
learn to create five complete photorealistic renders from scratch using Corona Renderer in 3ds Max, covering exterior, interior, and product scenes with lighting, camera, and materials; plus post-production in Photoshop.
Access the resources panel to download two zip files for 3ds max versions (2017–2020 and 2020 or newer), then extract folders containing scene files and textures for each lesson.
Explore free reference and texture resources to speed up your photorealistic rendering workflow, from PureRef and Lightshot to Getty Images, Behance, and texture libraries.
Understand Corona Renderer and how its render plugin for 3ds Max works. Compare Corona with V-Ray, noting its user-friendly, artist-friendly workflow and one-button conversion of V-Ray libraries to Corona libraries.
Download Corona Renderer from the official site, extract the zip file, and install the software (typical or custom) for your setup, then activate a license or start a 45-day demo.
Learn how to build a basic scene from scratch with a plane and a sphere, add a light and a camera, render with Corona Renderer, and save the first result.
Discover the workflow for photorealistic rendering, from cameras, lights, and materials to global illumination. Build exterior and interior scenes with trees for depth, and use post-processing in Photoshop to render.
Explore the Corona render interface, switch the render engine, and configure lights, cameras, and interactive rendering. Access the material library, proxies, and the Corona converter for efficient scene setup.
Explore the vendor setup menu in Corona Renderer, select the render engine, configure random setups, save presets, and render high-resolution stills with blow up and material overrides.
Master Corona camera basics: create, name, and switch cameras; use dolly and orbit for navigation; apply depth of field with target distance and f-stop.
Explore the Corona camera advanced options to master photorealistic rendering. Adjust exposure, focal length, field of view, motion blur, depth of field, vertical tilt, and post-processing for precise, realistic results.
Learn to place multiple Corona Renderer cameras in an interior scene, using point clouds for proxies, adjust field of view, focal length, and depth of field.
Place a camera in an exterior scene, set HD resolution with a 16 by 9 ratio, and explore camera angles, focal length, and tilt-shift automatic vertical tilt to enhance depth.
Explore the fundamentals of direct and indirect illumination using Corona lights to create photorealistic renders, including how light bounces, color bleeding, and soft shadows shape scene realism.
Master photorealistic rendering with Corona Renderer by prioritizing three-point lighting: use key light, backlight, and fill light to reveal details and control exposure.
Create basic metals and apply them to objects to study indirect illumination in Corona Renderer. Tweak diffuse color, reflections, and backlighting with a geometry box to control global illumination.
Explore corona lights: set intensity and exposure, create indoor and street lighting, and use glass materials with texture map for realistic reflections and refractions.
Explore Corona lights in viewport and render, adjusting intensity, color, shape, and directionality; manage nonphysical properties, visibility in reflections and refractions, caustics, and spotlight options for realism.
Learn to set up Corona Sun lighting in a daylight interior, adjust exposure and sky environment, and compare conical sun shadows with true sun shadows.
Light a scene in Corona Renderer by assigning an HDR map as the environment background, adjust exposure, and enable realistic shadows and reflections without extra lights.
Place a sun in Corona renderer to illuminate the interior and create sun rays through the left windows, tuning the angle, size, intensity, and exposure.
Discover how to place the sun in an exterior scene using Corona Sun, adjust altitude, exposure, bloom, and shadow softness to create realistic silhouettes and a sunset glow.
Learn to use the Corona material library's metal library to create, assign, and edit metal materials on objects, adjusting reflection, glossiness, and the index of reflection with mapping and tiling.
Master photorealistic rendering with Corona Renderer by lighting a product, using a ground plane, camera settings, and realistic materials. Explore metal and leather textures and background adjustments to enhance realism.
Build white and walnut materials for a kitchen cabinet and light it with a three-point corona renderer setup, optimizing camera and background for photorealism.
Explore the frame buffer post tab to preview renders and apply post-production tools. Tweak tone mapping, exposure, highlights, contrast, color balance, curves, tint, vignette, and blue bloom for photorealistic results.
Learn to use the stats tab in the render frame buffer to monitor current and target noise and passes, and estimate render time based on scene complexity and geometry.
