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BLENDER: How to create and rig the Iron Giant
Rating: 4.6 out of 5(187 ratings)
1,976 students

BLENDER: How to create and rig the Iron Giant

learn how to create THE IRON GIANT we will discuss modeling, unwrapping, Rigging, Texturing and Rendering with Blender
Created byMrawan Hussain
Last updated 10/2022
English
English [Auto],

What you'll learn

  • modeling the Iron giant from start to finish
  • unwrapping the whole model from start to finish
  • Rigging, we will learn how to rig the robot so you can make it ready to animation
  • Texturing, we will use PBR mterial to make the robot looks realistic by using Substace Painter.
  • Rendering, we will make quick render to the final result with Cycles and Eevee.

Course content

5 sections70 lectures19h 39m total length
  • 02_course overview11:11

    learn modeling, texturing, and rigging in blender by building a detailed robot, applying hard-surface techniques, creating materials and textures, setting up bones, constraints, and a render-ready final result.

  • 03_Brief introduction to Blender interface15:44

    Learn Blender interface basics, adjust icon size, navigate with the middle mouse wheel, zoom to the mouse, and switch between object and edit modes with the pie menu.

  • 04_Set Up the scene and add the Blueprint images10:54

    Set up the scene in Blender by importing front, back, left, right, and top blueprint images. Use orthographic views to align and center the references for modeling.

  • 05_Start creating the head16:24

    Start building the iron giant head in Blender by using cylinders, editing vertices and edges in edit mode, and applying subdivision and smooth shading.

  • 06_Adding eye to the head14:27

    Learn to add the iron giant's eye in blender by shaping with subdivision surfaces, creating a cylinder eye, using bolthole and boolean cuts, and applying mirror and solidify modifiers.

  • 07_Creating the head hat13:28

    Learn to create a head hat above the Iron Giant’s head in Blender by adding a cube, scaling, extruding vertices, and refining with subdivision surface for a smooth, accurate result.

  • 08_Adding eye details23:32

    Learn eye detailing in Blender using reference images, split view and image editor, then model, extrude, bevel, and mirror for a polished, symmetrical iron giant eye with shading.

  • 09_Create the mouth shield and joins27:24

    This lecture shows creating the mouth shield and joins in Blender using a circle, extruding, refining vertices and edges, and applying solidify and subdivision surface with a mirror modifier.

  • 10_Creating the neck12:03

    Model and refine the neck in Blender, extruding along normals, applying solidify and volume modifiers, and adjusting pivots and origins for accurate alignment.

  • 11_Creating the armor19:44

    Learn to create the Iron Giant's armor in Blender by modeling with planes, extruding vertices, aligning edges, connecting faces, and refining the wireframe to finalize the mesh.

  • 12_Creating the armor 213:37

    Learn to model armor in Blender by using the knife tool to cut, extruding along normals, adjusting vertices and faces, duplicating parts, and uniting pieces into a complete armor.

  • 13_Creating the armor 320:31

    This Blender tutorial teaches creating Iron Giant armor by modeling with a cylinder, using mirror and bisect modifiers, filling and merging vertices, and applying subdivision surface for smoothing.

  • 14_Creating the armor 49:55

    Learn to model and sculpt iron armor in blender by creating a box, shaping vertices, applying solidify for thickness, and using cutter and boolean difference to carve details.

  • 15_Creating the armor 518:00

    Model and refine the iron giant's armor in Blender by adding details, using the knife tool for cuts, extruding and merging geometry, fixing artifacts, and applying solidify for thickness.

  • 16_Create the neck base11:10

    Create the neck base by modeling a neckpiece from a reference, apply solidify for thickness, adjust vertices, and use a mirror modifier for symmetrical detailing.

  • 17_Starting with the arm part 113:21

    Learn to build the iron giant's arm in blender by blocking shapes, duplicating parts, applying solidify for thickness, and refining with extrudes and vertex edits.

  • 18_Starting with the arm part 213:11

    Advance the iron giant arm by refining vertices, adding cylinders and spheres, applying boolean cuts, subdivision surfaces, solidify, autosmooth, and extrusion to achieve a polished rig-ready form.

