
This course includes our updated coding exercises so you can practice your skills as you learn.
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A short introduction to the course.
A short overview of the main features of the Adobe Animate interface.
Introducing drawing and the importance of using layers.
How to edit a line created with the line tool.
Using the Bone Tool to create a character that can be easily animated.
How to create a walk cycle for a boned character.
Tweening using classic and motion techniques. Including handling easing.
When to use Graphics, MovieClips and Buttons.
To view your animation in a browser you need to use publish in Animate. This video explains how to do this and the various options available.
In this video we look at adding code for the first time. Initially just using Animate and the action panel.
We look at how you can add an on click event to a Animate Button.
As the code get's more complex it is advisable to use external files in this video we look at adding a ES6 class file to control the content.
How to work with sounds. Including linkages, looping, volume and panning control.
HTML5 Canvas exports from Adobe Animate CC use the CreateJS libraries to display the content. The CreateJS website is a very useful resource when creating games that use this pipeline. In this video we take a quick look at what is available.
Introduction to creating a simple game using Adobe Animate. First we use the event 'press move' to allow the user to drag the bat with either a mouse or a touch event.
In step 2 of creating a pong game we move the ball, including checking the walls and bouncing off them.
Adding eye-candy to the game using an animated character.
To complete our game we massively improve the performance by exporting as a texture. We add WebFonts so a user sees the same looking text as we do and we add sound effects using the techniques we learnt in section 4.
Just a few years ago nearly all browser based games used Adobe Flash. This all changed when Steve Jobs refused to allow the Flash player in the iOS Safari browser and at the same time HTML5 introduced the Canvas with an api to allow fast sprite animations. Most developers have moved away from Adobe Flash, but Adobe Flash in its latest incarnation Adobe Animate can output content that is completely HTML5 compliant. What is more it is resolution independent, so when the output is resized it still looks great. Adobe Animate is targeted mainly at non interactive content. But there is nothing to stop the developer from using the output and some Javascript to create great looking HTML5 games.
The author has created Flash games for clients including the Mars Corporation, BBC, Johnson & Johnson and Deloittes. He is also the author of two books about using Flash for game development. In this course he shows how users familiar with Flash can use their existing skills to create great HTML5 games and takes developers unfamiliar with Adobe Animate through the details of using the drawing tools and animation tools to create the assets that will be used in a game. We also look at how it is possible to get free vector based graphics that can then be animated and used in a game.
Then the course takes the student through all the steps to create a simple game before moving onto a more complex example with a user interface and sound effects.
Having completed the course you will be able to control animations created in Adobe Animate using Javascript. Allowing you to create just about any game and you will even be shown how to add a physics engine to create games that use complex physics calculations to control the movement.
So what are you waiting for? Sign up now and start using this terrific tool to create some fantastic games. With a 30 day money back guarantee you have nothing to lose.