Explore the history tab to compare renders by adjusting sun direction and materials, save and load thumbnails, and analyze iterative renders for fast, informed lighting and material decisions.
Learn to use random elements in Corona Renderer, enabling direct, indirect, reflect, and refract passes, masking and ID passes, and saving those passes for Photoshop compositing.
Learn how to use frame buffer buttons in Corona Renderer to save passes as tga or csr, compare renders, resume from last, and render region-focused results.
Master photorealistic rendering with Corona Renderer teaches you to break materials into layers, master basic options: diffuse, reflection, refraction, opacity, displacement, and use maps to render blue plastic and metals.
Learn to use textures and maps in Corona Renderer by applying bitmap wood textures, adjusting tiling, and enabling bump and reflection for realism.
Explore the diffuse channel by building a parquet floor material with albedo maps and texture tiling. Adjust glossiness and blur, and preview details with the blow up render tool.
Explore the fundamentals of reflection in Corona Renderer, adjusting reflection level, color, and glossiness, and apply bump, normal, and displacement maps for realistic results.
Develop a practical workflow for creating reflection maps and roughness textures in Photoshop, then apply them in 3ds Max to achieve realistic parquet floor reflections with controlled tiling and contrast.
Learn how bump and normal maps simulate surface detail without geometry changes, using reflection and roughness for photorealistic Corona Renderer renders, with gamma-aware workflows.
Learn how displacement mapping uses heightmaps to displace geometry, not just shadows. Use tiling and max values, and apply a separate Corona displacement modifier per object to save RAM.
Explore refraction channels to build glass-like objects, balancing refraction, reflection, and color with maps, diffusion, and the index of refraction to achieve photorealistic glass.
Learn uvw mapping techniques in Corona Renderer, applying box projection, adjusting tiling, and using a gizmo-driven uvw map to fix texture distortion on doors; assign diffuse, normal, roughness, and reflections.
Master uvw mapping and the uv modifier to texture boxes, cylinders, spheres, and planes with box, cylindrical, and face mapping. Adjust tiling, alignment, and region fit for accurate projections.
Learn UV unwrapping techniques to project textures onto 3D objects, paint per-face textures in Photoshop using a UV layout, and manage seams and edges for photorealistic rendering with Corona Renderer.
Learn to unwrap 3D models in Corona Renderer using pelting, seam creation, and pack techniques, applying planar maps and checker textures for realistic UV layouts.
Use unwrap to place textures precisely on wood planks, building a Corona Renderer material with diffuse, displacement, normal, and roughness maps. Blend dirt decals with map channels and uv tweaks.
Unwrap two models, apply book and mug textures with color textures, and refine seams with pelt mapping; export UVs to Photoshop, paint, then apply diffuse textures back in Max.
In this course, we are going to share the workflow we use to create photorealistic renders. You’ll learn lighting, creating realistic materials, setting up striking compositions and even post-production. We are hoping that you’ll grow to enjoy this process as much as we do!
We have used 3ds Max 2020 and Corona Renderer 5.0 through the course.
We will be sharing the 3ds Max models so that you can follow along. The oldest 3ds Max Version you can use to follow this series is 3ds Max 2017.
Throughout the course, we generally approached problems from the point of view of a 3D Artist. However in some cases we found it more practical to approach things like a photographer. This combination of approaches helps us understand and solve problems very effectively.
About the Instructor
Gökçe Gün is a rare combination of an expert 3D artist & a seasoned teacher.
As a 3D Artist, he is an expert with 10 years of experience in 3D Modeling, 3D Sculpting and 3D Rendering. He worked on creating various of graphical content including interior and exterior renders. His work was in ads for many major companies such as Ford, Algida and Coca Cola.
As a teacher, he shared his passion and experiences to teach how to use 3ds Max, V-Ray and Corona Render in universities and private institutes. His experiences in solving many type of problems with tight deadlines allows him to impart a practical understanding of his craft.
Currently he is the co-founder of Yakın Kampüs; one of the largest online learning platforms in Turkey. Also he is the 3D Supervisor of Matte-Studio.