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BLENDER: How to create realistic BedRoom with Cycle & Eevee
Rating: 4.6 out of 5(39 ratings)
494 students

BLENDER: How to create realistic BedRoom with Cycle & Eevee

In this Blender course I will show you how to create realistic Bed Room from start to finish with cycles and eevee
Created byMrawan Hussain
Last updated 7/2020
English

What you'll learn

  • how to model full interior scene from start to finsih.
  • how to add the material correctly and texture all the scene.
  • how to render the scene and make it realistic.
  • How to make camera animation to create nice video shot to your scene.

Course content

5 sections67 lectures15h 56m total length
  • Introduction4:33

    Discover how to model a realistic bedroom scene in Blender, apply cloth simulations for curtains and wrinkles, set up lighting with Cycles and Eevee, and perform basic post-processing.

  • 002_BedRoom_Adding the images20:18

    Learn to set up a bedroom scene in blender using cycle and eevee by importing and centering reference images from top, front, back, and right views, scaled to centimeters.

  • 003_Creating the bed platform18:29

    Model a bed platform in Blender using a cube, extrude faces, insert edges, and apply loop cuts, then view in orthographic and perspective modes and smooth with auto smooth.

  • 004_Create the ground8:20

    Create the bedroom ground in Blender by adding planes, using the knife tool to cut lines, extruding and beveling edges, and isolating faces for a precise ground setup.

  • 005_Creating the wall11:41

    Create and shape the wall in Blender using wireframe view, extrude edges, apply solidify for thickness, then cut door openings with the pull tool.

  • 006_Create the window11:27

    Learn to model a window in Blender, creating a glass pane and surrounding frame with solidify and bevel, then refine shading with auto smooth and Cycle & Eevee materials.

  • 007_Create the Door18:55

    Create a bedroom door in Blender using Cycles and Eevee, starting from a reference box and 3D cursor, then apply solidify, extrude along normals, slice, and smooth.

  • 008_Creating the handle of the door15:03

    Model a door handle in Blender from a box, extruding and beveling. Use wireframe view, frame select, proportional editing, and subdivision surface to smooth shading and fix normals.

  • 009_Decoration part_119:44

    Create and refine a decorative bed room element in blender, using edit mode, mirror modifiers, solidify, bevel, and organizing into a decor collection.

  • 010_Decoration part_216:13

    In this Blender course, learn to model a wood decorative piece for a bedroom using planes, extrudes, vertex edits, and bevel for realism.

  • 011_Decoration part_316:46

    Create a decorative wood piece in Blender by tracing cuts with planes and vertex edits, then use solidify and boolean difference to add thickness and openings.

  • 012_Decoration create the closet30:37

    Model a large bedroom closet in blender using box modeling, bevels, mirror, knife, and solidify to achieve realistic cycle & eevee shading.

  • 013_Create the Bed Base19:20

    Learn to model a bed base in Blender by shaping a cube, aligning vertices, extruding faces, and using carve-out slices in orthographic and wireframe views.

  • 014_Creating the Bed wing23:49

    Create the bed wing behind the bed using a plane, extrude and bevel vertices, then mirror, solidify, and refine with subdivision and sculpt mode for realism.

  • 015_BedSide Table11:57

    Learn to model a realistic bedside table in Blender using Cycles and Eevee, guiding you through vertex edits, bevels, extrusions, solidify, and carved cuts for a polished finish.

  • 016_Create the chair18:47

    Create a bedroom chair in Blender by modeling from vertices, extruding parts, applying a solidify thickness, and refining edges with auto smooth for a realistic finish.

  • 017_Create the mirror table4:29

    Create the mirror table in Blender from a basic mesh, refine vertices and faces, cut areas as needed, then apply solidify for thickness and enable auto smooth.

  • 018_Creating the sofa part 123:01

    Learn to model a realistic sofa in blender using cycles and Eevee, starting from a circular base, adding cuts, insets, and merges, duplicating and arranging components for a finished sofa.

  • 019_Creating the sofa part 224:15

    Develop a realistic bedroom sofa in blender using cycle and eevee. Apply subdivision surface, bend modifiers, vertex groups, mirror, clipping, and carve tool to refine geometry and achieve clean edges.

  • 020_Creating the sofa part 325:50

    Learn to build a bedroom sofa in Blender, isolating geometry, creating faces, extruding and beveling, applying modifiers such as mirror and solidify for realistic thickness and auto smooth shading.

  • 021_Creating the sofa part 420:05

    Shape the sofa in sculpt mode with varied brush strength to create realistic wrinkles. Refine in object mode, duplicate sections to fill holes, and enable auto smooth to avoid overlaps.