  • 19_Starting with the arm part 320:08

    learn to start modeling the iron giant's arm in Blender using extrudes, vertex edits, solidify modifiers, boolean cuts, and a mirror workflow.

  • 20_Starting with the arm part 418:11

    Watch a Blender artist refine the iron giant arm, using vertex merging, extruding, and filling to shape it, then apply solidify and autosmooth modifiers for solid, clean shading.

  • 21_Creating the fingers part 125:33

    Create and refine a finger rig in Blender by modeling fingers, adding joints, bevels, autosmooth, and applying mirror, carve tool, and knife cuts for clean geometry.

  • 22_Completing creating the fingers27:24

    Learn to complete the Iron Giant's fingers in Blender by aligning parts, duplicating sections, refining vertices, and applying subdivision and solidify for a smooth, connected rig.

  • 23_Fixing the elbow joint6:43

    Finish the arm by isolating sections, deleting faces, and clearing intersections with the cylinder to allow bending. Snap and align vertices, use F to create faces, and refine elbow area.

  • 24_Creating the Belly20:17

    Learn to build the iron giant's belly in Blender by selecting faces, extruding, and applying solidify for thickness, then refine with knife cuts, mirroring, and smooth shading.

  • 25_Create the hips joint24:49

    Create and rig the hips joint in Blender by centering geometry, aligning vertices, extruding cylinders, merging parts, and applying bevel and smoothing for a clean hip connection.

  • 26_Completing the hips joint24:09

    Learn to model and rig the hips joint in Blender by aligning spheres and cylinders, extruding, insetting, and solidifying for a polished Iron Giant.

  • 27_Starting with the leg11:30

    Create the leg by modeling a cylinder, editing vertices, extruding and scaling, then use Kabah and Calver tools to cut straps and a hole, refine geometry with wireframe and solidify.

  • 28_Starting with the leg part 225:02

    Center the 3d cursor, shape the leg with extrude and vertex edits, and create faces. Use the mirror modifier, then knife tool and cylinder to refine the cut.

  • 29_Creating foot details17:48

    Model foot details for the Iron Giant in Blender by using cylinders, cuts, and extrudes in edit mode, mirrored for symmetry, guided by reference images.

  • 30_Completing the foot19:58

    Create the Iron Giant foot by starting with a cube, shaping with vertex edits, extruding, applying solidify and mirror modifiers, using a difference operation, beveling, and adding a joint.

  • 31_ Adding the final detail to finish modeling section19:25

    Finish the modeling by adding final details and tweaking edges; mirror the model along the global x axis and recalculate normals for the substance printer.

Requirements

  • you need a computer
  • Download Blender 2.91 from the official website.

Description

Hi everyone, my name is Marwan Hussain, I'm a 3D artist I made a new course about Iron Giant but this course is different from my other courses on the Udemy platform, in this course I will teach you how to make rigging, we will learn how to r rig this robot from start to finish.


Before we jump to that let's talk about what we will do in the beginning,

in the beginning, we will learn how to model the whole robot from start to finish, this kind of modeling call Hard surface, it's a lot of fun we will learn how to shade your model correctly, how to use Bevel modifier symmetry, and other modifiers,

until we got a nice smooth result at the end of this section ( modeling )


After that we will jump to the next section I will call it Unwrapping, we will learn how to unwrap hard surface modeling correctly and reduce the UV distortion at the minimum
I will unwrap all the pieces one by one so you could learn how to do that and make it easier for you.


After the unwrapping section, we will start with the rig journey, in this journey, we will learn how to use armature and how to rig all necessary joint so you could be able to move your robot and make it ready for some animation.


the last section will be the Texturing and Rendering, this is very important section because the final result depends on it.

we will export the project to Substance Painter and we will start the texture journey there, we will learn how to make realistic PBR material from scratches step by step and we will learn how to add the wether effect like rust and dust so it looks old and dirty,

all of that will done with Substance Painter after we finish texturing journey we will import the PBR texture back to Blender to make the render.

I will render the scene with Cycles and Eevee, and after that, we will make some quick post-processing with the compositor.

Who this course is for:

  • All levels