And Clean The Mesh-123:12

    Bevel and clean the robot head mesh in blender, using solidify and cuts to refine geometry. Frame the selection, merge vertices, and remove overlapping edges for clean topology.

  • 007 Adding Details To The Neck Base-121:05

    Detail the neck base by extruding faces, knife cuts, and bevels; fix overlapping vertices, add cylinders and boxes, and apply smooth shading for clean, welded geometry.

  • 008 Adding Details To The Neck Base-2-115:35

    Learn to add neck base details in blender by duplicating faces, separating geometry, applying solidify and bevel, and refining with smooth shading for a cleaner robot model.

  • 009 Starting With Wheel Core-116:45

    Learn to model a wheel core for a star war robot in Blender by adding cylinders and boxes, editing vertices, and using boolean operations with solidify for a precise assembly.

  • 010 Add The Connection Between The Wheel Core And The Neck Base-119:30

    Master blender techniques to connect the wheel core and neck base by modeling with cylinders, extruding and aligning parts, applying bevels and modifiers, and refining shading for a cohesive assembly.

  • 011 Continue Adding Details-119:53

    Add detailed bolts, holes, and cylinders to the Star Wars robot model in Blender, using wireframe, 3D cursor, and mirror techniques with bevels and auto smooth for clean geometry.

  • 012 Add The Bolts-121:56

    learn to add bolts to a blender robot model by creating cylinders and circles, aligning to view with the 3d cursor, extruding, flipping normals, and applying smoothing and modifiers.

  • 013 Starting Adding Details To The Head-123:10

    Shape the head by extruding faces, scaling, beveling edges, and refining with smooth shading, while adding circular details with cylinders and cut tools.

  • 014 Compeleting The Details Of The Head Of The Robot-123:28

    Learn to complete the Star Wars robot head in Blender by cutting holes with boolean modifiers, adding bolts and antennas, beveling edges, and applying smooth shading for a polished finish.

  • 015 Adding Wires To The Robot-126:05

    Learn to build a robot in blender by adding wires, creating components, extruding and beveling edges, applying weighted normals, sculpting details, and using solidify to give thickness.

  • 016 Start Adding Details To Wheel-124:21

    Create star wars robot wheel details in blender by adding cuts, extruding, beveling, and arraying segments around the wheel, then forming inner cylinders and air holes.

  • 017 Finishing The Wheel Of The Robot-110:03

    Isolate robot components in Blender, delete unnecessary faces, extrude and bevel edges, and clean up geometry to prepare a well-shaped robot for subsystems training.

  • 018 Cleaning Up All The Geometry And Deleting Unnecessary Faces-120:54

    Isolate and clean the head geometry in Blender by deleting unnecessary faces, applying bevels, and smoothing surfaces to prep the model for a seamless transfer to Substance Painter.

Requirements

  • 1_you need to Install Blender from their website and Substance Painter on your computer and that's is all.

Description

Let me tell you something true when you combine powerful 3D software like Blender and Substance painter with the right knowledge you will make an incredible result.


In this course, I going to give you the tools and the technic you need to make or to create your Robot by using Blender and Substance Painter. we will start modeling the Robot according to reference images.

After we complete the modeling part we will learn how to clean your geometry before unwrapping the Robot. After that, we will learn how to unwrap the robot and we will learn how to use vertex paint inside Blender to give all Robot parts a color ID, and that will help us inside Substance Painter and make things easier.


When we complete modeling and unwrapping we will take the robot to Substance Painter to start the journey of adding materials.

we will learn how to create smart material and we will learn how to add alpha and add all necessary details to make the robot have nice looking.


After all of that, we will use the Iray renderer inside Substance Painter to render the robot, and we will learn and understand the IRay render setting and we will make a nice looking render with that.

When we complete with Substance Painter we will go back to Blender to make the final shot, we will learn how to render the Robot with Cycles and Eevee and that will be the final render.


At the end of this course, you will be ready to create your own project be using the same technic and that technic you can apply it on a small 3D project or large 3D project.


So in short, this course will teach you hard surface modeling and unwrapping and texturing and sure, rendering. I hope you enjoy that.

Who this course is for:

  • This course all level can follow it, I mean it's for all levels.