  • 022_Create the Sofa Table16:45

    Design a realistic bedroom sofa table in Blender by shaping a box and cylinder components, applying scale, bevels, solidify thickness, and proper shading.

  • 023_Create the Book12:24

    Learn to model a realistic book in Blender by starting from a cube, adding thickness with the Solidify modifier, bevels and edge loops, and resolving shading issues before texturing.

  • 024_Create the wall clock9:40

    Model a realistic wall clock in Blender by combining cylinders and cubes, align to view, extrude faces, and bevel edges to form hands, arrows, and the clock face with modifiers.

  • 025_Create the pictures frames13:16

    Model a bedroom picture frame in Blender, map images onto it, refine with extrude and solidify, then explore orthographic view and walk navigation.

  • 026_Create the roof17:45

    Create the roof in Blender by starting from a plane, extruding vertices, insetting faces, applying solidify thickness, bevels, and normal fixes, then prepare the mesh for Cycles and Eevee.

  • 027_Creating Lights Holder17:57

    Create a lights holder for a bedroom scene in blender by building a cylinder-based frame, duplicating parts, and using instances to propagate changes across all copies.

  • 028_Creating The Bed8:40

    Create the bed in Blender by shaping a cube in edit mode, extruding faces along the x axis, and refining with subdivision surface and wireframe view in sculpt mode.

  • 029_Create The Blanket23:13

    Create a realistic bed blanket in Blender using cloth simulation: set up a plane, apply cloth and collision, adjust subdivision and thickness, then sculpt for smooth results.

  • 030_Create The Pillows23:02

    Create realistic bedroom pillows in Blender using Cycles and Eevee by creating multiple pillows, applying cloth physics, adjusting collision, pressure, and wrinkles to achieve a polished look.

  • 031_Make Some Tweaking14:02

    Apply a cloth modifier to fix the ground gap, set collision distance to zero and quality to three, then press space to simulate; sculpt with cloth brushes for wrinkles.

  • 032_Create The Cartain Part One16:43

    Create a cartoon curtain in Blender by shaping a plane, applying shape keys, and animating with keyframes. Simulate cloth with self-collision and ground collision, then refine with subdivision and sculpting.

  • 033_Create The Cartain Part Two22:18

    Create a second cartoon curtain in Blender by shaping vertices, applying cloth simulation with pins, and refining wrinkles via shape keys and subdivision.

  • 034_Create The Spot Lights10:14

    Create spotlights in the bedroom scene, shape mounts from cylinders, adjust pivots and rotations, extrude faces, apply bevels and autosmooth with normals, and mirror components for Cycle & Eevee.

  • 035_Final Tweaking Part One20:18

    Learn to build a blender bedroom scene using cycles and eevee by extruding walls and clocks, refining vertices, and applying solidify thickness, with light positioning and hidden geometry techniques.

  • 036_Tweaking Part Two17:22

    Center and refine room pieces in blender, sculpt with elastic brush to add wrinkles, apply solidify thickness, adjust shading and textures, then set lighting for realism.

Requirements

  • you need to download Blender 2.8x it's free open source 3D software

Description

Are you one of the people who seek to achieve a realistic Render with Blender?

Did you try to start and suddenly you had many problems while modeling?

Did you think that Blender is not intended for interior or exterior design ??

well, too many people think that and I don't know where they got that concept.


If you have experienced problems like this or were similar to them, let me hold your hand and take you on a journey through the world of this course.

First, let me introduce myself, I am Marwan Hussein, I worked in the 3D field for more than 10 years, and during this time I gained many skills that qualify me to place courses. I can say that they are very useful courses for everyone who wanted to learn new skills.


In this course, we will learn how to prepare the scene and directly we will enter the modeling world, where we will be modeling all the details in the scene, and during our journey in the modeling, we will learn how to deal with fabric and how to simulate it.


We will learn how to make curtains, how to make bedding, and we will learn to use the new brush that was recently added to the Blender in order to create a real, attractive-looking fabric.


After the modeling trip, we will learn how to place the lighting, we will simulate the external and internal lighting and we will take the scene to the important level to which is to apply the materials on the geometry

We will take care of this aspect until we come up with real results that every Blender user seeks.

after that, we will prefer the whole scene to render it with Cycle and we will learn how to achieve realistic render results with that.

when the render is finished we will use Blender compositor to post-process the final result and not just that, we will take these images to Photoshop to post-process them, so if you like to work with Photoshop you got it.


and after that sure, we will switch to Eevee, with Eevee we will have a nice reader result, and yes we will discuss the necessary options that you need to achieve nice render results with this render engine.


The course did not stop there, but after this, we will learn how to make a camera animation so that we make beautiful videos shoot that make your design looks provisional using Eevee renderer.

Who this course is for:

  • all level