
Learn to create volumetric spheres and cgi effects in Blender using only Blender cycles with procedural shaders, no texture maps, delivering fast renders for science fiction, fantasy, and abstract animations.
Explore volumetric shading in Blender Cycles, comparing density and emission in volume scatter. Learn to build materials in the node editor and observe shader effects on light.
Create your first volumetric sphere in Blender using cycles, constructing a shader with emissions, gradient textures, and texture coordinates to control fade and center placement.
Create a second volumetric sphere in blender using an emission shader, gradient and noise textures, mapping, and texture coordinates to achieve dynamic visuals.
learn to build a glowing volumetric sphere in blender cycles using procedural textures, emission, gradient and noise textures, with texture coordinates and mapping, and animate via keyframes and graph editor.
Model the blender logo by enabling the tiny mesh tools add-on and building circles, extruding edges, merging parts, and applying smooth shading for a cycles render.
Create a node-based shader for the Blender logo, starting with a black world background, the default material, and a mix of transparent, glossy, and emission shaders with texture and mapping.
Create a big volumetric blob and a small light sphere around your logo in Blender using uv spheres, emission shaders, gradient and noise textures, and mapping nodes with texture coordinates.
Create a nebula cloud for a logo animation, Eye of Sauron motif, using blender shader nodes—diffuse, emission, color, gradient, and noise textures—and duplicate mapping notes, then preview in viewport.
Continue building a nebula cloud in Blender by adjusting mapping nodes, color notes, and emissions, fine-tuning handles for symmetry, and previewing renders.
Experiment with color and texture to build a nebula-like volumetric sphere in Blender using a noise texture to drive color variation and emission, adjusting color ramps and mapping nodes.
Create iris-like energy for volumetric spheres in blender by using saved files, shading on solid, and shader nodes—mapping, textures, and duplicates—behind the logo for camera references.
In Blender, create the iris flame shader by adjusting color handles, node mixing, and noise textures, switching to cycles, and exploring spline and black edge fading.
Create an iris flame effect by placing a dark square in front of a volumetric sphere in Blender, using plasma shading with volume absorption and gradient textures.
Refine the iris shading on a volumetric sphere in Blender by tweaking node values, color ramps, noise, and mapping to create a dynamic iris look.
Blender animation basics: animate objects, parent spheres to empties, set keyframes for location and rotation, adjust with the graph editor, and preview in wireframe at 30 fps.
Animate procedural textures on a logo in blender by adjusting an empty's position, keyframing location and texture movement, and refining with the graph editor and linear interpolation.
Animate two blue spheres by keyframing scales from frame 625 to 700, adjusting falloff and emission shader strength, and refining with graph editor tweaks to create a camera filling motion.
Animate a volumetric nebula in Blender by duplicating a mapping node beside a noise texture and keyframing the Y axis, refining interpolation for dynamic emission.
Animate mapping node values by keyframing location, rotation, and iris scaling across frames, use linear interpolation in the graph editor, and preview renders with nebulized and logo objects.
Set up render layers in Blender to break up your scene, control what passes to the compositor, preview renders, exclude layers, and tailor samples for clean volumetric spheres.
Connect multiple render layers in Blender's compositor, use color mix and effect nodes to enhance saturation and glare, render tests, enable background rendering, and prepare animation renders.
Render the scene in Blender by configuring render presets, frame range, and layers; save frames as JPEG sequences and assemble them in the Video Sequence Editor at 30 fps.
Create volumetric spheres in blender by building a dimension with energy flowing upward and orange clouds, then add and connect nodes to produce a diffuse shader material.
In Blender, this lecture guides changing values and settings to refine shading for volumetric spheres. Tinker with color notes, mapping nodes, and a black background to boost contrast for animation.
Create the central sphere in blender, set up the nodes and material, and enable cycles rendering. Position the 3D cursor at center, and scale to about 2.6.
Modify the central sphere by changing note values and applying a b-spline interpolation to two colorant notes, then preview how handles and colors influence the result.
Adjust color ramp nodes on the central sphere, add handles, and mix colors with color mix nodes, then control transitions with noise texture and b-spline interpolation to create shading effects.
Set up and connect Blender shader nodes to create a comet-like volumetric sphere with orbiting small spheres, adjust values, and organize wires for a clean node layout.
Adjust color nodes and value settings in Blender to shape the comet sphere, add six handles, and assign blues, greens, and oranges to create the fading flakes.
Experiment with shader settings to craft the comet sphere in Blender, tweaking color ramps, math nodes, color mix, and noise textures for varied looks and color transitions.
Create two orbital volumetric spheres in Blender: a small rotating comet sphere and a larger surrounding sphere, using dual shaders, color nodes, and animated blob mapping.
Observe updated shaders with blue color tweaks, new handle positions, and the red-to-light-blue mix color. See layer 4 blob updates and brightness tweaks to the brick texture.
Create a ring animation of small blobs around a central sphere in Blender, using empties, curve circles, and path constraints, with camera setup and layering for organization.
Create a ring of nine duplicated blob spheres along a circle, scale each progressively, and keyframe their positions, rotation, and follow-path constraints for a smooth, uniform ring animation.
Learn to build a ring of volumetric blobs and create a Mexican wave by staggering noise movement across individual blobs with mapping nodes, copied materials, and frame references.
Animate a ring of volumetric spheres along a curve in blender by keyframing each sphere, adjusting offsets, and using linear interpolation, with iterative preview renders to refine timing.
Learn to create a dynamic ring animation in Blender by duplicating and rotating curve segments around a center pivot, adjusting handles, and using autokey to build varied blob-like forms.
Create a pulsing ring animation around the central volumetric sphere in blender. Use a noise modifier and keyframes to shape motion, and apply texture mapping for surface flakes.
Create the ring animation by keyframing the core circle, tweaking graph editor timing, applying noise to the blue channel, and duplicating the rig to render multiple volumetric spheres.
Create a flock of small blobs in Blender by shaping a curve circle, subdividing, and editing handles; keyframe, duplicate for variation around frame 2000, and animate the central sphere.
Animate the dimension sphere from frame 1 to 2000 with linear interpolation, then pulse the central sphere from red to blue, loop keys, add rotation, and apply a noise modifier.
Set up render layers for the scene, assign per-layer samples based on render times, and prepare the project for a future node-based composite.
Set up a node system in blender's compositor, add color mix nodes, connect them, render at 50% full HD with 200 tile size, and experiment with effects for real-time updates.
Set up a simple camera and animate it to maximize scene elements, align the central square on the far right, and rotate the camera through 360 degrees with keyframes.
Set up rendering in blender by configuring start and end frames, 30 fps, and output settings, then assemble rendered frames into a video via the video sequence editor.
Hello, welcome to this course,
In this course you will learn how to create amazing volumetric effects in Blender with the cycles render engine. Volumetric effects are a bit overlooked in blender since it is mostly used for smoke, fire, clouds, and mist effects. However there is a lot more you can do with this shader by combining procedural textures in blender. We are not going to make use of any texture maps whatsoever. Our effects in this course will be completely procedural.
You will also discover that the skills and techniques learned in this course will be a great help in creating beautiful volumetric effects which you can use in a wide variety of projects, such as science fiction, fantasy and abstract artworks and animations.
This course includes over 7 hours of video showing every step of the creation process for the Blender logo animation and the energy dimension animation that you see in the beginning of the intro lecture. So whether you’re interested in following the course all the way through or using this as a production guide for your own projects, this course is packed with information and a bunch of tips to create awesome volumetric sphere effects in blender cycles.
So i hope i have gotten you excited for this course and i can't wait to see what my fellow blender artists will create with the skills learned in this course.