
Explore free reference and texture resources to speed up your photorealistic rendering workflow, from PureRef and Lightshot to Getty Images, Behance, and texture libraries.
Explore the Corona render interface, switch the render engine, and configure lights, cameras, and interactive rendering. Access the material library, proxies, and the Corona converter for efficient scene setup.
Explore the Corona camera advanced options to master photorealistic rendering. Adjust exposure, focal length, field of view, motion blur, depth of field, vertical tilt, and post-processing for precise, realistic results.
Place a camera in an exterior scene, set HD resolution with a 16 by 9 ratio, and explore camera angles, focal length, and tilt-shift automatic vertical tilt to enhance depth.
Explore corona lights: set intensity and exposure, create indoor and street lighting, and use glass materials with texture map for realistic reflections and refractions.
Explore Corona lights in viewport and render, adjusting intensity, color, shape, and directionality; manage nonphysical properties, visibility in reflections and refractions, caustics, and spotlight options for realism.
Light a scene in Corona Renderer by assigning an HDR map as the environment background, adjust exposure, and enable realistic shadows and reflections without extra lights.
Learn how to use frame buffer buttons in Corona Renderer to save passes as tga or csr, compare renders, resume from last, and render region-focused results.
Learn to use textures and maps in Corona Renderer by applying bitmap wood textures, adjusting tiling, and enabling bump and reflection for realism.
Explore the diffuse channel by building a parquet floor material with albedo maps and texture tiling. Adjust glossiness and blur, and preview details with the blow up render tool.
Learn how displacement mapping uses heightmaps to displace geometry, not just shadows. Use tiling and max values, and apply a separate Corona displacement modifier per object to save RAM.
Learn uvw mapping techniques in Corona Renderer, applying box projection, adjusting tiling, and using a gizmo-driven uvw map to fix texture distortion on doors; assign diffuse, normal, roughness, and reflections.
Master uvw mapping and the uv modifier to texture boxes, cylinders, spheres, and planes with box, cylindrical, and face mapping. Adjust tiling, alignment, and region fit for accurate projections.
Learn UV unwrapping techniques to project textures onto 3D objects, paint per-face textures in Photoshop using a UV layout, and manage seams and edges for photorealistic rendering with Corona Renderer.
Learn to unwrap 3D models in Corona Renderer using pelting, seam creation, and pack techniques, applying planar maps and checker textures for realistic UV layouts.
In this course, we are going to share the workflow we use to create photorealistic renders. You’ll learn lighting, creating realistic materials, setting up striking compositions and even post-production. We are hoping that you’ll grow to enjoy this process as much as we do!
We have used 3ds Max 2020 and Corona Renderer 5.0 through the course.
We will be sharing the 3ds Max models so that you can follow along. The oldest 3ds Max Version you can use to follow this series is 3ds Max 2017.
Throughout the course, we generally approached problems from the point of view of a 3D Artist. However in some cases we found it more practical to approach things like a photographer. This combination of approaches helps us understand and solve problems very effectively.
About the Instructor
Gökçe Gün is a rare combination of an expert 3D artist & a seasoned teacher.
As a 3D Artist, he is an expert with 10 years of experience in 3D Modeling, 3D Sculpting and 3D Rendering. He worked on creating various of graphical content including interior and exterior renders. His work was in ads for many major companies such as Ford, Algida and Coca Cola.
As a teacher, he shared his passion and experiences to teach how to use 3ds Max, V-Ray and Corona Render in universities and private institutes. His experiences in solving many type of problems with tight deadlines allows him to impart a practical understanding of his craft.
Currently he is the co-founder of Yakın Kampüs; one of the largest online learning platforms in Turkey. Also he is the 3D Supervisor of Matte-Studio.