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DevelopmentGame DevelopmentAdobe Animate

Create HTML5 Games Using Adobe Animate

Make resolution independent HTML5 games using Adobe Animate CC
Rating: 3.9 out of 53.9 (113 ratings)
661 students
Created by Nicholas Lever
Last updated 2/2022
English
English [Auto]

What you'll learn

  • Create great looking games that do not lose any crispness if taken from mobile phone size to large screen TV.
  • Learn how to draw with Adobe Animate.
  • Learn how to animate with Adobe Animate.
  • Learn how to add interactivity to the output of a Adobe Animate animation.
  • Learn how to easily add physics to your games using Matterjs.
  • Pep up your Javascript skills with the latest ES6 syntax. It's easier to use.

Requirements

  • You'll need Adobe Animate CC
  • Knowledge of basic Javascript

Description

Just a few years ago nearly all browser based games used Adobe Flash. This all changed when Steve Jobs refused to allow the Flash player in the iOS Safari browser and at the same time HTML5 introduced the Canvas with an api to allow fast sprite animations. Most developers have moved away from Adobe Flash, but Adobe Flash in its latest incarnation Adobe Animate can output content that is completely HTML5 compliant. What is more it is resolution independent, so when the output is resized it still looks great. Adobe Animate is targeted mainly at non interactive content. But there is nothing to stop the developer from using the output and some Javascript to create great looking HTML5 games.

The author has created Flash games for clients including the Mars Corporation, BBC, Johnson & Johnson and Deloittes. He is also the author of two books about using Flash for game development. In this course he shows how users familiar with Flash can use their existing skills to create great HTML5 games and takes developers unfamiliar with Adobe Animate through the details of using the drawing tools and animation tools to create the assets that will be used in a game. We also look at how it is possible to get free vector based graphics that can then be animated and used in a game.

Then the course takes the student through all the steps to create a simple game before moving onto a more complex example with a user interface and sound effects.

Having completed the course you will be able to control animations created in Adobe Animate using Javascript. Allowing you to create just about any game and you will even be shown how to add a physics engine to create games that use complex physics calculations to control the movement.

So what are you waiting for? Sign up now and start using this terrific tool to create some fantastic games. With a 30 day money back guarantee you have nothing to lose.

Who this course is for:

  • Developers wanting to understand how to use Adobe Animate CC.
  • Developers who want to create resolution independent HTML5 games.
  • Developers wanting to use a highly sophisticated development tool to create great content.
  • Developers wanting to add animation to their HTML5 games.
  • Developers wanting to learn tricks of game development from someone who has created hundreds of games.
  • Ex-Flash developers wanting to use their skills to create HTML5 games

Instructor

Nicholas Lever
Game developer
Nicholas Lever
  • 4.4 Instructor Rating
  • 2,671 Reviews
  • 28,140 Students
  • 12 Courses

After getting a degree in Graphic Design, I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games. I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage it was essentially a hobby. Paid work was still animated commercials. 

I finally bought a PC in the early nineties and completed an Open University degree in Maths and Computing. I created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games. 

Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin. 

In recent years game development has involved using HTML5 and Canvas. Using both custom code and various libraries. A particular preference is to use the latest version of Adobe Flash, now called Animate that exports to the Javascript library Createjs. 

I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation and many other blue chip clients. The company I've run for over 30 years has won a number of awards and been nominated for a BAFTA twice, the UK equivalent to the Oscar. 

Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and I'm developing a number of courses for Udemy hoping to inspire and educate new developers. Most of my courses involve real-time 3d either using the popular Open Source library Three.JS or Unity. I'm currently having a lot of fun developing WebXR games and playing with my Oculus Quest.

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