Create Game Assets with Blender and Substance Painter
4.1 (701 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,689 students enrolled

Create Game Assets with Blender and Substance Painter

Use Blender to create high quality 3D assets for video games
4.1 (701 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,689 students enrolled
Created by Darrin Lile
Last updated 9/2018
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 6.5 hours on-demand video
  • 6 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create high polygon 3d models in Blender and use retopology techniques to make low poly versions suitable for video game engines.
  • Bake texture maps in Blender and Substance Painter.
  • Use PBR texturing tools to create realistic textures for game models.
Requirements
  • You should know the basics of the Blender interface and navigation tools.
Description

In this course you’ll learn to use the Blender 3D modeling tools to create a high resolution model of an M249 Machine Gun. You'll learn retopology techniques in Blender that will allow you to create a low-poly version of your high-poly object. You’ll also learn how to... 

  • Create a Color ID map using the Blender Vertex Paint tools

  • Bake Normal and Ambient Occlusion maps in Blender 3D and Substance Painter

  • Assign materials in Substance Painter based on a Color ID map created in Blender 3D

  • Import your Blender 3D models into Unity

  • Assign PBR textures to objects in Unity

Create Your Own Game Assets!

Learning to create your own game assets in Blender opens the door for you to create the incredible video games you've always dreamed of. Blender 3D is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

If you've ever wanted to to use Blender to create high quality assets for video games, then this course is for you. 


Who this course is for:
  • This course is designed for students who have some experience with Blender and would like to expand their skills to create assets for video games.
Course content
Expand all 42 lectures 06:28:45
+ Modeling the High-Poly Gun
25 lectures 04:00:43
Using Reference Images
06:44
Modeling the Base Shape
10:29
Beginning the Hand Grip
08:55
The Hand Grip and Trigger
10:08
Using Modifiers
12:39
Starting the Muzzle
07:03
Continuing the Muzzle
06:34
Building up the Front of the Gun
10:04
Continuing with the Front of the Gun
10:04
Modeling the Sight
06:56
Modeling Complex Shapes
10:48
Beginning the Scope Mount
12:36
Continuing the Scope Mount
10:04
Adding Small Details
08:03
Modeling the Scope
06:52
Detailing the Scope
08:23
Using the Path Tool
06:59
Adding More Detail
14:14
More Booleans
11:14
Adding Fill Pieces
15:21
Modeling the Shoulder Rest
10:45
Continuing the Shoulder Rest
09:52
Detailing the Shoulder Rest
09:43
Sculpting Final Details
10:47
+ Retopology for the Low-Poly Gun
7 lectures 01:08:57
Beginning the Retopology
14:05
Retopologizing the Shoulder Rest
14:55
Beginning the Scope Retopology
09:31
Reducing High Poly Objects
11:27
Continuing the Retopology
05:22
Finishing the Retopology
05:09
+ Texturing with Substance Painter
9 lectures 01:18:13
UV Mapping the Gun
09:19
Baking Texture Maps in Blender
09:44
Creating a Color ID Map
10:55
Importing to Substance Painter
08:13
Applying Materials in Substance Painter
10:50
Finishing the Materials in Substance Painter
09:27
Using Smart Materials in Substance Painter
07:37
Bringing the Files into Unity
08:51
Lighting and Reflections in Unity
03:17