
Discover how to model a realistic bedroom scene in Blender, apply cloth simulations for curtains and wrinkles, set up lighting with Cycles and Eevee, and perform basic post-processing.
Learn to set up a bedroom scene in blender using cycle and eevee by importing and centering reference images from top, front, back, and right views, scaled to centimeters.
Model a bed platform in Blender using a cube, extrude faces, insert edges, and apply loop cuts, then view in orthographic and perspective modes and smooth with auto smooth.
Create the bedroom ground in Blender by adding planes, using the knife tool to cut lines, extruding and beveling edges, and isolating faces for a precise ground setup.
Create and shape the wall in Blender using wireframe view, extrude edges, apply solidify for thickness, then cut door openings with the pull tool.
Learn to model a window in Blender, creating a glass pane and surrounding frame with solidify and bevel, then refine shading with auto smooth and Cycle & Eevee materials.
Create a bedroom door in Blender using Cycles and Eevee, starting from a reference box and 3D cursor, then apply solidify, extrude along normals, slice, and smooth.
Model a door handle in Blender from a box, extruding and beveling. Use wireframe view, frame select, proportional editing, and subdivision surface to smooth shading and fix normals.
Create and refine a decorative bed room element in blender, using edit mode, mirror modifiers, solidify, bevel, and organizing into a decor collection.
In this Blender course, learn to model a wood decorative piece for a bedroom using planes, extrudes, vertex edits, and bevel for realism.
Create a decorative wood piece in Blender by tracing cuts with planes and vertex edits, then use solidify and boolean difference to add thickness and openings.
Model a large bedroom closet in blender using box modeling, bevels, mirror, knife, and solidify to achieve realistic cycle & eevee shading.
Learn to model a bed base in Blender by shaping a cube, aligning vertices, extruding faces, and using carve-out slices in orthographic and wireframe views.
Create the bed wing behind the bed using a plane, extrude and bevel vertices, then mirror, solidify, and refine with subdivision and sculpt mode for realism.
Learn to model a realistic bedside table in Blender using Cycles and Eevee, guiding you through vertex edits, bevels, extrusions, solidify, and carved cuts for a polished finish.
Create a bedroom chair in Blender by modeling from vertices, extruding parts, applying a solidify thickness, and refining edges with auto smooth for a realistic finish.
Create the mirror table in Blender from a basic mesh, refine vertices and faces, cut areas as needed, then apply solidify for thickness and enable auto smooth.
Learn to model a realistic sofa in blender using cycles and Eevee, starting from a circular base, adding cuts, insets, and merges, duplicating and arranging components for a finished sofa.
Develop a realistic bedroom sofa in blender using cycle and eevee. Apply subdivision surface, bend modifiers, vertex groups, mirror, clipping, and carve tool to refine geometry and achieve clean edges.
Learn to build a bedroom sofa in Blender, isolating geometry, creating faces, extruding and beveling, applying modifiers such as mirror and solidify for realistic thickness and auto smooth shading.
Shape the sofa in sculpt mode with varied brush strength to create realistic wrinkles. Refine in object mode, duplicate sections to fill holes, and enable auto smooth to avoid overlaps.
Design a realistic bedroom sofa table in Blender by shaping a box and cylinder components, applying scale, bevels, solidify thickness, and proper shading.
Learn to model a realistic book in Blender by starting from a cube, adding thickness with the Solidify modifier, bevels and edge loops, and resolving shading issues before texturing.
Model a realistic wall clock in Blender by combining cylinders and cubes, align to view, extrude faces, and bevel edges to form hands, arrows, and the clock face with modifiers.
Model a bedroom picture frame in Blender, map images onto it, refine with extrude and solidify, then explore orthographic view and walk navigation.
Create the roof in Blender by starting from a plane, extruding vertices, insetting faces, applying solidify thickness, bevels, and normal fixes, then prepare the mesh for Cycles and Eevee.
Create a lights holder for a bedroom scene in blender by building a cylinder-based frame, duplicating parts, and using instances to propagate changes across all copies.
Create the bed in Blender by shaping a cube in edit mode, extruding faces along the x axis, and refining with subdivision surface and wireframe view in sculpt mode.
Create a realistic bed blanket in Blender using cloth simulation: set up a plane, apply cloth and collision, adjust subdivision and thickness, then sculpt for smooth results.
Create realistic bedroom pillows in Blender using Cycles and Eevee by creating multiple pillows, applying cloth physics, adjusting collision, pressure, and wrinkles to achieve a polished look.
Apply a cloth modifier to fix the ground gap, set collision distance to zero and quality to three, then press space to simulate; sculpt with cloth brushes for wrinkles.
Create a cartoon curtain in Blender by shaping a plane, applying shape keys, and animating with keyframes. Simulate cloth with self-collision and ground collision, then refine with subdivision and sculpting.
Create a second cartoon curtain in Blender by shaping vertices, applying cloth simulation with pins, and refining wrinkles via shape keys and subdivision.
Create spotlights in the bedroom scene, shape mounts from cylinders, adjust pivots and rotations, extrude faces, apply bevels and autosmooth with normals, and mirror components for Cycle & Eevee.
Learn to build a blender bedroom scene using cycles and eevee by extruding walls and clocks, refining vertices, and applying solidify thickness, with light positioning and hidden geometry techniques.
Center and refine room pieces in blender, sculpt with elastic brush to add wrinkles, apply solidify thickness, adjust shading and textures, then set lighting for realism.
Add lighting in a Blender bedroom scene using area and emission lights, set warm color, test with sun and HDRI, and make window translucent in Cycles or Eevee.
