
Create and shape the wall in Blender using wireframe view, extrude edges, apply solidify for thickness, then cut door openings with the pull tool.
Create a bedroom door in Blender using Cycles and Eevee, starting from a reference box and 3D cursor, then apply solidify, extrude along normals, slice, and smooth.
Create and refine a decorative bed room element in blender, using edit mode, mirror modifiers, solidify, bevel, and organizing into a decor collection.
Learn to model a realistic bedside table in Blender using Cycles and Eevee, guiding you through vertex edits, bevels, extrusions, solidify, and carved cuts for a polished finish.
Develop a realistic bedroom sofa in blender using cycle and eevee. Apply subdivision surface, bend modifiers, vertex groups, mirror, clipping, and carve tool to refine geometry and achieve clean edges.
Learn to build a bedroom sofa in Blender, isolating geometry, creating faces, extruding and beveling, applying modifiers such as mirror and solidify for realistic thickness and auto smooth shading.
Design a realistic bedroom sofa table in Blender by shaping a box and cylinder components, applying scale, bevels, solidify thickness, and proper shading.
Learn to model a realistic book in Blender by starting from a cube, adding thickness with the Solidify modifier, bevels and edge loops, and resolving shading issues before texturing.
Create a realistic bed blanket in Blender using cloth simulation: set up a plane, apply cloth and collision, adjust subdivision and thickness, then sculpt for smooth results.
Create realistic bedroom pillows in Blender using Cycles and Eevee by creating multiple pillows, applying cloth physics, adjusting collision, pressure, and wrinkles to achieve a polished look.
Apply a cloth modifier to fix the ground gap, set collision distance to zero and quality to three, then press space to simulate; sculpt with cloth brushes for wrinkles.
Create a cartoon curtain in Blender by shaping a plane, applying shape keys, and animating with keyframes. Simulate cloth with self-collision and ground collision, then refine with subdivision and sculpting.
Add lighting in a Blender bedroom scene using area and emission lights, set warm color, test with sun and HDRI, and make window translucent in Cycles or Eevee.
Apply a wood texture to bedroom geometries with Blender using projection and modifier techniques. Create and reuse a dark wood material across bed, closet, and surrounding pieces, adjusting orientation.
Create metal materials and apply them to the couch and chandelier in blender, link the material across pieces, set metallic to 1 for chrome, adjust roughness, and render.
Create a yellow wall clock material in blender, then apply and link the same metal material to all clock parts. Use a roughness texture to refine the surface.
Create a realistic bedroom render in blender using cycles and eevee, set up lighting, exposure, and camera angles, then refine with sampling, noise control, color management, and compositing.
Learn to add the Blender logo to the bed by creating a new UV map, applying the logo texture, and adjusting color for a subtle look in Cycle & Eevee.
Are you one of the people who seek to achieve a realistic Render with Blender?
Did you try to start and suddenly you had many problems while modeling?
Did you think that Blender is not intended for interior or exterior design ??
well, too many people think that and I don't know where they got that concept.
If you have experienced problems like this or were similar to them, let me hold your hand and take you on a journey through the world of this course.
First, let me introduce myself, I am Marwan Hussein, I worked in the 3D field for more than 10 years, and during this time I gained many skills that qualify me to place courses. I can say that they are very useful courses for everyone who wanted to learn new skills.
In this course, we will learn how to prepare the scene and directly we will enter the modeling world, where we will be modeling all the details in the scene, and during our journey in the modeling, we will learn how to deal with fabric and how to simulate it.
We will learn how to make curtains, how to make bedding, and we will learn to use the new brush that was recently added to the Blender in order to create a real, attractive-looking fabric.
After the modeling trip, we will learn how to place the lighting, we will simulate the external and internal lighting and we will take the scene to the important level to which is to apply the materials on the geometry
We will take care of this aspect until we come up with real results that every Blender user seeks.
after that, we will prefer the whole scene to render it with Cycle and we will learn how to achieve realistic render results with that.
when the render is finished we will use Blender compositor to post-process the final result and not just that, we will take these images to Photoshop to post-process them, so if you like to work with Photoshop you got it.
and after that sure, we will switch to Eevee, with Eevee we will have a nice reader result, and yes we will discuss the necessary options that you need to achieve nice render results with this render engine.
The course did not stop there, but after this, we will learn how to make a camera animation so that we make beautiful videos shoot that make your design looks provisional using Eevee renderer.