Create high polygon 3d models in Blender and use retopology techniques to make low poly versions suitable for video game engines.
Bake texture maps in Blender and Substance Painter.
Use PBR texturing tools to create realistic textures for game models.
You should know the basics of the Blender interface and navigation tools.
In this course you’ll learn to use the Blender 3D modeling tools to create a high resolution model of an M249 Machine Gun. You'll learn retopology techniques in Blender that will allow you to create a low-poly version of your high-poly object. You’ll also learn how to...
Create a Color ID map using the Blender Vertex Paint tools
Bake Normal and Ambient Occlusion maps in Blender 3D and Substance Painter
Assign materials in Substance Painter based on a Color ID map created in Blender 3D
Import your Blender 3D models into Unity
Assign PBR textures to objects in Unity
Create Your Own Game Assets!
Learning to create your own game assets in Blender opens the door for you to create the incredible video games you've always dreamed of. Blender 3D is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.
Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.
If you've ever wanted to to use Blender to create high quality assets for video games, then this course is for you.
Who this course is for:
This course is designed for students who have some experience with Blender and would like to expand their skills to create assets for video games.
Rating: 5.0 out of 5a year ago
I find the teacher, Darrin Lile, to have an amazing pace and superb attention to detail in his explanations,. The time spent explaining Substance Painter was a bit short and I wish more time could have been spent learning about it, but overall I got everything I was looking for and some more! Thanks Darrin!
4 sections • 42 lectures • 6h 28m total length
1 lecture • 1minIntroduction
25 lectures • 4hr 1minModeling the High-Poly Gun
Using Reference Images
Modeling the Base Shape
Beginning the Hand Grip
The Hand Grip and Trigger
Starting the Muzzle
Continuing the Muzzle
Building up the Front of the Gun
Continuing with the Front of the Gun
Modeling the Sight
Modeling Complex Shapes
Beginning the Scope Mount
Continuing the Scope Mount
Adding Small Details
Modeling the Scope
Detailing the Scope
Using the Path Tool
Adding More Detail
Adding Fill Pieces
Modeling the Shoulder Rest
Continuing the Shoulder Rest
Detailing the Shoulder Rest
Sculpting Final Details
7 lectures • 1hr 9minRetopology for the Low-Poly Gun
Beginning the Retopology
Retopologizing the Shoulder Rest
Beginning the Scope Retopology
Reducing High Poly Objects
Continuing the Retopology
Finishing the Retopology
9 lectures • 1hr 18minTexturing with Substance Painter
Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.