Use an HDRI environment texture as the world background to illuminate the scene, enable portal lighting, and render at 720p with higher sampling to reduce dark spots.
Create a realistic wood texture in Blender using Cycles and Eevee by applying diffuse, normal, roughness, and reflection maps, and projecting textures from multiple directions with empties.
Apply a wood texture to bedroom geometries with Blender using projection and modifier techniques. Create and reuse a dark wood material across bed, closet, and surrounding pieces, adjusting orientation.
Apply dark wood material to all geometry, duplicate and align parts, and use the eyedropper, modifiers, and UV project to ensure correct front, top, and bottom finishes.
Apply leather and wood materials to bedroom furniture in Blender, using subdivision, mark seams, unwrap UVs, and tweak normal and roughness maps for realistic cycles and Eevee renders.
Create metal materials and apply them to the couch and chandelier in blender, link the material across pieces, set metallic to 1 for chrome, adjust roughness, and render.
Create a realistic metal closet material in blender by applying a texture, adjusting roughness, and color, then unwrap and map textures for accurate rendering in cycle and eevee.
Create a closet mirror material in Blender using Cycles or Eevee, tuning metallic and roughness, then map a texture ramp with coordinates for surface variation.
Learn to create a black marble material in Blender, unwrap the model by marking seams, then apply base color, gloss, and normal maps, and preview the render.
Create a ground wood material in Blender using image textures, normal maps, height maps, and roughness, and apply mapping and texture coordinates for proper scale in Cycles and Eevee.
Create a realistic marble material for the ground in Blender by applying textures, normal maps, and roughness/specular settings, adjusting color variation and alignment for a convincing finish.
Create a concrete material in Blender, apply it to the walls and roof, refine with base color, normal map, roughness, and smart UV project for realistic texture.
Create a yellow wall clock material in blender, then apply and link the same metal material to all clock parts. Use a roughness texture to refine the surface.
Add pictures in Blender, project textures from view, and create new materials, then place, align, and flip them along the X axis using UV adjustments.
Create a book cover material in Blender by selecting faces, marking seams, unwrapping UVs, and applying staged textures with bump, normal, and height maps for exterior and interior covers.
Learn to create realistic cloth materials for pillows in Blender using textures and normal maps, adjust color and roughness, and mix shaders across pillow pieces with seams and subdivision.
Create a bed cloth material by isolating the bed geometry, applying a cloth normal map, and combining textures with vector math; adjust roughness and enable subdivision surface for a polished result.
Create and apply a bed blanket material in blender, duplicate and rename materials, assign to selected geometry, adjust color and subdivision to enhance realism for cycles and eevee.
Blender tutorial on creating a curtains material for a bedroom scene with Cycles and Eevee, detailing base color setup, fabric textures, texture mapping, normal and roughness maps, and transparency adjustments.
Finalize the bedroom scene by applying consistent materials across pieces, adjusting textures, metallics, roughness, and normals, and block lighting with planes before rendering.
Create a realistic bedroom render in blender using cycles and eevee, set up lighting, exposure, and camera angles, then refine with sampling, noise control, color management, and compositing.
Discover how to render with Blender Cycles by balancing exposure and environment lighting, using interior spotlights to reduce noise and achieve a clean bedroom scene.
Learn to edit bedroom render images in Photoshop 2020 using camera raw filter, presets, and adjustments—temperature, exposure, texture, clarity, shadows, highlights, and saturation—plus adding logos and background layers.
Learn to add the Blender logo to the bed by creating a new UV map, applying the logo texture, and adjusting color for a subtle look in Cycle & Eevee.
Switch to Eevee, tune lighting and materials, and adjust reflections; align the mirror, fix shadows, and enable contact shadows, ambient occlusion, bloom, and screen space reflections for better renders.
Master blender camera animation by setting up cameras, keyframing location and rotation, refining motion curves with the graph editor, and rendering with Cycles or Eevee.
Are you one of the people who seek to achieve a realistic Render with Blender?
Did you try to start and suddenly you had many problems while modeling?
Did you think that Blender is not intended for interior or exterior design ??
well, too many people think that and I don't know where they got that concept.
If you have experienced problems like this or were similar to them, let me hold your hand and take you on a journey through the world of this course.
First, let me introduce myself, I am Marwan Hussein, I worked in the 3D field for more than 10 years, and during this time I gained many skills that qualify me to place courses. I can say that they are very useful courses for everyone who wanted to learn new skills.
In this course, we will learn how to prepare the scene and directly we will enter the modeling world, where we will be modeling all the details in the scene, and during our journey in the modeling, we will learn how to deal with fabric and how to simulate it.
We will learn how to make curtains, how to make bedding, and we will learn to use the new brush that was recently added to the Blender in order to create a real, attractive-looking fabric.
After the modeling trip, we will learn how to place the lighting, we will simulate the external and internal lighting and we will take the scene to the important level to which is to apply the materials on the geometry
We will take care of this aspect until we come up with real results that every Blender user seeks.
after that, we will prefer the whole scene to render it with Cycle and we will learn how to achieve realistic render results with that.
when the render is finished we will use Blender compositor to post-process the final result and not just that, we will take these images to Photoshop to post-process them, so if you like to work with Photoshop you got it.
and after that sure, we will switch to Eevee, with Eevee we will have a nice reader result, and yes we will discuss the necessary options that you need to achieve nice render results with this render engine.
The course did not stop there, but after this, we will learn how to make a camera animation so that we make beautiful videos shoot that make your design looks provisional using Eevee renderer.