
Learn to create a high quality pocket watch from start to finish using Blender and Substance Painter, covering modeling, unwrapping, texturing, detailing with scratches and dirt, and final rendering.
Master creating a high quality Blender asset by aligning to reference images, modeling with edge loops and bevels, applying scale, subdividing, and using knife project for precise cutouts.
Enable Typekit extra and extra objects in edit references to unlock more options for the upcoming lecture.
Learn to create a high quality asset in Blender by extruding, performing circular cutouts with knife project, aligning and joining pieces, and enabling auto smooth for clean geometry.
Create 3d numbers and letters in Blender by loading a font, extruding to add thickness, duplicating and aligning to the reference, and organizing objects into collections while adjusting resolution.
Set the origin to the center, create bars, and duplicate them around a circle with 360 degrees and 60 copies. Merge by distance, extrude faces, and form the clock hands.
Chapter five teaches modeling the pocket-watch interior in Blender by extruding, creating circular cutouts, and assembling inside pieces with isolation mode and precise face fills.
In chapter six, follow a blender workflow to assemble a pocket watch model with bolts and nuts, using x-ray view, extrusion, face filling, and the bolt factory add-on.
Finish the modeling portion by building gears and internal parts in Blender, using the extra objects add-on, duplicating components, and adding a curved glass piece for the pocket watch.
Finish the pocket watch model in Blender by organizing collections, applying modifiers, unwrapping, and assigning materials, then export to Substance Painter while checking normals and fixing artifacts.
Learn chapter nine of a Blender and Substance Painter workflow to unwrap, bake textures, and build a gold pocket watch with layered materials, masks, dirt, scratches, and edge details.
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pocket Watch from Start to Finish.
This course will take you through the entire process of creating a High Quality and Realistic asset from start to finish.
We will start with modelling the Pocket Watch in Blender and we will make use of Poly-modelling techniques and learn a lot about different modifiers. After finishing with the modelling we will apply all the modifiers and UV unwrap our model for exporting.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.
This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset