Create Captain America's Motorcycle with Blender
4.6 (202 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,130 students enrolled

Create Captain America's Motorcycle with Blender

Learn hard surface modeling in Blender, how to manage a complex project, and how to light and render a scene.
4.6 (202 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,130 students enrolled
Created by Darrin Lile
Last updated 3/2019
English
English [Auto-generated]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 8.5 hours on-demand video
  • 5 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create complex models in Blender
  • UV map and texture 3d objects
  • Light and render realistic scenes using Blender's Cycles render engine
Requirements
  • You should understand how to navigate in the Blender interface and be familiar with basic modeling tools like Extrude and Loop Cut.
Description

Learn the fundamental concepts and techniques of hard surface modeling in Blender. Learn to create materials and textures, as well as light and render a realistic vehicle in Blender.

Build a strong foundation in 3D Modeling so you can create your own amazing vehicles.

  • Blender Modeling Tools

  • Strategies for Complex Projects

  • Materials and Textures in Blender

  • Blender Cycles Lights and Rendering

Learn 3D Modeling for Realism

Learning to create realistic 3D models opens the door for you to create your own incredible animations and visual effects. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

Content and Overview

In this course you’ll create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” Throughout the course you’ll learn about the Blender modeling, texturing, and rendering tools. You’ll learn the techniques and strategies needed to tackle complex projects so you can bring your own ideas to life.

We’ll begin by creating reference images in Adobe Photoshop. Then you’ll learn how to set-up reference images in Blender to make your modeling projects easier and more efficient. 

You will learn how to use the Blender modeling tools to create realistic hard surface models as we create each part of the motorcycle. You will use modifiers, booleans, and path tools, while creating the motorcycle’s engine, tire treads, and frame.

When the modeling is complete you will learn how to set-up materials in Blender for the motorcycle, create uv maps of selected 3D objects, and apply realistic textures. In the end, you will light the motorcycle and use the Blender Cycles render engine to render the scene.

Students completing this course will have the knowledge they need to create the high quality, realistic 3D models needed for animations and visual effects.

Reference images and textures are available to download with their corresponding videos.

"I love your tutorials!  For the first time, I'm able to understand Blender!  Thank you so much!" -Jade W

"Great work, Darrin. You make a great teacher as well as a fantastic 3D artist.  I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel

"I just wanted to say how much I appreciate these high quality tutorials you put out!!!  You are truly an inspirational person. -Zach B

Who this course is for:
  • Anyone who is interested in learning hard surface modeling in Blender, as well as setting up Cycles materials, texturing, and rendering.
Course content
Expand all 51 lectures 08:29:50
+ Modeling
45 lectures 07:34:43
Reference Images
08:05
Starting the Frame
10:17
Continuing the Frame
09:11
Assembling the Frame
12:01
Finishing the Frame
11:40
Building the Rear Brace
10:17
Starting the Tires
06:31
Modeling the Front Fender
07:53
Creating the Rear Fender
09:26
Modeling the Gas Tank
06:53
Building the Front Fork
12:28
Using Paths for the Handle Bars
05:41
Modeling the Rear Cannisters
11:47
Creating the Flame Thrower
09:21
Modeling the Rear Lights
10:46
Building the Rear Rack
12:08
Using Booleans to Finish the Rack
09:10
Beginning the Engine
13:30
Circular Extrusions from Square Polygons
13:11
Continuing the Engine
12:48
Modeling the Engine Heads
15:25
Creating the Tubes with Paths
06:26
Adding Details to the Engine
08:54
Modeling the Rocker Covers
10:40
Using Groups in Blender
09:05
Modeling the Exhaust Pipes
10:33
Finishing the Exhaust Pipes
10:27
Building out the Engine
11:01
Using the Bevel Tool
07:43
Building Complex Shapes
11:21
The Solidify Modifier and Booleans
14:21
Adding Details to the Left Side
09:24
Beginning the Transmission Cover
12:56
Continuing the Transmission
10:03
Using Booleans to Finish the Transmission
05:21
Adding Details with Paths and Solidify
08:52
Adding Geometry to Paths
05:28
More Tubes with Paths
05:53
Modeling the Headlight
09:14
Creating Coils and Springs
09:24
Using the Array Modifier for Spokes
10:57
Creating Tire Treads
13:33
Sculpting the Leather Saddlebag
10:06
+ Materials and Textures
5 lectures 54:26
Creating Base Materials
12:02
Adding Multiple Materials per Object
08:47
UV Mapping
09:08
Adding Image Textures
13:29
Finishing the Textures
11:00