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Master Geometry nodes part 2
44 students

Master Geometry nodes part 2

Master Geometry nodes part 2
Created byBusinge Ismail
Last updated 8/2025
English
English [Auto],

What you'll learn

  • how to create procedural generators
  • polish there understanding of geometry nodes
  • learn to create tools for sale of for personal use
  • learn to promote there own products on different marketplaces

Course content

3 sections26 lectures2h 52m total length
  • 01 Creating the Foundation7:13

    Create a destructible building procedurally with geometry nodes, using a slab foundation and instance duplication for floors, while controlling damage, height, and textures.

  • 02 adding columns10:46

    Generate external columns from the building mesh by converting the outline to a curve, sampling points, and instancing column geometry while maintaining corner points and a constant radius.

  • 03 adding interior walls4:44

    Master geometry nodes part 2: add interior walls by extruding subdivided inner geometry, deleting outer edges, and randomly removing walls to form rooms, with adjustable height and shading.

  • 04 creating outside walls7:20

    Duplicate the inner wall outline, extrude edges upward to half the floor height for outer walls, merge geometry, and label frames as outside walls, slabs, and columns.

  • 05 creating building glass windows4:36

    Learn to create building glass windows with geometry nodes by converting outlines to curves, resampling for even edges, adding glass via curve-to-mesh, and fixing orientation before damage and rebar prep.

  • 06 adding damage6:40

    Realize the building’s instances to form an enclosing mesh with a convex hull, then distribute points on faces and use a distorted icosphere to boolean cut damage.

  • 07 adding damage part 26:26

    Use geometry nodes to separate each section into named groups and apply booleans to prevent gaps, preview, and adjust seed and size to control damage across slabs, walls, and columns.

  • 08 adding rebar3:27
  • 09 breaking glass3:28

    Explore how to refine glass damage using the proximity geometry node, triangulation, noise textures, color dodge, and delete operations to push back damage and reveal frame details.

  • 10 adding extra debris5:57

    Learn to generate extra debris along river and slabs in geometry nodes by creating configurable debris shapes, instancing, extruding, and randomizing placement and orientation with vector math.

  • 11 uv unwrapping3:29

    Unwrap the slab using edge-angle seams in the UV editor, store UVs as a 2D vector, and override the UV map for clean results.

  • 12 setting up materials10:27

    Learn to create glass and other materials in geometry nodes, using cycles and environment textures, add random colors to windows, and manage materials with capture and set material workflows.

Requirements

  • Basic geometry nodes know how
  • Basic blender know how

Description

Start creating your own Geometry Nodes generators—and turn your creativity into a product you can sell on platforms like Gumroad and Superhive. Whether you want to build tools for other artists or streamline your own workflow, this course will show you how to dive deeper into the world of proceduralism and start building assets that work smarter, not harder.

Season 2 is designed to take your Geometry Nodes skills to the next level. You’ll learn how to create generators that are not only powerful and customizable but also truly production-ready. From procedural building systems and scatter setups to animation rigs and stylized effects, every lesson is built around practical, real-world use cases that you can apply directly to your projects—or package and sell to others.

Proceduralism is no longer optional—it’s reshaping how 3D is done across industries. Learning to master it won’t just make you faster; it opens the door to new creative workflows and even new income streams as you design tools that others can use.

And just like Season 1, this course is alive and growing. New sections will be added over time, covering fresh workflows, updated Blender features, and brand-new generators. That means you’re not just enrolling in a course—you’re joining an evolving resource you’ll return to again and again.

Whether you’re building tools for yourself or creating assets for a marketplace, Master Geometry Nodes: Season 2 will give you the knowledge, confidence, and flexibility to take full control of your procedural projects—and turn them into something truly valuable.

Who this course is for:

  • Blender artists who are already familiar with blender and some geometry nodes