
Learn to model a helmet in blender by blocking a plane, mirroring with clipping, extruding faces, adding subdivision, and sharpening edges with crease and vertex edits.
Master blender workflows by applying modifiers, preparing sculpted shapes, performing UV editing, unwrapping, creating and packing a texture atlas, and exporting to substance painter for helmet texturing.
Export textures to a textures folder, set blender presets for pbr metal rock, configure directx to OpenGL for normal map visualization, and press ctrl+shift+t to apply to all parts.
We will start with modelling the Helmet in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Solidify, Bevel etc. You will learn different techniques for creating objects and curves. You will also learn how to work with curves in creating hair. During modeling, you will learn various mesh manipulation techniques
You will go through all the stages with me, step by step and will be able to master various tools and techniques of polygon modeling. Each stage of modeling is in a separate lecture to make it easier to navigate the course
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create textures for our models. And then correctly connect it in a blender. In order to then use this knowledge on your own models.
After we finish with texturing in Substance Painter we will take our model back to Blender . We will setup the material.
This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset.